mirror of
https://github.com/SFML/SFML.git
synced 2024-12-01 15:51:04 +08:00
2560 lines
98 KiB
C++
2560 lines
98 KiB
C++
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#define GLAD_VULKAN_IMPLEMENTATION
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#include <vulkan.h>
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// Include graphics because we use sf::Image for loading images
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#include <SFML/Graphics.hpp>
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#include <SFML/Window.hpp>
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#include <iostream>
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#include <limits>
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#include <vector>
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#include <cmath>
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#include <cstring>
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////////////////////////////////////////////////////////////
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// Helper functions
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////////////////////////////////////////////////////////////
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namespace
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{
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using Vec3 = float[3];
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using Matrix = float[4][4];
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// Multiply 2 matrices
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void matrixMultiply(Matrix& result, const Matrix& left, const Matrix& right)
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{
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Matrix temp;
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for (int i = 0; i < 4; i++)
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{
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for (int j = 0; j < 4; j++)
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temp[i][j] = left[0][j] * right[i][0] + left[1][j] * right[i][1] + left[2][j] * right[i][2] + left[3][j] * right[i][3];
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}
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std::memcpy(result, temp, sizeof(Matrix));
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}
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// Rotate a matrix around the x-axis
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void matrixRotateX(Matrix& result, float angle)
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{
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Matrix matrix = {
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{1.f, 0.f, 0.f, 0.f},
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{0.f, std::cos(angle), std::sin(angle), 0.f},
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{0.f, -std::sin(angle), std::cos(angle), 0.f},
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{0.f, 0.f, 0.f, 1.f}
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};
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matrixMultiply(result, result, matrix);
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}
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// Rotate a matrix around the y-axis
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void matrixRotateY(Matrix& result, float angle)
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{
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Matrix matrix = {
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{ std::cos(angle), 0.f, std::sin(angle), 0.f},
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{ 0.f, 1.f, 0.f, 0.f},
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{-std::sin(angle), 0.f, std::cos(angle), 0.f},
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{ 0.f, 0.f, 0.f, 1.f}
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};
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matrixMultiply(result, result, matrix);
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}
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// Rotate a matrix around the z-axis
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void matrixRotateZ(Matrix& result, float angle)
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{
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Matrix matrix = {
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{ std::cos(angle), std::sin(angle), 0.f, 0.f},
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{-std::sin(angle), std::cos(angle), 0.f, 0.f},
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{ 0.f, 0.f, 1.f, 0.f},
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{ 0.f, 0.f, 0.f, 1.f}
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};
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matrixMultiply(result, result, matrix);
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}
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// Construct a lookat view matrix
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void matrixLookAt(Matrix& result, const Vec3& eye, const Vec3& center, const Vec3& up)
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{
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// Forward-looking vector
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Vec3 forward = {
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center[0] - eye[0],
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center[1] - eye[1],
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center[2] - eye[2]
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};
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// Normalize
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float factor = 1.0f / std::sqrt(forward[0] * forward[0] + forward[1] * forward[1] + forward[2] * forward[2]);
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for(float& f : forward)
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f *= factor;
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// Side vector (Forward cross product Up)
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Vec3 side = {
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forward[1] * up[2] - forward[2] * up[1],
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forward[2] * up[0] - forward[0] * up[2],
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forward[0] * up[1] - forward[1] * up[0]
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};
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// Normalize
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factor = 1.0f / std::sqrt(side[0] * side[0] + side[1] * side[1] + side[2] * side[2]);
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for(float& f : side)
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f *= factor;
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result[0][0] = side[0];
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result[0][1] = side[1] * forward[2] - side[2] * forward[1];
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result[0][2] = -forward[0];
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result[0][3] = 0.f;
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result[1][0] = side[1];
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result[1][1] = side[2] * forward[0] - side[0] * forward[2];
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result[1][2] = -forward[1];
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result[1][3] = 0.f;
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result[2][0] = side[2];
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result[2][1] = side[0] * forward[1] - side[1] * forward[0];
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result[2][2] = -forward[2];
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result[2][3] = 0.f;
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result[3][0] = (-eye[0]) * result[0][0] + (-eye[1]) * result[1][0] + (-eye[2]) * result[2][0];
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result[3][1] = (-eye[0]) * result[0][1] + (-eye[1]) * result[1][1] + (-eye[2]) * result[2][1];
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result[3][2] = (-eye[0]) * result[0][2] + (-eye[1]) * result[1][2] + (-eye[2]) * result[2][2];
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result[3][3] = (-eye[0]) * result[0][3] + (-eye[1]) * result[1][3] + (-eye[2]) * result[2][3] + 1.0f;
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}
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// Construct a perspective projection matrix
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void matrixPerspective(Matrix& result, float fov, float aspect, float nearPlane, float farPlane)
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{
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const float a = 1.f / std::tan(fov / 2.f);
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result[0][0] = a / aspect;
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result[0][1] = 0.f;
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result[0][2] = 0.f;
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result[0][3] = 0.f;
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result[1][0] = 0.f;
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result[1][1] = -a;
