mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
245 lines
7.0 KiB
Plaintext
245 lines
7.0 KiB
Plaintext
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2023 Marco Antognini (antognini.marco@gmail.com),
|
|
// Laurent Gomila (laurent@sfml-dev.org)
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it freely,
|
|
// subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
#import "CocoaAppDelegate.h"
|
|
#import "NSString+stdstring.h"
|
|
|
|
// These define are used for converting the color of the NSPopUpButton
|
|
#define BLUE @"Blue"
|
|
#define GREEN @"Green"
|
|
#define RED @"Red"
|
|
|
|
#if defined(__APPLE__)
|
|
#if defined(__clang__)
|
|
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
|
|
#elif defined(__GNUC__)
|
|
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
|
#endif
|
|
#endif
|
|
|
|
// Our PIMPL
|
|
struct SFMLmainWindow
|
|
{
|
|
SFMLmainWindow(sf::WindowHandle win) :
|
|
renderWindow(win),
|
|
background(sf::Color::Blue)
|
|
{
|
|
std::string resPath = [[[NSBundle mainBundle] resourcePath] tostdstring];
|
|
if (!logo.loadFromFile(resPath + "/logo.png"))
|
|
NSLog(@"Couldn't load the logo image");
|
|
|
|
logo.setSmooth(true);
|
|
|
|
sprite.setTexture(logo, true);
|
|
sf::FloatRect rect = sprite.getLocalBounds();
|
|
sf::Vector2f size(rect.width, rect.height);
|
|
sprite.setOrigin(size / 2.f);
|
|
sprite.scale(0.3f, 0.3f);
|
|
|
|
unsigned int ww = renderWindow.getSize().x;
|
|
unsigned int wh = renderWindow.getSize().y;
|
|
sprite.setPosition(sf::Vector2f(ww, wh) / 2.f);
|
|
|
|
if (!font.loadFromFile(resPath + "/tuffy.ttf"))
|
|
NSLog(@"Couldn't load the font");
|
|
|
|
text.setFillColor(sf::Color::White);
|
|
text.setFont(font);
|
|
}
|
|
|
|
sf::RenderWindow renderWindow;
|
|
sf::Font font;
|
|
sf::Text text;
|
|
sf::Texture logo;
|
|
sf::Sprite sprite;
|
|
sf::Color background;
|
|
};
|
|
|
|
// Private stuff
|
|
@interface CocoaAppDelegate ()
|
|
|
|
@property (assign) SFMLmainWindow* mainWindow;
|
|
@property (retain) NSTimer* renderTimer;
|
|
@property (assign) BOOL visible;
|
|
|
|
@property (assign) BOOL initialized;
|
|
|
|
-(void)renderMainWindow:(NSTimer*)aTimer;
|
|
|
|
@end
|
|
|
|
|
|
// Finally, the implementation
|
|
@implementation CocoaAppDelegate
|
|
|
|
@synthesize window = m_window;
|
|
@synthesize sfmlView = m_sfmlView;
|
|
@synthesize textField = m_textField;
|
|
|
|
@synthesize mainWindow = m_mainWindow;
|
|
@synthesize renderTimer = m_renderTimer;
|
|
@synthesize visible = m_visible;
|
|
|
|
@synthesize initialized = m_initialized;
|
|
|
|
- (id)init
|
|
{
|
|
self = [super init];
|
|
if (self)
|
|
self.initialized = NO;
|
|
|
|
return self;
|
|
}
|
|
|
|
-(void)applicationDidFinishLaunching:(NSNotification*)aNotification
|
|
{
|
|
(void)aNotification;
|
|
|
|
if (!self.initialized)
|
|
{
|
|
// Init the SFML render area.
|
|
self.mainWindow = new SFMLmainWindow(self.sfmlView);
|
|
self.mainWindow->text.setString([self.textField.stringValue tostdwstring]);
|
|
self.visible = YES;
|
|
|
|
// Launch the timer to periodically display our stuff into the Cocoa view.
