mirror of
https://github.com/SFML/SFML.git
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50a5ecd79f
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1714 4e206d99-4929-0410-ac5d-dfc041789085
269 lines
8.1 KiB
C++
269 lines
8.1 KiB
C++
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "SoundRecorder.hpp"
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#include "main.hpp"
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#include <SFML/Audio/SoundRecorder.hpp>
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VALUE globalSoundRecorderClass;
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class rbSoundRecorder : public sf::SoundRecorder
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{
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public:
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rbSoundRecorder()
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{
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}
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void Init( VALUE rubySelf )
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{
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mySelf = rubySelf;
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myOnStartID = rb_intern( "onStart" );
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myOnStopID = rb_intern( "onStop" );
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myOnProcessSamplesID = rb_intern( "onProcessSamples" );
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}
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protected:
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virtual bool OnStart()
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{
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if( rb_respond_to( mySelf, myOnStartID ) == 0 )
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{
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return true;
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}
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else
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{
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if( rb_funcall( mySelf, myOnStartID, 0 ) == Qfalse )
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{
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return false;
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}
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else
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{
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return true;
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}
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}
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}
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virtual void OnStop()
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{
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if( rb_respond_to( mySelf, myOnStopID ) != 0 )
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{
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rb_funcall( mySelf, myOnStopID, 0 );
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}
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}
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virtual bool OnProcessSamples( const sf::Int16 *someSamples, std::size_t someCount )
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{
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VALUE samples = rb_ary_new2( someCount );
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for(unsigned long index = 0; index < someCount; index++)
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{
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rb_ary_store( samples, index, INT2FIX( someSamples[index] ) );
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}
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if( rb_funcall( mySelf, myOnProcessSamplesID, 2, samples, INT2FIX( someCount ) ) == Qfalse )
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{
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return false;
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}
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else
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{
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return true;
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}
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}
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VALUE mySelf;
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ID myOnStartID;
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ID myOnStopID;
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ID myOnProcessSamplesID;
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};
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static void SoundRecorder_Free( rbSoundRecorder * anObject )
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{
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delete anObject;
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}
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/* call-seq:
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* sound_recorder.start()
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*
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* Start the capture.
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*
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* The sampleRate parameter defines the number of audio samples captured per second. The higher, the better the
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* quality (for example, 44100 samples/sec is CD quality). This function uses its own thread so that it doesn't block
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* the rest of the program while the capture runs. Please note that only one capture can happen at the same time.
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*/
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static VALUE SoundRecorder_Start( int argc, VALUE *args, VALUE self )
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{
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sf::SoundRecorder *object = NULL;
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Data_Get_Struct( self, sf::SoundRecorder, object );
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unsigned int sampleRate = 44100;
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switch( argc )
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{
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case 1:
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sampleRate = FIX2UINT( args[0] );
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case 0:
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object->Start( sampleRate );
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break;
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default:
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rb_raise( rb_eArgError, "Expected 0 or 1 arguments but was given %d", argc );
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}
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return Qnil;
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}
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/* call-seq:
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* sound_recorder.stop()
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*
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* Stop the capture.
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*/
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static VALUE SoundRecorder_Stop( VALUE self )
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{
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sf::SoundRecorder *object = NULL;
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Data_Get_Struct( self, sf::SoundRecorder, object );
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object->Stop();
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return Qnil;
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}
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/* call-seq:
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* sound_recorder.getSampleRate() -> fixnum
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*
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* Get the sample rate.
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*
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* The sample rate defines the number of audio samples captured per second. The higher, the better the quality
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*(for example, 44100 samples/sec is CD quality).
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*/
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static VALUE SoundRecorder_GetSampleRate( VALUE self )
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{
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sf::SoundRecorder *object = NULL;
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Data_Get_Struct( self, sf::SoundRecorder, object );
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return INT2FIX( object->GetSampleRate() );
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}
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/* call-seq:
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* SoundRecorder.new() -> sound_recorder
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*
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* Creates a sound recorder instance for us.