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result[1][2] = 0.f;
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result[1][3] = 0.f;
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result[2][0] = 0.f;
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result[2][1] = 0.f;
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result[2][2] = -((farPlane + nearPlane) / (farPlane - nearPlane));
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result[2][3] = -1.f;
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result[3][0] = 0.f;
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result[3][1] = 0.f;
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result[3][2] = -((2.f * farPlane * nearPlane) / (farPlane - nearPlane));
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result[3][3] = 0.f;
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}
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// Clamp a value between low and high values
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template<typename T>
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T clamp(T value, T low, T high)
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{
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return (value <= low) ? low : ((value >= high) ? high : value);
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}
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// Helper function we pass to GLAD to load Vulkan functions via SFML
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GLADapiproc getVulkanFunction(const char* name)
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{
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return sf::Vulkan::getFunction(name);
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}
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// Debug we pass to Vulkan to call when it detects warnings or errors
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VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugReportFlagsEXT, VkDebugReportObjectTypeEXT, uint64_t, size_t, int32_t, const char*, const char* pMessage, void*)
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{
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std::cerr << pMessage << std::endl;
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return VK_FALSE;
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}
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}
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////////////////////////////////////////////////////////////
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// VulkanExample class
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////////////////////////////////////////////////////////////
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class VulkanExample
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{
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public:
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// Constructor
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VulkanExample() :
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window(sf::VideoMode(800, 600), "SFML window with Vulkan", sf::Style::Default),
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vulkanAvailable(sf::Vulkan::isAvailable()),
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maxFramesInFlight(2),
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currentFrame(0),
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swapchainOutOfDate(false),
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instance(0),
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debugReportCallback(0),
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surface(0),
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gpu(0),
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queueFamilyIndex(-1),
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device(0),
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queue(0),
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swapchainFormat(),
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swapchainExtent(),
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swapchain(0),
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depthFormat(VK_FORMAT_UNDEFINED),
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depthImage(0),
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depthImageMemory(0),
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depthImageView(0),
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vertexShaderModule(0),
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fragmentShaderModule(0),
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descriptorSetLayout(0),
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pipelineLayout(0),
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renderPass(0),
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graphicsPipeline(0),
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commandPool(0),
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vertexBuffer(0),
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vertexBufferMemory(0),
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indexBuffer(0),
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indexBufferMemory(0),
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textureImage(0),
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textureImageMemory(0),
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textureImageView(0),
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textureSampler(0),
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descriptorPool(0)
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{
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// Vulkan setup procedure
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if (vulkanAvailable) setupInstance();
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if (vulkanAvailable) setupDebugReportCallback();
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if (vulkanAvailable) setupSurface();
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if (vulkanAvailable) setupPhysicalDevice();
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if (vulkanAvailable) setupLogicalDevice();
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if (vulkanAvailable) setupSwapchain();
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if (vulkanAvailable) setupSwapchainImages();
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if (vulkanAvailable) setupShaders();
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if (vulkanAvailable) setupRenderpass();
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if (vulkanAvailable) setupDescriptorSetLayout();
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if (vulkanAvailable) setupPipelineLayout();
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if (vulkanAvailable) setupPipeline();
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if (vulkanAvailable) setupCommandPool();
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if (vulkanAvailable) setupVertexBuffer();
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if (vulkanAvailable) setupIndexBuffer();
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if (vulkanAvailable) setupUniformBuffers();
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if (vulkanAvailable) setupDepthImage();
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if (vulkanAvailable) setupDepthImageView();
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if (vulkanAvailable) setupTextureImage();
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if (vulkanAvailable) setupTextureImageView();
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if (vulkanAvailable) setupTextureSampler();
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if (vulkanAvailable) setupFramebuffers();
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if (vulkanAvailable) setupDescriptorPool();
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if (vulkanAvailable) setupDescriptorSets();
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if (vulkanAvailable) setupCommandBuffers();
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if (vulkanAvailable) setupDraw();
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if (vulkanAvailable) setupSemaphores();
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if (vulkanAvailable) setupFences();
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// If something went wrong, notify the user by setting the window title
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if (!vulkanAvailable)
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window.setTitle("SFML window with Vulkan (Vulkan not available)");
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}
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// Destructor
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~VulkanExample()
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{
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// Wait until there are no pending frames
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if (device)
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vkDeviceWaitIdle(device);
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// Teardown swapchain
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cleanupSwapchain();
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// Vulkan teardown procedure
