SFML/test/Window/Window.test.cpp

146 lines
6.1 KiB
C++

#include <SFML/Window/Window.hpp>
// Other 1st party headers
#include <SFML/Window/VideoMode.hpp>
#include <SFML/System/String.hpp>
#include <catch2/catch_test_macros.hpp>
#include <WindowUtil.hpp>
#include <type_traits>
TEST_CASE("[Window] sf::Window", runDisplayTests())
{
SECTION("Type traits")
{
STATIC_CHECK(!std::is_copy_constructible_v<sf::Window>);
STATIC_CHECK(!std::is_copy_assignable_v<sf::Window>);
STATIC_CHECK(!std::is_nothrow_move_constructible_v<sf::Window>);
STATIC_CHECK(!std::is_nothrow_move_assignable_v<sf::Window>);
}
SECTION("Construction")
{
SECTION("Default constructor")
{
const sf::Window window;
CHECK(!window.isOpen());
CHECK(window.getPosition() == sf::Vector2i());
CHECK(window.getSize() == sf::Vector2u());
CHECK(!window.hasFocus());
CHECK(window.getNativeHandle() == sf::WindowHandle());
CHECK(window.getSettings().depthBits == 0);
CHECK(window.getSettings().stencilBits == 0);
CHECK(window.getSettings().antialiasingLevel == 0);
CHECK(window.getSettings().majorVersion == 1);
CHECK(window.getSettings().minorVersion == 1);
CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
CHECK(!window.getSettings().sRgbCapable);
}
SECTION("Mode and title constructor")
{
const sf::Window window(sf::VideoMode({360, 240}), "Window Tests");
CHECK(window.isOpen());
CHECK(window.getSize() == sf::Vector2u(360, 240));
CHECK(window.getNativeHandle() != sf::WindowHandle());
CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
}
SECTION("Mode, title, and style constructor")
{
const sf::Window window(sf::VideoMode({360, 240}), "Window Tests", sf::Style::Resize);
CHECK(window.isOpen());
CHECK(window.getSize() == sf::Vector2u(360, 240));
CHECK(window.getNativeHandle() != sf::WindowHandle());
CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
}
SECTION("Mode, title, style, and state constructor")
{
const sf::Window window(sf::VideoMode({360, 240}), "Window Tests", sf::Style::Resize, sf::State::Windowed);
CHECK(window.isOpen());
CHECK(window.getSize() == sf::Vector2u(360, 240));
CHECK(window.getNativeHandle() != sf::WindowHandle());
CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
}
SECTION("Mode, title, style, state, and context settings constructor")
{
const sf::Window window(sf::VideoMode({360, 240}),
"Window Tests",
sf::Style::Resize,
sf::State::Windowed,
sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1});
CHECK(window.isOpen());
CHECK(window.getSize() == sf::Vector2u(360, 240));
CHECK(window.getNativeHandle() != sf::WindowHandle());
CHECK(window.getSettings().depthBits >= 1);
CHECK(window.getSettings().stencilBits >= 1);
CHECK(window.getSettings().antialiasingLevel >= 1);
}
SECTION("Mode, title, and state")
{
const sf::Window window(sf::VideoMode({360, 240}), "Window Tests", sf::State::Windowed);
CHECK(window.isOpen());
CHECK(window.getSize() == sf::Vector2u(360, 240));
CHECK(window.getNativeHandle() != sf::WindowHandle());
CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
}
SECTION("Mode, title, state, and context settings constructor")
{
const sf::Window window(sf::VideoMode({360, 240}),
"Window Tests",
sf::State::Windowed,
sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1});
CHECK(window.isOpen());
CHECK(window.getSize() == sf::Vector2u(360, 240));
CHECK(window.getNativeHandle() != sf::WindowHandle());
CHECK(window.getSettings().depthBits >= 1);
CHECK(window.getSettings().stencilBits >= 1);
CHECK(window.getSettings().antialiasingLevel >= 1);
}
}
SECTION("create()")
{
sf::Window window;
SECTION("Mode and title")
{
window.create(sf::VideoMode({240, 360}), "Window Tests");
CHECK(window.isOpen());
CHECK(window.getSize() == sf::Vector2u(240, 360));
CHECK(window.getNativeHandle() != sf::WindowHandle());
CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
}
SECTION("Mode, title, and style")
{
window.create(sf::VideoMode({240, 360}), "Window Tests", sf::Style::Resize);
CHECK(window.isOpen());
CHECK(window.getSize() == sf::Vector2u(240, 360));
CHECK(window.getNativeHandle() != sf::WindowHandle());
CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
}
SECTION("Mode, title, style, and context settings")
{
window.create(sf::VideoMode({240, 360}),
"Window Tests",
sf::Style::Resize,
sf::State::Windowed,
sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1});
CHECK(window.isOpen());
CHECK(window.getSize() == sf::Vector2u(240, 360));
CHECK(window.getNativeHandle() != sf::WindowHandle());
CHECK(window.getSettings().depthBits >= 1);
CHECK(window.getSettings().stencilBits >= 1);
CHECK(window.getSettings().antialiasingLevel >= 1);
}
}
}