|
|
self.renderTimer = [NSTimer timerWithTimeInterval:1.0/60.0
|
|
target:self
|
|
selector:@selector(renderMainWindow:)
|
|
userInfo:nil
|
|
repeats:YES];
|
|
[[NSRunLoop mainRunLoop] addTimer:self.renderTimer
|
|
forMode:NSDefaultRunLoopMode];
|
|
[[NSRunLoop mainRunLoop] addTimer:self.renderTimer
|
|
forMode:NSEventTrackingRunLoopMode];
|
|
/*
|
|
* This is really some ugly code but in order to have the timer fired
|
|
* periodically we need to add it to the two above runloop mode.
|
|
*
|
|
* The default mode allows timer firing while the user doesn't do anything
|
|
* while the second mode allows timer firing while he is using a slider
|
|
* or a menu.
|
|
*/
|
|
|
|
self.initialized = YES;
|
|
}
|
|
}
|
|
|
|
-(void)dealloc
|
|
{
|
|
[self.renderTimer invalidate];
|
|
self.mainWindow->renderWindow.close();
|
|
|
|
self.window = nil;
|
|
self.sfmlView = nil;
|
|
self.textField = nil;
|
|
|
|
delete static_cast<SFMLmainWindow*>(self.mainWindow);
|
|
self.mainWindow = 0;
|
|
self.renderTimer = nil;
|
|
|
|
[super dealloc];
|
|
}
|
|
|
|
-(void)renderMainWindow:(NSTimer*)aTimer
|
|
{
|
|
(void)aTimer;
|
|
|
|
// Scaling
|
|
/* /!\ we do this at 60fps so choose low scaling factor! /!\ */
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
|
|
self.mainWindow->sprite.scale(1.01f, 1.01f);
|
|
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
|
|
self.mainWindow->sprite.scale(0.99f, 0.99f);
|
|
|
|
// Clear the window, display some stuff and display it into our view.
|
|
|
|
self.mainWindow->renderWindow.clear(self.mainWindow->background);
|
|
|
|
if (self.visible)
|
|
self.mainWindow->renderWindow.draw(self.mainWindow->sprite);
|
|
|
|
self.mainWindow->renderWindow.draw(self.mainWindow->text);
|
|
|
|
self.mainWindow->renderWindow.display();
|
|
}
|
|
|
|
-(IBAction)colorChanged:(NSPopUpButton*)sender
|
|
{
|
|
if (self.initialized)
|
|
{
|
|
// Convert title to color
|
|
NSString* color = [[sender selectedItem] title];
|
|
if ([color isEqualToString:BLUE])
|
|
self.mainWindow->background = sf::Color::Blue;
|
|
else if ([color isEqualToString:GREEN])
|
|
self.mainWindow->background = sf::Color::Green;
|
|
else
|
|
self.mainWindow->background = sf::Color::Red;
|
|
}
|
|
}
|
|
|
|
-(IBAction)rotationChanged:(NSSlider*)sender
|
|
{
|
|
if (self.initialized)
|
|
{
|
|
float angle = [sender floatValue];
|
|
self.mainWindow->sprite.setRotation(angle);
|
|
}
|
|
}
|
|
|
|
-(IBAction)visibleChanged:(NSButton*)sender
|
|
{
|
|
if (self.initialized)
|
|
self.visible = [sender state] == NSOnState;
|
|
}
|
|
|
|
-(IBAction)textChanged:(NSTextField*)sender
|
|
{
|
|
if (self.initialized)
|
|
self.mainWindow->text.setString([[sender stringValue] tostdwstring]);
|
|
}
|
|
|
|
- (IBAction)updateText:(NSButton*)sender
|
|
{
|
|
(void)sender;
|
|
|
|
// Simply simulate textChanged:
|
|
[self textChanged:self.textField];
|
|
}
|
|
|
|
@end
|
|
|
|
@implementation SilentWindow
|
|
|
|
-(void)keyDown:(NSEvent*)theEvent
|
|
{
|
|
(void)theEvent;
|
|
// Do nothing except preventing this alert.
|
|
}
|
|
|
|
@end
|