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for (VkFence fence : fences)
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vkDestroyFence(device, fence, 0);
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for (VkSemaphore renderFinishedSemaphore : renderFinishedSemaphores)
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vkDestroySemaphore(device, renderFinishedSemaphore, 0);
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for (VkSemaphore imageAvailableSemaphore : imageAvailableSemaphores)
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vkDestroySemaphore(device, imageAvailableSemaphore, 0);
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if (descriptorPool)
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vkDestroyDescriptorPool(device, descriptorPool, 0);
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for (VkDeviceMemory i : uniformBuffersMemory)
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vkFreeMemory(device, i, 0);
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for (VkBuffer uniformBuffer : uniformBuffers)
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vkDestroyBuffer(device, uniformBuffer, 0);
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if (textureSampler)
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vkDestroySampler(device, textureSampler, 0);
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if (textureImageView)
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vkDestroyImageView(device, textureImageView, 0);
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if (textureImageMemory)
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vkFreeMemory(device, textureImageMemory, 0);
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if (textureImage)
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vkDestroyImage(device, textureImage, 0);
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if (indexBufferMemory)
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vkFreeMemory(device, indexBufferMemory, 0);
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if (indexBuffer)
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vkDestroyBuffer(device, indexBuffer, 0);
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if (vertexBufferMemory)
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vkFreeMemory(device, vertexBufferMemory, 0);
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if (vertexBuffer)
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vkDestroyBuffer(device, vertexBuffer, 0);
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if (commandPool)
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vkDestroyCommandPool(device, commandPool, 0);
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if (descriptorSetLayout)
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, 0);
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if (fragmentShaderModule)
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vkDestroyShaderModule(device, fragmentShaderModule, 0);
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if (vertexShaderModule)
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vkDestroyShaderModule(device, vertexShaderModule, 0);
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if (device)
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vkDestroyDevice(device, 0);
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if (surface)
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vkDestroySurfaceKHR(instance, surface, 0);
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if (debugReportCallback)
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vkDestroyDebugReportCallbackEXT(instance, debugReportCallback, 0);
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if (instance)
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vkDestroyInstance(instance, 0);
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}
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// Cleanup swapchain
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void cleanupSwapchain()
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{
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// Swapchain teardown procedure
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for (VkFence fence : fences)
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vkWaitForFences(device, 1, &fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
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if (commandBuffers.size())
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vkFreeCommandBuffers(device, commandPool, static_cast<sf::Uint32>(commandBuffers.size()), commandBuffers.data());
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commandBuffers.clear();
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for (VkFramebuffer swapchainFramebuffer : swapchainFramebuffers)
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vkDestroyFramebuffer(device, swapchainFramebuffer, 0);
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swapchainFramebuffers.clear();
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if (graphicsPipeline)
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vkDestroyPipeline(device, graphicsPipeline, 0);
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if (renderPass)
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vkDestroyRenderPass(device, renderPass, 0);
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if (pipelineLayout)
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vkDestroyPipelineLayout(device, pipelineLayout, 0);
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if (depthImageView)
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vkDestroyImageView(device, depthImageView, 0);
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if (depthImageMemory)
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vkFreeMemory(device, depthImageMemory, 0);
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if (depthImage)
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vkDestroyImage(device, depthImage, 0);
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for (VkImageView swapchainImageView : swapchainImageViews)
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vkDestroyImageView(device, swapchainImageView, 0);
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swapchainImageViews.clear();
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if (swapchain)
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vkDestroySwapchainKHR(device, swapchain, 0);
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}
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// Cleanup and recreate swapchain
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void recreateSwapchain()
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{
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// Wait until there are no pending frames
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vkDeviceWaitIdle(device);
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// Cleanup swapchain
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cleanupSwapchain();
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// Swapchain setup procedure
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if (vulkanAvailable) setupSwapchain();
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if (vulkanAvailable) setupSwapchainImages();
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if (vulkanAvailable) setupPipelineLayout();
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if (vulkanAvailable) setupRenderpass();
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if (vulkanAvailable) setupPipeline();
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if (vulkanAvailable) setupDepthImage();
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if (vulkanAvailable) setupDepthImageView();
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if (vulkanAvailable) setupFramebuffers();
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if (vulkanAvailable) setupCommandBuffers();
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if (vulkanAvailable) setupDraw();
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}
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// Setup Vulkan instance
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void setupInstance()
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{
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// Load bootstrap entry points
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gladLoadVulkan(0, getVulkanFunction);
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if (!vkCreateInstance)
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{
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vulkanAvailable = false;
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return;
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}
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// Retrieve the available instance layers
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uint32_t objectCount = 0;
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std::vector<VkLayerProperties> layers;
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if (vkEnumerateInstanceLayerProperties(&objectCount, 0) != VK_SUCCESS)
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{
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vulkanAvailable = false;
