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498d7ee79c
Just updating all the 2020 references to 2021. 😄
233 lines
8.5 KiB
C++
233 lines
8.5 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2021 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_KEYBOARD_HPP
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#define SFML_KEYBOARD_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Give access to the real-time state of the keyboard
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///
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////////////////////////////////////////////////////////////
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class SFML_WINDOW_API Keyboard
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Key codes
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///
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////////////////////////////////////////////////////////////
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enum Key
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{
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Unknown = -1, //!< Unhandled key
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A = 0, //!< The A key
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B, //!< The B key
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C, //!< The C key
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D, //!< The D key
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E, //!< The E key
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F, //!< The F key
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G, //!< The G key
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H, //!< The H key
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I, //!< The I key
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J, //!< The J key
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K, //!< The K key
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L, //!< The L key
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M, //!< The M key
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N, //!< The N key
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O, //!< The O key
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P, //!< The P key
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Q, //!< The Q key
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R, //!< The R key
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S, //!< The S key
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T, //!< The T key
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U, //!< The U key
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V, //!< The V key
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W, //!< The W key
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X, //!< The X key
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Y, //!< The Y key
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Z, //!< The Z key
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Num0, //!< The 0 key
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Num1, //!< The 1 key
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Num2, //!< The 2 key
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Num3, //!< The 3 key
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Num4, //!< The 4 key
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Num5, //!< The 5 key
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Num6, //!< The 6 key
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Num7, //!< The 7 key
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Num8, //!< The 8 key
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Num9, //!< The 9 key
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Escape, //!< The Escape key
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LControl, //!< The left Control key
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LShift, //!< The left Shift key
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LAlt, //!< The left Alt key
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LSystem, //!< The left OS specific key: window (Windows and Linux), apple (MacOS X), ...
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RControl, //!< The right Control key
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RShift, //!< The right Shift key
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RAlt, //!< The right Alt key
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RSystem, //!< The right OS specific key: window (Windows and Linux), apple (MacOS X), ...
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Menu, //!< The Menu key
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LBracket, //!< The [ key
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RBracket, //!< The ] key
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Semicolon, //!< The ; key
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Comma, //!< The , key
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Period, //!< The . key
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Quote, //!< The ' key
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Slash, //!< The / key
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Backslash, //!< The \ key
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Tilde, //!< The ~ key
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Equal, //!< The = key
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Hyphen, //!< The - key (hyphen)
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Space, //!< The Space key
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Enter, //!< The Enter/Return keys
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Backspace, //!< The Backspace key
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Tab, //!< The Tabulation key
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PageUp, //!< The Page up key
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PageDown, //!< The Page down key
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End, //!< The End key
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Home, //!< The Home key
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Insert, //!< The Insert key
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Delete, //!< The Delete key
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Add, //!< The + key
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Subtract, //!< The - key (minus, usually from numpad)
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Multiply, //!< The * key
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Divide, //!< The / key
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Left, //!< Left arrow
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Right, //!< Right arrow
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Up, //!< Up arrow
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Down, //!< Down arrow
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Numpad0, //!< The numpad 0 key
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Numpad1, //!< The numpad 1 key
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Numpad2, //!< The numpad 2 key
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Numpad3, //!< The numpad 3 key
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Numpad4, //!< The numpad 4 key
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Numpad5, //!< The numpad 5 key
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Numpad6, //!< The numpad 6 key
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Numpad7, //!< The numpad 7 key
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Numpad8, //!< The numpad 8 key
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Numpad9, //!< The numpad 9 key
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F1, //!< The F1 key
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F2, //!< The F2 key
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F3, //!< The F3 key
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F4, //!< The F4 key
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F5, //!< The F5 key
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F6, //!< The F6 key
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F7, //!< The F7 key
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F8, //!< The F8 key
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F9, //!< The F9 key
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F10, //!< The F10 key
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F11, //!< The F11 key
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F12, //!< The F12 key
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F13, //!< The F13 key
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F14, //!< The F14 key
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F15, //!< The F15 key
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Pause, //!< The Pause key
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KeyCount, //!< Keep last -- the total number of keyboard keys
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// Deprecated values:
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Dash = Hyphen, //!< \deprecated Use Hyphen instead
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BackSpace = Backspace, //!< \deprecated Use Backspace instead
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BackSlash = Backslash, //!< \deprecated Use Backslash instead
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SemiColon = Semicolon, //!< \deprecated Use Semicolon instead
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Return = Enter //!< \deprecated Use Enter instead
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};
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////////////////////////////////////////////////////////////
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/// \brief Check if a key is pressed
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///
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/// \param key Key to check
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///
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/// \return True if the key is pressed, false otherwise
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///
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////////////////////////////////////////////////////////////
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static bool isKeyPressed(Key key);
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////////////////////////////////////////////////////////////
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/// \brief Show or hide the virtual keyboard
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///
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/// Warning: the virtual keyboard is not supported on all
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/// systems. It will typically be implemented on mobile OSes
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/// (Android, iOS) but not on desktop OSes (Windows, Linux, ...).
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///
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/// If the virtual keyboard is not available, this function does
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/// nothing.
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///
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/// \param visible True to show, false to hide
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///
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////////////////////////////////////////////////////////////
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static void setVirtualKeyboardVisible(bool visible);
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};
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} // namespace sf
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#endif // SFML_KEYBOARD_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Keyboard
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/// \ingroup window
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///
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/// sf::Keyboard provides an interface to the state of the
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/// keyboard. It only contains static functions (a single
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/// keyboard is assumed), so it's not meant to be instantiated.
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///
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/// This class allows users to query the keyboard state at any
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/// time and directly, without having to deal with a window and
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/// its events. Compared to the KeyPressed and KeyReleased events,
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/// sf::Keyboard can retrieve the state of a key at any time
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/// (you don't need to store and update a boolean on your side
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/// in order to know if a key is pressed or released), and you
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/// always get the real state of the keyboard, even if keys are
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/// pressed or released when your window is out of focus and no
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/// event is triggered.
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///
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/// Usage example:
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/// \code
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/// if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
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/// {
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/// // move left...
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/// }
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/// else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
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/// {
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/// // move right...
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/// }
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/// else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
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/// {
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/// // quit...
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/// }
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/// \endcode
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///
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/// \see sf::Joystick, sf::Mouse, sf::Touch
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///
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////////////////////////////////////////////////////////////
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