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2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
188 lines
7.0 KiB
C++
188 lines
7.0 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_PACKET_HPP
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#define SFML_PACKET_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <string>
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#include <vector>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Packet wraps data to send / to receive through the network
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////////////////////////////////////////////////////////////
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class SFML_API Packet
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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////////////////////////////////////////////////////////////
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Packet();
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////////////////////////////////////////////////////////////
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/// Virtual destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~Packet();
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////////////////////////////////////////////////////////////
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/// Append data to the end of the packet
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///
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/// \param Data : Pointer to the bytes to append
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/// \param SizeInBytes : Number of bytes to append
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///
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////////////////////////////////////////////////////////////
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void Append(const void* Data, std::size_t SizeInBytes);
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////////////////////////////////////////////////////////////
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/// Clear the packet data
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///
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////////////////////////////////////////////////////////////
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void Clear();
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////////////////////////////////////////////////////////////
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/// Get a pointer to the data contained in the packet
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/// Warning : the returned pointer may be invalid after you
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/// append data to the packet
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///
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/// \return Pointer to the data
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///
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////////////////////////////////////////////////////////////
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const char* GetData() const;
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////////////////////////////////////////////////////////////
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/// Get the size of the data contained in the packet
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///
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/// \return Data size, in bytes
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///
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////////////////////////////////////////////////////////////
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std::size_t GetDataSize() const;
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////////////////////////////////////////////////////////////
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/// Tell if the reading position has reached the end of the packet
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///
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/// \return True if all data have been read into the packet
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///
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////////////////////////////////////////////////////////////
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bool EndOfPacket() const;
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////////////////////////////////////////////////////////////
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/// Return the validity of packet
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///
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/// \return True if last data extraction from packet was successful
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///
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////////////////////////////////////////////////////////////
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operator bool() const;
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////////////////////////////////////////////////////////////
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/// Operator >> overloads to extract data from the packet
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///
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////////////////////////////////////////////////////////////
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Packet& operator >>(bool& Data);
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Packet& operator >>(Int8& Data);
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Packet& operator >>(Uint8& Data);
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Packet& operator >>(Int16& Data);
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Packet& operator >>(Uint16& Data);
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Packet& operator >>(Int32& Data);
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Packet& operator >>(Uint32& Data);
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Packet& operator >>(float& Data);
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Packet& operator >>(double& Data);
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Packet& operator >>(char* Data);
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Packet& operator >>(std::string& Data);
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Packet& operator >>(wchar_t* Data);
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Packet& operator >>(std::wstring& Data);
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////////////////////////////////////////////////////////////
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/// Operator << overloads to put data into the packet
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///
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////////////////////////////////////////////////////////////
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Packet& operator <<(bool Data);
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Packet& operator <<(Int8 Data);
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Packet& operator <<(Uint8 Data);
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Packet& operator <<(Int16 Data);
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Packet& operator <<(Uint16 Data);
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Packet& operator <<(Int32 Data);
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Packet& operator <<(Uint32 Data);
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Packet& operator <<(float Data);
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Packet& operator <<(double Data);
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Packet& operator <<(const char* Data);
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Packet& operator <<(const std::string& Data);
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Packet& operator <<(const wchar_t* Data);
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Packet& operator <<(const std::wstring& Data);
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private :
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friend class SocketTCP;
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friend class SocketUDP;
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////////////////////////////////////////////////////////////
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/// Check if the packet can extract a given size of bytes
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///
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/// \param Size : Size to check
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///
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/// \return True if Size bytes can be read from the packet's data
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///
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////////////////////////////////////////////////////////////
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bool CheckSize(std::size_t Size);
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////////////////////////////////////////////////////////////
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/// Called before the packet is sent to the network
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///
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/// \param DataSize : Variable to fill with the size of data to send
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///
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/// \return Pointer to the array of bytes to send
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///
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////////////////////////////////////////////////////////////
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virtual const char* OnSend(std::size_t& DataSize);
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////////////////////////////////////////////////////////////
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/// Called after the packet has been received from the network
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///
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/// \param Data : Pointer to the array of received bytes
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/// \param DataSize : Size of the array of bytes
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///
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////////////////////////////////////////////////////////////
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virtual void OnReceive(const char* Data, std::size_t DataSize);
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::vector<char> myData; ///< Data stored in the packet
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std::size_t myReadPos; ///< Current reading position in the packet
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bool myIsValid; ///< Reading state of the packet
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};
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} // namespace sf
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#endif // SFML_PACKET_HPP
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