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return;
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}
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layers.resize(objectCount);
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if (vkEnumerateInstanceLayerProperties(&objectCount, layers.data()) != VK_SUCCESS)
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{
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vulkanAvailable = false;
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return;
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}
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// Activate the layers we are interested in
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std::vector<const char*> validationLayers;
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for (VkLayerProperties& layer : layers)
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{
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// VK_LAYER_LUNARG_standard_validation, meta-layer for the following layers:
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// -- VK_LAYER_GOOGLE_threading
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// -- VK_LAYER_LUNARG_parameter_validation
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// -- VK_LAYER_LUNARG_device_limits
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// -- VK_LAYER_LUNARG_object_tracker
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// -- VK_LAYER_LUNARG_image
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// -- VK_LAYER_LUNARG_core_validation
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// -- VK_LAYER_LUNARG_swapchain
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// -- VK_LAYER_GOOGLE_unique_objects
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// These layers perform error checking and warn about bad or sub-optimal Vulkan API usage
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// VK_LAYER_LUNARG_monitor appends an FPS counter to the window title
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if (!std::strcmp(layer.layerName, "VK_LAYER_LUNARG_standard_validation"))
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{
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validationLayers.push_back("VK_LAYER_LUNARG_standard_validation");
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}
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else if (!std::strcmp(layer.layerName, "VK_LAYER_LUNARG_monitor"))
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{
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validationLayers.push_back("VK_LAYER_LUNARG_monitor");
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}
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}
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// Retrieve the extensions we need to enable in order to use Vulkan with SFML
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std::vector<const char*> requiredExtentions = sf::Vulkan::getGraphicsRequiredInstanceExtensions();
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requiredExtentions.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
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// Register our application information
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VkApplicationInfo applicationInfo = VkApplicationInfo();
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applicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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applicationInfo.pApplicationName = "SFML Vulkan Test";
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applicationInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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applicationInfo.pEngineName = "SFML Vulkan Test Engine";
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applicationInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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applicationInfo.apiVersion = VK_API_VERSION_1_0;
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VkInstanceCreateInfo instanceCreateInfo = VkInstanceCreateInfo();
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instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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instanceCreateInfo.pApplicationInfo = &applicationInfo;
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instanceCreateInfo.enabledLayerCount = static_cast<sf::Uint32>(validationLayers.size());
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instanceCreateInfo.ppEnabledLayerNames = validationLayers.data();
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instanceCreateInfo.enabledExtensionCount = static_cast<sf::Uint32>(requiredExtentions.size());
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instanceCreateInfo.ppEnabledExtensionNames = requiredExtentions.data();
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// Try to create a Vulkan instance with debug report enabled
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VkResult result = vkCreateInstance(&instanceCreateInfo, 0, &instance);
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// If an extension is missing, try disabling debug report
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if (result == VK_ERROR_EXTENSION_NOT_PRESENT)
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{
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requiredExtentions.pop_back();
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instanceCreateInfo.enabledExtensionCount = static_cast<sf::Uint32>(requiredExtentions.size());
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instanceCreateInfo.ppEnabledExtensionNames = requiredExtentions.data();
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result = vkCreateInstance(&instanceCreateInfo, 0, &instance);
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}
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// If instance creation still fails, give up
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if (result != VK_SUCCESS)
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{
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vulkanAvailable = false;
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return;
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}
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// Load instance entry points
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gladLoadVulkan(0, getVulkanFunction);
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}
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// Setup our debug callback function to be called by Vulkan
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void setupDebugReportCallback()
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{
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// Don't try to register the callback if the extension is not available
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if (!vkCreateDebugReportCallbackEXT)
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return;
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|
|
|
// Register for warnings and errors
|
|
VkDebugReportCallbackCreateInfoEXT debugReportCallbackCreateInfo = VkDebugReportCallbackCreateInfoEXT();
|
|
debugReportCallbackCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
|
|
debugReportCallbackCreateInfo.flags = VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT | VK_DEBUG_REPORT_ERROR_BIT_EXT;
|
|
debugReportCallbackCreateInfo.pfnCallback = debugCallback;
|
|
|
|
// Create the debug callback
|
|
if (vkCreateDebugReportCallbackEXT(instance, &debugReportCallbackCreateInfo, 0, &debugReportCallback) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Setup the SFML window Vulkan rendering surface
|
|
void setupSurface()
|
|
{
|
|
if (!window.createVulkanSurface(instance, surface))
|
|
vulkanAvailable = false;
|
|
}
|
|
|
|
// Select a GPU to use and query its capabilities
|
|
void setupPhysicalDevice()
|
|
{
|
|
// Last sanity check
|
|
if (!vkEnumeratePhysicalDevices || !vkCreateDevice || !vkGetPhysicalDeviceProperties)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Retrieve list of GPUs
|
|
uint32_t objectCount = 0;
|
|
|
|
std::vector<VkPhysicalDevice> devices;
|
|
|
|
if (vkEnumeratePhysicalDevices(instance, &objectCount, 0) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
devices.resize(objectCount);
|
|
|
|
if (vkEnumeratePhysicalDevices(instance, &objectCount, devices.data()) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Look for a GPU that supports swapchains
|
|
for (VkPhysicalDevice dev : devices)
|
|
{
|
|
VkPhysicalDeviceProperties deviceProperties;
|
|
vkGetPhysicalDeviceProperties(dev, &deviceProperties);
|
|
|
|
std::vector<VkExtensionProperties> extensions;
|
|
|
|
if (vkEnumerateDeviceExtensionProperties(dev, 0, &objectCount, 0) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
extensions.resize(objectCount);
|
|
|
|
if (vkEnumerateDeviceExtensionProperties(dev, 0, &objectCount, extensions.data()) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
bool supportsSwapchain = false;
|
|
|
|
for (VkExtensionProperties& extension : extensions)
|
|
{
|
|
if (!std::strcmp(extension.extensionName, VK_KHR_SWAPCHAIN_EXTENSION_NAME))
|
|
{
|
|
supportsSwapchain = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!supportsSwapchain)
|
|
continue;
|
|
|
|
// Prefer discrete over integrated GPUs if multiple are available