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*/
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static VALUE SoundRecorder_New( int argc, VALUE *args, VALUE aKlass )
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{
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rbSoundRecorder *object = new rbSoundRecorder();
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, SoundRecorder_Free, object );
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rb_obj_call_init( rbData, argc, args );
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return rbData;
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}
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/* call-seq:
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* SoundRecorder.isAvailable() -> true or false
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*
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* Check if the system supports audio capture.
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*
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* This function should always be called before using the audio capture features. If it returns false, then any attempt
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* to use sf::SoundRecorder or one of its derived classes will fail.
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*/
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static VALUE SoundRecorder_IsAvailable( VALUE aKlass )
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{
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return ( sf::SoundRecorder::IsAvailable() == true ? Qtrue : Qfalse );
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}
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void Init_SoundRecorder( void )
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{
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/* SFML namespace which contains the classes of this module. */
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VALUE sfml = rb_define_module( "SFML" );
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/* Abstract base class for capturing sound data.
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*
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* SFML::SoundRecorder provides a simple interface to access the audio recording capabilities of the computer
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* (the microphone).
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*
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* As an abstract base class, it only cares about capturing sound samples, the task of making something useful with
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* them is left to the derived class. Note that SFML provides a built-in specialization for saving the captured data
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* to a sound buffer (see sf::SoundBufferRecorder).
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*
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* A derived class has only one virtual function to override:
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*
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* - onProcessSamples provides the new chunks of audio samples while the capture happens
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*
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* Moreover, two additionnal virtual functions can be overriden as well if necessary:
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*
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* - onStart is called before the capture happens, to perform custom initializations
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* - onStop is called after the capture ends, to perform custom cleanup
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*
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* The audio capture feature may not be supported or activated on every platform, thus it is recommended to check
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* its availability with the isAvailable() function. If it returns false, then any attempt to use an audio recorder
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* will fail.
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*
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* It is important to note that the audio capture happens in a separate thread, so that it doesn't block the rest of
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* the program. In particular, the OnProcessSamples and OnStop virtual functions (but not OnStart) will be called from
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* this separate thread. It is important to keep this in mind, because you may have to take care of synchronization
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* issues if you share data between threads.
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*
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* Usage example:
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*
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* class CustomRecorder < SFML::SoundRecorder
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* def onStart() # optional
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* # Initialize whatever has to be done before the capture starts
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* ...
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*
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* # Return true to start playing
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* return true
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* end
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*
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* def onProcessSamples( samples, samplesCount )
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* # Do something with the new chunk of samples (store them, send them, ...)
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* ...
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*
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* # Return true to continue playing
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* return true
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* end
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*
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* def onStop() # optional
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* # Clean up whatever has to be done after the capture ends
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* ...
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* end
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* end
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*
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* # Usage
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* if CustomRecorder.isAvailable()
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* recorder = CustomRecorder.new
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* recorder.start()
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* ...
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* recorder.stop()
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* end
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*/
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globalSoundRecorderClass = rb_define_class_under( sfml, "SoundRecorder", rb_cObject );
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// Class methods
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rb_define_singleton_method( globalSoundRecorderClass, "new", SoundRecorder_New, -1 );
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rb_define_singleton_method( globalSoundRecorderClass, "isAvailable", SoundRecorder_IsAvailable, 0 );
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// Instance methods
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rb_define_method( globalSoundRecorderClass, "start", SoundRecorder_Start, -1 );
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rb_define_method( globalSoundRecorderClass, "stop", SoundRecorder_Stop, 0 );
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rb_define_method( globalSoundRecorderClass, "getSampleRate", SoundRecorder_GetSampleRate, 0 );
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// Class Aliases
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rb_define_alias( CLASS_OF( globalSoundRecorderClass ), "is_available", "isAvailable" );
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rb_define_alias( CLASS_OF( globalSoundRecorderClass ), "available?", "isAvailable" );
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// Instance Aliases
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rb_define_alias( globalSoundRecorderClass, "get_sample_rate", "getSampleRate" );
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rb_define_alias( globalSoundRecorderClass, "sampleRate", "getSampleRate" );
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rb_define_alias( globalSoundRecorderClass, "sample_rate", "getSampleRate" );
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rb_define_alias( globalSoundRecorderClass, "on_start", "on_start" );
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rb_define_alias( globalSoundRecorderClass, "on_stop", "on_stop" );
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}
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