SFML/include/SFML/Window/Keyboard.hpp
swordfatih 498d7ee79c Update the copyright year to 2021
Just updating all the 2020 references to 2021. 😄
2021-01-06 20:21:36 +01:00

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8.5 KiB
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2021 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_KEYBOARD_HPP
#define SFML_KEYBOARD_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.hpp>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Give access to the real-time state of the keyboard
///
////////////////////////////////////////////////////////////
class SFML_WINDOW_API Keyboard
{
public:
////////////////////////////////////////////////////////////
/// \brief Key codes
///
////////////////////////////////////////////////////////////
enum Key
{
Unknown = -1, //!< Unhandled key
A = 0, //!< The A key
B, //!< The B key
C, //!< The C key
D, //!< The D key
E, //!< The E key
F, //!< The F key
G, //!< The G key
H, //!< The H key
I, //!< The I key
J, //!< The J key
K, //!< The K key
L, //!< The L key
M, //!< The M key
N, //!< The N key
O, //!< The O key
P, //!< The P key
Q, //!< The Q key
R, //!< The R key
S, //!< The S key
T, //!< The T key
U, //!< The U key
V, //!< The V key
W, //!< The W key
X, //!< The X key
Y, //!< The Y key
Z, //!< The Z key
Num0, //!< The 0 key
Num1, //!< The 1 key
Num2, //!< The 2 key
Num3, //!< The 3 key
Num4, //!< The 4 key
Num5, //!< The 5 key
Num6, //!< The 6 key
Num7, //!< The 7 key
Num8, //!< The 8 key
Num9, //!< The 9 key
Escape, //!< The Escape key
LControl, //!< The left Control key
LShift, //!< The left Shift key
LAlt, //!< The left Alt key
LSystem, //!< The left OS specific key: window (Windows and Linux), apple (MacOS X), ...
RControl, //!< The right Control key
RShift, //!< The right Shift key
RAlt, //!< The right Alt key
RSystem, //!< The right OS specific key: window (Windows and Linux), apple (MacOS X), ...
Menu, //!< The Menu key
LBracket, //!< The [ key
RBracket, //!< The ] key
Semicolon, //!< The ; key
Comma, //!< The , key
Period, //!< The . key
Quote, //!< The ' key
Slash, //!< The / key
Backslash, //!< The \ key
Tilde, //!< The ~ key
Equal, //!< The = key
Hyphen, //!< The - key (hyphen)
Space, //!< The Space key
Enter, //!< The Enter/Return keys
Backspace, //!< The Backspace key
Tab, //!< The Tabulation key
PageUp, //!< The Page up key
PageDown, //!< The Page down key
End, //!< The End key
Home, //!< The Home key
Insert, //!< The Insert key
Delete, //!< The Delete key
Add, //!< The + key
Subtract, //!< The - key (minus, usually from numpad)
Multiply, //!< The * key
Divide, //!< The / key
Left, //!< Left arrow
Right, //!< Right arrow
Up, //!< Up arrow
Down, //!< Down arrow
Numpad0, //!< The numpad 0 key
Numpad1, //!< The numpad 1 key
Numpad2, //!< The numpad 2 key
Numpad3, //!< The numpad 3 key
Numpad4, //!< The numpad 4 key
Numpad5, //!< The numpad 5 key
Numpad6, //!< The numpad 6 key
Numpad7, //!< The numpad 7 key
Numpad8, //!< The numpad 8 key
Numpad9, //!< The numpad 9 key
F1, //!< The F1 key
F2, //!< The F2 key
F3, //!< The F3 key
F4, //!< The F4 key
F5, //!< The F5 key
F6, //!< The F6 key
F7, //!< The F7 key
F8, //!< The F8 key
F9, //!< The F9 key
F10, //!< The F10 key
F11, //!< The F11 key
F12, //!< The F12 key
F13, //!< The F13 key
F14, //!< The F14 key
F15, //!< The F15 key
Pause, //!< The Pause key
KeyCount, //!< Keep last -- the total number of keyboard keys
// Deprecated values:
Dash = Hyphen, //!< \deprecated Use Hyphen instead
BackSpace = Backspace, //!< \deprecated Use Backspace instead
BackSlash = Backslash, //!< \deprecated Use Backslash instead
SemiColon = Semicolon, //!< \deprecated Use Semicolon instead
Return = Enter //!< \deprecated Use Enter instead
};
////////////////////////////////////////////////////////////
/// \brief Check if a key is pressed
///
/// \param key Key to check
///
/// \return True if the key is pressed, false otherwise
///
////////////////////////////////////////////////////////////
static bool isKeyPressed(Key key);
////////////////////////////////////////////////////////////
/// \brief Show or hide the virtual keyboard
///
/// Warning: the virtual keyboard is not supported on all
/// systems. It will typically be implemented on mobile OSes
/// (Android, iOS) but not on desktop OSes (Windows, Linux, ...).
///
/// If the virtual keyboard is not available, this function does
/// nothing.
///
/// \param visible True to show, false to hide
///
////////////////////////////////////////////////////////////
static void setVirtualKeyboardVisible(bool visible);
};
} // namespace sf
#endif // SFML_KEYBOARD_HPP
////////////////////////////////////////////////////////////
/// \class sf::Keyboard
/// \ingroup window
///
/// sf::Keyboard provides an interface to the state of the
/// keyboard. It only contains static functions (a single
/// keyboard is assumed), so it's not meant to be instantiated.
///
/// This class allows users to query the keyboard state at any
/// time and directly, without having to deal with a window and
/// its events. Compared to the KeyPressed and KeyReleased events,
/// sf::Keyboard can retrieve the state of a key at any time
/// (you don't need to store and update a boolean on your side
/// in order to know if a key is pressed or released), and you
/// always get the real state of the keyboard, even if keys are
/// pressed or released when your window is out of focus and no
/// event is triggered.
///
/// Usage example:
/// \code
/// if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
/// {
/// // move left...
/// }
/// else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
/// {
/// // move right...
/// }
/// else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
/// {
/// // quit...
/// }
/// \endcode
///
/// \see sf::Joystick, sf::Mouse, sf::Touch
///
////////////////////////////////////////////////////////////