|
|
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
|
|
{
|
|
gpu = dev;
|
|
break;
|
|
}
|
|
else if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
|
|
{
|
|
gpu = dev;
|
|
}
|
|
}
|
|
|
|
if (!gpu)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Load physical device entry points
|
|
gladLoadVulkan(gpu, getVulkanFunction);
|
|
|
|
// Check what depth formats are available and select one
|
|
VkFormatProperties formatProperties = VkFormatProperties();
|
|
|
|
vkGetPhysicalDeviceFormatProperties(gpu, VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
|
|
|
|
if (formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) {
|
|
depthFormat = VK_FORMAT_D24_UNORM_S8_UINT;
|
|
}
|
|
else
|
|
{
|
|
vkGetPhysicalDeviceFormatProperties(gpu, VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
|
|
|
|
if (formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) {
|
|
depthFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
|
|
}
|
|
else
|
|
{
|
|
vkGetPhysicalDeviceFormatProperties(gpu, VK_FORMAT_D32_SFLOAT, &formatProperties);
|
|
|
|
if (formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) {
|
|
depthFormat = VK_FORMAT_D32_SFLOAT;
|
|
}
|
|
else
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Setup logical device and device queue
|
|
void setupLogicalDevice()
|
|
{
|
|
// Select a queue family that supports graphics operations and surface presentation
|
|
uint32_t objectCount = 0;
|
|
|
|
std::vector<VkQueueFamilyProperties> queueFamilyProperties;
|
|
|
|
vkGetPhysicalDeviceQueueFamilyProperties(gpu, &objectCount, 0);
|
|
|
|
queueFamilyProperties.resize(objectCount);
|
|
|
|
vkGetPhysicalDeviceQueueFamilyProperties(gpu, &objectCount, queueFamilyProperties.data());
|
|
|
|
for (std::size_t i = 0; i < queueFamilyProperties.size(); i++)
|
|
{
|
|
VkBool32 surfaceSupported = VK_FALSE;
|
|
|
|
vkGetPhysicalDeviceSurfaceSupportKHR(gpu, static_cast<sf::Uint32>(i), surface, &surfaceSupported);
|
|
|
|
if ((queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) && (surfaceSupported == VK_TRUE))
|
|
{
|
|
queueFamilyIndex = static_cast<int>(i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (queueFamilyIndex < 0)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
float queuePriority = 1.0f;
|
|
|
|
VkDeviceQueueCreateInfo deviceQueueCreateInfo = VkDeviceQueueCreateInfo();
|
|
deviceQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
|
deviceQueueCreateInfo.queueCount = 1;
|
|
deviceQueueCreateInfo.queueFamilyIndex = static_cast<uint32_t>(queueFamilyIndex);
|
|
deviceQueueCreateInfo.pQueuePriorities = &queuePriority;
|
|
|
|
// Enable the swapchain extension
|
|
const char* extentions[1] = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
|
|
|
|
// Enable anisotropic filtering
|
|
VkPhysicalDeviceFeatures physicalDeviceFeatures = VkPhysicalDeviceFeatures();
|
|
physicalDeviceFeatures.samplerAnisotropy = VK_TRUE;
|
|
|
|
VkDeviceCreateInfo deviceCreateInfo = VkDeviceCreateInfo();
|
|
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
|
deviceCreateInfo.enabledExtensionCount = 1;
|
|
deviceCreateInfo.ppEnabledExtensionNames = extentions;
|
|
deviceCreateInfo.queueCreateInfoCount = 1;
|
|
deviceCreateInfo.pQueueCreateInfos = &deviceQueueCreateInfo;
|
|
deviceCreateInfo.pEnabledFeatures = &physicalDeviceFeatures;
|
|
|
|
// Create our logical device
|
|
if (vkCreateDevice(gpu, &deviceCreateInfo, 0, &device) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Retrieve a handle to the logical device command queue
|
|
vkGetDeviceQueue(device, static_cast<uint32_t>(queueFamilyIndex), 0, &queue);
|
|
}
|
|
|
|
// Query surface formats and set up swapchain
|
|
void setupSwapchain()
|
|
{
|
|
// Select a surface format that supports RGBA color format
|
|
uint32_t objectCount = 0;
|
|
|
|
std::vector<VkSurfaceFormatKHR> surfaceFormats;
|
|
|
|
if (vkGetPhysicalDeviceSurfaceFormatsKHR(gpu, surface, &objectCount, 0) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
surfaceFormats.resize(objectCount);
|
|
|
|
if (vkGetPhysicalDeviceSurfaceFormatsKHR(gpu, surface, &objectCount, surfaceFormats.data()) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
if ((surfaceFormats.size() == 1) && (surfaceFormats[0].format == VK_FORMAT_UNDEFINED))
|
|
{
|
|
swapchainFormat.format = VK_FORMAT_B8G8R8A8_UNORM;
|
|
swapchainFormat.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
|
|
}
|
|
else if (!surfaceFormats.empty())
|
|
{
|
|
for (VkSurfaceFormatKHR& surfaceFormat : surfaceFormats)
|
|
{
|
|
if ((surfaceFormat.format == VK_FORMAT_B8G8R8A8_UNORM) && (surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR))
|
|
{
|
|
swapchainFormat.format = VK_FORMAT_B8G8R8A8_UNORM;
|
|
swapchainFormat.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (swapchainFormat.format == VK_FORMAT_UNDEFINED)
|
|
swapchainFormat = surfaceFormats[0];
|
|
}
|
|
else
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Select a swapchain present mode
|
|
std::vector<VkPresentModeKHR> presentModes;
|
|
|
|
if (vkGetPhysicalDeviceSurfacePresentModesKHR(gpu, surface, &objectCount, 0) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
presentModes.resize(objectCount);
|
|
|
|
if (vkGetPhysicalDeviceSurfacePresentModesKHR(gpu, surface, &objectCount, presentModes.data()) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Prefer mailbox over FIFO if it is available
|
|
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
|
|
|
|
for (VkPresentModeKHR& i : presentModes)
|
|
{
|
|
if (i == VK_PRESENT_MODE_MAILBOX_KHR)
|
|
{
|
|
presentMode = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Determine size and count of swapchain images
|
|
VkSurfaceCapabilitiesKHR surfaceCapabilities;
|
|
|
|
if (vkGetPhysicalDeviceSurfaceCapabilitiesKHR(gpu, surface, &surfaceCapabilities) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
swapchainExtent.width = clamp<uint32_t>(window.getSize().x, surfaceCapabilities.minImageExtent.width, surfaceCapabilities.maxImageExtent.width);
|
|
swapchainExtent.height = clamp<uint32_t>(window.getSize().y, surfaceCapabilities.minImageExtent.height, surfaceCapabilities.maxImageExtent.height);
|
|
|
|
auto imageCount = clamp<uint32_t>(2, surfaceCapabilities.minImageCount, surfaceCapabilities.maxImageCount);
|
|
|
|
VkSwapchainCreateInfoKHR swapchainCreateInfo = VkSwapchainCreateInfoKHR();
|
|
swapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
|
swapchainCreateInfo.surface = surface;
|
|
swapchainCreateInfo.minImageCount = imageCount;
|
|
swapchainCreateInfo.imageFormat = swapchainFormat.format;
|
|
swapchainCreateInfo.imageColorSpace = swapchainFormat.colorSpace;
|
|
swapchainCreateInfo.imageExtent = swapchainExtent;
|
|
swapchainCreateInfo.imageArrayLayers = 1;
|
|
swapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
swapchainCreateInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
swapchainCreateInfo.preTransform = surfaceCapabilities.currentTransform;
|
|
swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
|
swapchainCreateInfo.presentMode = presentMode;
|
|
swapchainCreateInfo.clipped = VK_TRUE;
|
|
swapchainCreateInfo.oldSwapchain = VK_NULL_HANDLE;
|
|
|
|
// Create the swapchain
|
|
if (vkCreateSwapchainKHR(device, &swapchainCreateInfo, 0, &swapchain) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Retrieve the swapchain images and create image views for them
|
|
void setupSwapchainImages()
|
|
{
|
|
// Retrieve swapchain images
|
|
uint32_t objectCount = 0;
|
|
|
|
if (vkGetSwapchainImagesKHR(device, swapchain, &objectCount, 0) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
swapchainImages.resize(objectCount);
|
|
swapchainImageViews.resize(objectCount);
|
|
|
|
if (vkGetSwapchainImagesKHR(device, swapchain, &objectCount, swapchainImages.data()) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
VkImageViewCreateInfo imageViewCreateInfo = VkImageViewCreateInfo();
|
|
imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
imageViewCreateInfo.format = swapchainFormat.format;
|
|
imageViewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
|
|
imageViewCreateInfo.subresourceRange.levelCount = 1;
|
|
imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
|
|
imageViewCreateInfo.subresourceRange.layerCount = 1;
|
|
|
|
// Create an image view for each swapchain image
|
|
for (std::size_t i = 0; i < swapchainImages.size(); i++)
|
|
{
|
|
imageViewCreateInfo.image = swapchainImages[i];
|
|
|
|
if (vkCreateImageView(device, &imageViewCreateInfo, 0, &swapchainImageViews[i]) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Load vertex and fragment shader modules
|
|
void setupShaders()
|
|
{
|
|
VkShaderModuleCreateInfo shaderModuleCreateInfo = VkShaderModuleCreateInfo();
|
|
shaderModuleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
|
|
// Use the vertex shader SPIR-V code to create a vertex shader module
|
|
{
|
|
sf::FileInputStream file;
|
|
|
|
if (!file.open("resources/shader.vert.spv"))
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
std::vector<uint32_t> buffer(static_cast<std::size_t>(file.getSize()) / sizeof(uint32_t));
|
|
|
|
if (file.read(buffer.data(), file.getSize()) != file.getSize())
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
shaderModuleCreateInfo.codeSize = buffer.size() * sizeof(uint32_t);
|
|
shaderModuleCreateInfo.pCode = buffer.data();
|
|
|
|
if (vkCreateShaderModule(device, &shaderModuleCreateInfo, 0, &vertexShaderModule) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Use the fragment shader SPIR-V code to create a fragment shader module
