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ddfb7f6cb0
In a few places I left references to the old name where appropriate. There are also many CMake references to "OSX" that we have to keep using since CMake does not offer alternative names for those variables and target properties.
74 lines
2.6 KiB
Plaintext
74 lines
2.6 KiB
Plaintext
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#import "NSString+stdstring.h"
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#include <SFML/System/Utf.hpp>
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@implementation NSString (NSString_stdstring)
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+ (id)stringWithstdstring:(const std::string&)string
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{
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std::string utf8;
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utf8.reserve(string.size() + 1);
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sf::Utf8::fromAnsi(string.begin(), string.end(), std::back_inserter(utf8));
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NSString* str = [NSString stringWithCString:utf8.c_str() encoding:NSUTF8StringEncoding];
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return str;
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}
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+ (id)stringWithstdwstring:(const std::wstring&)string
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{
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const void* data = static_cast<const void*>(string.data());
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unsigned size = static_cast<unsigned>(string.size() * sizeof(wchar_t));
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NSString* str = [[[NSString alloc] initWithBytes:data length:size
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encoding:NSUTF32LittleEndianStringEncoding] autorelease];
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return str;
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}
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- (std::string)tostdstring
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{
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// Not sure about the encoding to use. Using [self UTF8String] doesn't
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// work for characters like é or à.
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const char* cstr = [self cStringUsingEncoding:NSISOLatin1StringEncoding];
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if (cstr != nullptr)
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return std::string(cstr);
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else
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return "";
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}
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- (std::wstring)tostdwstring
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{
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// According to Wikipedia, macOS is Little Endian on x86 and x86-64
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// https://en.wikipedia.org/wiki/Endianness
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NSData* asData = [self dataUsingEncoding:NSUTF32LittleEndianStringEncoding];
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return std::wstring(static_cast<const wchar_t*>([asData bytes]), [asData length] / sizeof(wchar_t));
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}
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@end
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