mirror of
https://github.com/SFML/SFML.git
synced 2024-11-29 14:51:06 +08:00
d7bd00afc0
Updated the PostFx sample, renamed to Shader Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent Moved .def files from /build/VC200X to /src in CSFML Minors fixes in CSFML git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
11 lines
231 B
Plaintext
11 lines
231 B
Plaintext
uniform sampler2D texture;
|
|
uniform vec2 mouse;
|
|
|
|
void main()
|
|
{
|
|
float factor = 5 + 100 * length(mouse);
|
|
vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor;
|
|
|
|
gl_FragColor = texture2D(texture, pos) * gl_Color;
|
|
}
|