|
|
{
|
|
sf::FileInputStream file;
|
|
|
|
if (!file.open("resources/shader.frag.spv"))
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
std::vector<uint32_t> buffer(static_cast<std::size_t>(file.getSize()) / sizeof(uint32_t));
|
|
|
|
if (file.read(buffer.data(), file.getSize()) != file.getSize())
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
shaderModuleCreateInfo.codeSize = buffer.size() * sizeof(uint32_t);
|
|
shaderModuleCreateInfo.pCode = buffer.data();
|
|
|
|
if (vkCreateShaderModule(device, &shaderModuleCreateInfo, 0, &fragmentShaderModule) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Prepare the shader stage information for later pipeline creation
|
|
shaderStages[0]= VkPipelineShaderStageCreateInfo();
|
|
shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
|
shaderStages[0].module = vertexShaderModule;
|
|
shaderStages[0].pName = "main";
|
|
|
|
shaderStages[1]= VkPipelineShaderStageCreateInfo();
|
|
shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
shaderStages[1].module = fragmentShaderModule;
|
|
shaderStages[1].pName = "main";
|
|
}
|
|
|
|
// Setup renderpass and its subpass dependencies
|
|
void setupRenderpass()
|
|
{
|
|
VkAttachmentDescription attachmentDescriptions[2];
|
|
|
|
// Color attachment
|
|
attachmentDescriptions[0] = VkAttachmentDescription();
|
|
attachmentDescriptions[0].format = swapchainFormat.format;
|
|
attachmentDescriptions[0].samples = VK_SAMPLE_COUNT_1_BIT;
|
|
attachmentDescriptions[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
attachmentDescriptions[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
attachmentDescriptions[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachmentDescriptions[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attachmentDescriptions[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
attachmentDescriptions[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
|
|
// Depth attachment
|
|
attachmentDescriptions[1] = VkAttachmentDescription();
|
|
attachmentDescriptions[1].format = depthFormat;
|
|
attachmentDescriptions[1].samples = VK_SAMPLE_COUNT_1_BIT;
|
|
attachmentDescriptions[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
attachmentDescriptions[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attachmentDescriptions[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachmentDescriptions[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attachmentDescriptions[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
attachmentDescriptions[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
|
|
VkAttachmentReference colorAttachmentReference = {};
|
|
colorAttachmentReference.attachment = 0;
|
|
colorAttachmentReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
|
|
VkAttachmentReference depthStencilAttachmentReference = {};
|
|
depthStencilAttachmentReference.attachment = 1;
|
|
depthStencilAttachmentReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
|
|
// Set up the renderpass to depend on commands that execute before the renderpass begins
|
|
VkSubpassDescription subpassDescription = VkSubpassDescription();
|
|
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
subpassDescription.colorAttachmentCount = 1;
|
|
subpassDescription.pColorAttachments = &colorAttachmentReference;
|
|
subpassDescription.pDepthStencilAttachment = &depthStencilAttachmentReference;
|
|
|
|
VkSubpassDependency subpassDependency = VkSubpassDependency();
|
|
subpassDependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
|
subpassDependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
subpassDependency.srcAccessMask = 0;
|
|
subpassDependency.dstSubpass = 0;
|
|
subpassDependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
subpassDependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
|
|
VkRenderPassCreateInfo renderPassCreateInfo = VkRenderPassCreateInfo();
|
|
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
renderPassCreateInfo.attachmentCount = 2;
|
|
renderPassCreateInfo.pAttachments = attachmentDescriptions;
|
|
renderPassCreateInfo.subpassCount = 1;
|
|
renderPassCreateInfo.pSubpasses = &subpassDescription;
|
|
renderPassCreateInfo.dependencyCount = 1;
|
|
renderPassCreateInfo.pDependencies = &subpassDependency;
|
|
|
|
// Create the renderpass
|
|
if (vkCreateRenderPass(device, &renderPassCreateInfo, 0, &renderPass) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Set up uniform buffer and texture sampler descriptor set layouts
|
|
void setupDescriptorSetLayout()
|
|
{
|
|
VkDescriptorSetLayoutBinding descriptorSetLayoutBindings[2];
|
|
|
|
// Layout binding for uniform buffer
|
|
descriptorSetLayoutBindings[0] = VkDescriptorSetLayoutBinding();
|
|
descriptorSetLayoutBindings[0].binding = 0;
|
|
descriptorSetLayoutBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
descriptorSetLayoutBindings[0].descriptorCount = 1;
|
|
descriptorSetLayoutBindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
|
|
// Layout binding for texture sampler
|
|
descriptorSetLayoutBindings[1] = VkDescriptorSetLayoutBinding();
|
|
descriptorSetLayoutBindings[1].binding = 1;
|
|
descriptorSetLayoutBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
descriptorSetLayoutBindings[1].descriptorCount = 1;
|
|
descriptorSetLayoutBindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
|
|
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = VkDescriptorSetLayoutCreateInfo();
|
|
descriptorSetLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
descriptorSetLayoutCreateInfo.bindingCount = 2;
|
|
descriptorSetLayoutCreateInfo.pBindings = descriptorSetLayoutBindings;
|
|
|
|
// Create descriptor set layout
|
|
if (vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCreateInfo, 0, &descriptorSetLayout) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Set up pipeline layout
|
|
void setupPipelineLayout()
|
|
{
|
|
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = VkPipelineLayoutCreateInfo();
|
|
pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
pipelineLayoutCreateInfo.setLayoutCount = 1;
|
|
pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayout;
|
|
|
|
// Create pipeline layout
|
|
if (vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, 0, &pipelineLayout) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Set up rendering pipeline
|
|
void setupPipeline()
|
|
{
|
|
// Set up how the vertex shader pulls data out of our vertex buffer
|
|
VkVertexInputBindingDescription vertexInputBindingDescription = VkVertexInputBindingDescription();
|
|
vertexInputBindingDescription.binding = 0;
|
|
vertexInputBindingDescription.stride = sizeof(float) * 9;
|
|
vertexInputBindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
|
|
|
// Set up how the vertex buffer data is interpreted as attributes by the vertex shader
|
|
VkVertexInputAttributeDescription vertexInputAttributeDescriptions[3];
|
|
|
|
// Position attribute
|
|
vertexInputAttributeDescriptions[0] = VkVertexInputAttributeDescription();
|
|
vertexInputAttributeDescriptions[0].binding = 0;
|
|
vertexInputAttributeDescriptions[0].location = 0;
|
|
vertexInputAttributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
|
|
vertexInputAttributeDescriptions[0].offset = sizeof(float) * 0;
|
|
|
|
// Color attribute
|
|
vertexInputAttributeDescriptions[1] = VkVertexInputAttributeDescription();
|
|
vertexInputAttributeDescriptions[1].binding = 0;
|
|
vertexInputAttributeDescriptions[1].location = 1;
|
|
vertexInputAttributeDescriptions[1].format = VK_FORMAT_R32G32B32A32_SFLOAT;
|
|
vertexInputAttributeDescriptions[1].offset = sizeof(float) * 3;
|
|
|
|
// Texture coordinate attribute
|
|
vertexInputAttributeDescriptions[2] = VkVertexInputAttributeDescription();
|
|
vertexInputAttributeDescriptions[2].binding = 0;
|
|
vertexInputAttributeDescriptions[2].location = 2;
|
|
vertexInputAttributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
|
|
vertexInputAttributeDescriptions[2].offset = sizeof(float) * 7;
|
|
|
|
VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo = VkPipelineVertexInputStateCreateInfo();
|
|
vertexInputStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
|
vertexInputStateCreateInfo.vertexBindingDescriptionCount = 1;
|
|
vertexInputStateCreateInfo.pVertexBindingDescriptions = &vertexInputBindingDescription;
|
|
vertexInputStateCreateInfo.vertexAttributeDescriptionCount = 3;
|
|
vertexInputStateCreateInfo.pVertexAttributeDescriptions = vertexInputAttributeDescriptions;
|
|
|
|
// We want to generate a triangle list with our vertex data
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo = VkPipelineInputAssemblyStateCreateInfo();
|
|
inputAssemblyStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
|
inputAssemblyStateCreateInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
|
inputAssemblyStateCreateInfo.primitiveRestartEnable = VK_FALSE;
|
|
|
|
// Set up the viewport
|
|
VkViewport viewport = VkViewport();
|
|
viewport.x = 0.0f;
|
|
viewport.y = 0.0f;
|
|
viewport.width = static_cast<float>(swapchainExtent.width);
|
|
viewport.height = static_cast<float>(swapchainExtent.height);
|
|
viewport.minDepth = 0.0f;
|
|
viewport.maxDepth = 1.f;
|
|
|
|
// Set up the scissor region
|
|
VkRect2D scissor = VkRect2D();
|
|
scissor.offset.x = 0;
|
|
scissor.offset.y = 0;
|
|
scissor.extent = swapchainExtent;
|
|
|
|
VkPipelineViewportStateCreateInfo pipelineViewportStateCreateInfo = VkPipelineViewportStateCreateInfo();
|
|
pipelineViewportStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
|
pipelineViewportStateCreateInfo.viewportCount = 1;
|
|
pipelineViewportStateCreateInfo.pViewports = &viewport;
|
|
pipelineViewportStateCreateInfo.scissorCount = 1;
|
|
pipelineViewportStateCreateInfo.pScissors = &scissor;
|
|
|
|
// Set up rasterization parameters: fill polygons, no backface culling, front face is counter-clockwise
|
|
VkPipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo = VkPipelineRasterizationStateCreateInfo();
|
|
pipelineRasterizationStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
|
pipelineRasterizationStateCreateInfo.depthClampEnable = VK_FALSE;
|
|
pipelineRasterizationStateCreateInfo.rasterizerDiscardEnable = VK_FALSE;
|
|
pipelineRasterizationStateCreateInfo.polygonMode = VK_POLYGON_MODE_FILL;
|
|
pipelineRasterizationStateCreateInfo.lineWidth = 1.0f;
|
|
pipelineRasterizationStateCreateInfo.cullMode = VK_CULL_MODE_NONE;
|
|
pipelineRasterizationStateCreateInfo.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
|
pipelineRasterizationStateCreateInfo.depthBiasEnable = VK_FALSE;
|
|
|
|
// Enable depth testing and disable scissor testing
|
|
VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo = VkPipelineDepthStencilStateCreateInfo();
|
|
pipelineDepthStencilStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
|
pipelineDepthStencilStateCreateInfo.depthTestEnable = VK_TRUE;
|
|
pipelineDepthStencilStateCreateInfo.depthWriteEnable = VK_TRUE;
|
|
pipelineDepthStencilStateCreateInfo.depthCompareOp = VK_COMPARE_OP_LESS;
|
|
pipelineDepthStencilStateCreateInfo.depthBoundsTestEnable = VK_FALSE;
|
|
pipelineDepthStencilStateCreateInfo.stencilTestEnable = VK_FALSE;
|
|
|
|
// Enable multi-sampling
|
|
VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo = VkPipelineMultisampleStateCreateInfo();
|
|
pipelineMultisampleStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
|
pipelineMultisampleStateCreateInfo.sampleShadingEnable = VK_FALSE;
|
|
pipelineMultisampleStateCreateInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
// Set up blending parameters
|
|
VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState = VkPipelineColorBlendAttachmentState();
|
|
pipelineColorBlendAttachmentState.blendEnable = VK_TRUE;
|
|
pipelineColorBlendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
|
pipelineColorBlendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
pipelineColorBlendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
|
|
pipelineColorBlendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
|
pipelineColorBlendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
pipelineColorBlendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
|
|
pipelineColorBlendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
|
|
|
VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo = VkPipelineColorBlendStateCreateInfo();
|
|
pipelineColorBlendStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
|
pipelineColorBlendStateCreateInfo.logicOpEnable = VK_FALSE;
|
|
pipelineColorBlendStateCreateInfo.attachmentCount = 1;
|
|
pipelineColorBlendStateCreateInfo.pAttachments = &pipelineColorBlendAttachmentState;
|
|
|
|
VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo = VkGraphicsPipelineCreateInfo();
|
|
graphicsPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
graphicsPipelineCreateInfo.stageCount = 2;
|
|
graphicsPipelineCreateInfo.pStages = shaderStages;
|
|
graphicsPipelineCreateInfo.pVertexInputState = &vertexInputStateCreateInfo;
|
|
graphicsPipelineCreateInfo.pInputAssemblyState = &inputAssemblyStateCreateInfo;
|
|
graphicsPipelineCreateInfo.pViewportState = &pipelineViewportStateCreateInfo;
|
|
graphicsPipelineCreateInfo.pRasterizationState = &pipelineRasterizationStateCreateInfo;
|
|
graphicsPipelineCreateInfo.pDepthStencilState = &pipelineDepthStencilStateCreateInfo;
|
|
graphicsPipelineCreateInfo.pMultisampleState = &pipelineMultisampleStateCreateInfo;
|
|
graphicsPipelineCreateInfo.pColorBlendState = &pipelineColorBlendStateCreateInfo;
|
|
graphicsPipelineCreateInfo.layout = pipelineLayout;
|
|
graphicsPipelineCreateInfo.renderPass = renderPass;
|
|
graphicsPipelineCreateInfo.subpass = 0;
|
|
|
|
// Create our graphics pipeline
|
|
if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphicsPipelineCreateInfo, 0, &graphicsPipeline) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Use our renderpass and swapchain images to create the corresponding framebuffers
|
|
void setupFramebuffers()
|
|
{
|
|
swapchainFramebuffers.resize(swapchainImageViews.size());
|
|
|
|
VkFramebufferCreateInfo framebufferCreateInfo = VkFramebufferCreateInfo();
|
|
framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
|
framebufferCreateInfo.renderPass = renderPass;
|
|
framebufferCreateInfo.attachmentCount = 2;
|
|
framebufferCreateInfo.width = swapchainExtent.width;
|
|
framebufferCreateInfo.height = swapchainExtent.height;
|
|
framebufferCreateInfo.layers = 1;
|
|
|
|
for (std::size_t i = 0; i < swapchainFramebuffers.size(); i++)
|
|
{
|
|
// Each framebuffer consists of a corresponding swapchain image and the shared depth image
|
|
VkImageView attachments[] = {swapchainImageViews[i], depthImageView};
|
|
|
|
framebufferCreateInfo.pAttachments = attachments;
|
|
|
|
// Create the framebuffer
|
|
if (vkCreateFramebuffer(device, &framebufferCreateInfo, 0, &swapchainFramebuffers[i]) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Set up our command pool
|
|
void setupCommandPool()
|
|
{
|
|
// We want to be able to reset command buffers after submitting them
|
|
VkCommandPoolCreateInfo commandPoolCreateInfo = VkCommandPoolCreateInfo();
|
|
commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
commandPoolCreateInfo.queueFamilyIndex = static_cast<uint32_t>(queueFamilyIndex);
|
|
commandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
|
|
|
// Create our command pool
|
|
if (vkCreateCommandPool(device, &commandPoolCreateInfo, 0, &commandPool) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Helper to create a generic buffer with the specified size, usage and memory flags
|
|
bool createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& memory)
|
|
{
|
|
// We only have a single queue so we can request exclusive access
|
|
VkBufferCreateInfo bufferCreateInfo = VkBufferCreateInfo();
|
|
bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
bufferCreateInfo.size = size;
|
|
bufferCreateInfo.usage = usage;
|
|
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
|
|
// Create the buffer, this does not allocate any memory for it yet
|
|
if (vkCreateBuffer(device, &bufferCreateInfo, 0, &buffer) != VK_SUCCESS)
|
|
return false;
|
|
|
|
// Check what kind of memory we need to request from the GPU
|
|
VkMemoryRequirements memoryRequirements = VkMemoryRequirements();
|
|
vkGetBufferMemoryRequirements(device, buffer, &memoryRequirements);
|
|
|
|
// Check what GPU memory type is available for us to allocate out of
|
|
VkPhysicalDeviceMemoryProperties memoryProperties = VkPhysicalDeviceMemoryProperties();
|
|
vkGetPhysicalDeviceMemoryProperties(gpu, &memoryProperties);
|
|
|
|
uint32_t memoryType = 0;
|
|
|
|
for (; memoryType < memoryProperties.memoryTypeCount; memoryType++)
|
|
{
|
|
if ((memoryRequirements.memoryTypeBits & static_cast<unsigned int>(1 << memoryType)) &&
|
|
((memoryProperties.memoryTypes[memoryType].propertyFlags & properties) == properties))
|
|
break;
|
|
}
|
|
|
|
if (memoryType == memoryProperties.memoryTypeCount)
|
|
return false;
|
|
|
|
VkMemoryAllocateInfo memoryAllocateInfo = VkMemoryAllocateInfo();
|
|
memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
memoryAllocateInfo.allocationSize = memoryRequirements.size;
|
|
memoryAllocateInfo.memoryTypeIndex = memoryType;
|
|
|
|
// Allocate the memory out of the GPU pool for the required memory type
|
|
if (vkAllocateMemory(device, &memoryAllocateInfo, 0, &memory) != VK_SUCCESS)
|
|
return false;
|
|
|
|
// Bind the allocated memory to our buffer object
|
|
if (vkBindBufferMemory(device, buffer, memory, 0) != VK_SUCCESS)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// Helper to copy the contents of one buffer to another buffer
|
|
bool copyBuffer(VkBuffer dst, VkBuffer src, VkDeviceSize size)
|
|
{
|
|
// Allocate a primary command buffer out of our command pool
|
|
VkCommandBufferAllocateInfo commandBufferAllocateInfo = VkCommandBufferAllocateInfo();
|
|
commandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
commandBufferAllocateInfo.commandPool = commandPool;
|
|
commandBufferAllocateInfo.commandBufferCount = 1;
|
|
|
|
VkCommandBuffer commandBuffer;
|
|
|
|
if (vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, &commandBuffer) != VK_SUCCESS)
|
|
return false;
|
|
|
|
// Begin the command buffer
|
|
VkCommandBufferBeginInfo commandBufferBeginInfo = VkCommandBufferBeginInfo();
|
|
commandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
|
|
if (vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
return false;
|
|
}
|
|
|
|
// Add our buffer copy command
|
|
VkBufferCopy bufferCopy = VkBufferCopy();
|
|
bufferCopy.srcOffset = 0;
|
|
bufferCopy.dstOffset = 0;
|
|
bufferCopy.size = size;
|
|
|
|
vkCmdCopyBuffer(commandBuffer, src, dst, 1, &bufferCopy);
|
|
|
|
// End and submit the command buffer
|
|
vkEndCommandBuffer(commandBuffer);
|
|
|
|
VkSubmitInfo submitInfo = VkSubmitInfo();
|
|
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &commandBuffer;
|
|
|
|
if (vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
return false;
|
|
}
|
|
|
|
// Ensure the command buffer has been processed
|
|
if (vkQueueWaitIdle(queue) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
return false;
|
|
}
|
|
|
|
// Free the command buffer
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Create our vertex buffer and upload its data
|
|
void setupVertexBuffer()
|
|
{
|
|
float vertexData[] = {
|
|
// X Y Z R G B A U V
|
|
-0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f,
|
|
0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
|
0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f,
|
|
-0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
|
|
|
|
-0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
|
0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
|
|
0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f,
|
|
-0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f,
|
|
|
|
0.5f, -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f,
|
|
0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
|
0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
|
|
0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f,
|
|
|
|
-0.5f, -0.5f, -0.5f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
|
|
-0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
|
|
-0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f,
|
|
-0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f,
|
|
|
|
-0.5f, -0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f,
|
|
0.5f, -0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f,
|
|
0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
|
|
-0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f,
|
|
|
|
-0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
|
|
0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f,
|
|
0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f,
|
|
-0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f
|
|
};
|
|
|
|
// Create a staging buffer that is writable by the CPU
|
|
VkBuffer stagingBuffer = 0;
|
|
VkDeviceMemory stagingBufferMemory = 0;
|
|
|
|
if (!createBuffer(
|
|
sizeof(vertexData),
|
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
stagingBuffer,
|
|
stagingBufferMemory
|
|
))
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
void* ptr;
|
|
|
|
// Map the buffer into our address space
|
|
if (vkMapMemory(device, stagingBufferMemory, 0, sizeof(vertexData), 0, &ptr) != VK_SUCCESS)
|
|
{
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Copy the vertex data into the buffer
|
|
std::memcpy(ptr, vertexData, sizeof(vertexData));
|
|
|
|
// Unmap the buffer
|
|
vkUnmapMemory(device, stagingBufferMemory);
|
|
|
|
// Create the GPU local vertex buffer
|
|
if (!createBuffer(
|
|
sizeof(vertexData),
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
vertexBuffer,
|
|
vertexBufferMemory
|
|
))
|
|
{
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Copy the contents of the staging buffer into the GPU vertex buffer
|
|
vulkanAvailable = copyBuffer(vertexBuffer, stagingBuffer, sizeof(vertexData));
|
|
|
|
// Free the staging buffer and its memory
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
}
|
|
|
|
// Create our index buffer and upload its data
|
|
void setupIndexBuffer()
|
|
{
|
|
uint16_t indexData[] = {
|
|
0, 1, 2,
|
|
2, 3, 0,
|
|
|
|
4, 5, 6,
|
|
6, 7, 4,
|
|
|
|
8, 9, 10,
|
|
10, 11, 8,
|
|
|
|
12, 13, 14,
|
|
14, 15, 12,
|
|
|
|
16, 17, 18,
|
|
18, 19, 16,
|
|
|
|
20, 21, 22,
|
|
22, 23, 20
|
|
};
|
|
|
|
// Create a staging buffer that is writable by the CPU
|
|
VkBuffer stagingBuffer = 0;
|
|
VkDeviceMemory stagingBufferMemory = 0;
|
|
|
|
if (!createBuffer(
|
|
sizeof(indexData),
|
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
stagingBuffer,
|
|
stagingBufferMemory
|
|
))
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
void* ptr;
|
|
|
|
// Map the buffer into our address space
|
|
if (vkMapMemory(device, stagingBufferMemory, 0, sizeof(indexData), 0, &ptr) != VK_SUCCESS)
|
|
{
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Copy the index data into the buffer
|
|
std::memcpy(ptr, indexData, sizeof(indexData));
|
|
|
|
// Unmap the buffer
|
|
vkUnmapMemory(device, stagingBufferMemory);
|
|
|
|
// Create the GPU local index buffer
|
|
if (!createBuffer(
|
|
sizeof(indexData),
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
indexBuffer,
|
|
indexBufferMemory
|
|
))
|
|
{
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Copy the contents of the staging buffer into the GPU index buffer
|
|
vulkanAvailable = copyBuffer(indexBuffer, stagingBuffer, sizeof(indexData));
|
|
|
|
// Free the staging buffer and its memory
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
}
|
|
|
|
// Create our uniform buffer but don't upload any data yet
|
|
void setupUniformBuffers()
|
|
{
|
|
// Create a uniform buffer for every frame that might be in flight to prevent clobbering
|
|
for (size_t i = 0; i < swapchainImages.size(); i++)
|
|
{
|
|
uniformBuffers.push_back(0);
|
|
uniformBuffersMemory.push_back(0);
|
|
|
|
// The uniform buffer will be host visible and coherent since we use it for streaming data every frame
|
|
if (!createBuffer(
|
|
sizeof(Matrix) * 3,
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
uniformBuffers[i],
|
|
uniformBuffersMemory[i]
|
|
))
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Helper to create a generic image with the specified size, format, usage and memory flags
|
|
bool createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory)
|
|
{
|
|
// We only have a single queue so we can request exclusive access
|
|
VkImageCreateInfo imageCreateInfo = VkImageCreateInfo();
|
|
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
|
|
imageCreateInfo.extent.width = width;
|
|
imageCreateInfo.extent.height = height;
|
|
imageCreateInfo.extent.depth = 1;
|
|
imageCreateInfo.mipLevels = 1;
|
|
imageCreateInfo.arrayLayers = 1;
|
|
imageCreateInfo.format = format;
|
|
imageCreateInfo.tiling = tiling;
|
|
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
imageCreateInfo.usage = usage;
|
|
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
|
|
// Create the image, this does not allocate any memory for it yet
|
|
if (vkCreateImage(device, &imageCreateInfo, 0, &image) != VK_SUCCESS)
|
|
return false;
|
|
|
|
// Check what kind of memory we need to request from the GPU
|
|
VkMemoryRequirements memoryRequirements = VkMemoryRequirements();
|
|
vkGetImageMemoryRequirements(device, image, &memoryRequirements);
|
|
|
|
// Check what GPU memory type is available for us to allocate out of
|
|
VkPhysicalDeviceMemoryProperties memoryProperties = VkPhysicalDeviceMemoryProperties();
|
|
vkGetPhysicalDeviceMemoryProperties(gpu, &memoryProperties);
|
|
|
|
uint32_t memoryType = 0;
|
|
|
|
for (; memoryType < memoryProperties.memoryTypeCount; memoryType++)
|
|
{
|
|
if ((memoryRequirements.memoryTypeBits & static_cast<unsigned int>(1 << memoryType)) &&
|
|
((memoryProperties.memoryTypes[memoryType].propertyFlags & properties) == properties))
|
|
break;
|
|
}
|
|
|
|
if (memoryType == memoryProperties.memoryTypeCount)
|
|
return false;
|
|
|
|
VkMemoryAllocateInfo memoryAllocateInfo = VkMemoryAllocateInfo();
|
|
memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
memoryAllocateInfo.allocationSize = memoryRequirements.size;
|
|
memoryAllocateInfo.memoryTypeIndex = memoryType;
|
|
|
|
// Allocate the memory out of the GPU pool for the required memory type
|
|
if (vkAllocateMemory(device, &memoryAllocateInfo, 0, &imageMemory) != VK_SUCCESS)
|
|
return false;
|
|
|
|
// Bind the allocated memory to our image object
|
|
if (vkBindImageMemory(device, image, imageMemory, 0) != VK_SUCCESS)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// Create our depth image and transition it into the proper layout
|
|
void setupDepthImage()
|
|
{
|
|
// Create our depth image
|
|
if (!createImage(
|
|
swapchainExtent.width,
|
|
swapchainExtent.height,
|
|
depthFormat,
|
|
VK_IMAGE_TILING_OPTIMAL,
|
|
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
depthImage,
|
|
depthImageMemory
|
|
))
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Allocate a command buffer
|
|
VkCommandBufferAllocateInfo commandBufferAllocateInfo = VkCommandBufferAllocateInfo();
|
|
commandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
commandBufferAllocateInfo.commandPool = commandPool;
|
|
commandBufferAllocateInfo.commandBufferCount = 1;
|
|
|
|
VkCommandBuffer commandBuffer;
|
|
|
|
if (vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, &commandBuffer) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Begin the command buffer
|
|
VkCommandBufferBeginInfo commandBufferBeginInfo = VkCommandBufferBeginInfo();
|
|
commandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
|
|
VkSubmitInfo submitInfo = VkSubmitInfo();
|
|
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &commandBuffer;
|
|
|
|
if (vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Submit a barrier to transition the image layout to depth stencil optimal
|
|
VkImageMemoryBarrier barrier = VkImageMemoryBarrier();
|
|
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.image = depthImage;
|
|
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | ((depthFormat == VK_FORMAT_D32_SFLOAT) ? 0 : VK_IMAGE_ASPECT_STENCIL_BIT);
|
|
barrier.subresourceRange.baseMipLevel = 0;
|
|
barrier.subresourceRange.levelCount = 1;
|
|
barrier.subresourceRange.baseArrayLayer = 0;
|
|
barrier.subresourceRange.layerCount = 1;
|
|
barrier.srcAccessMask = 0;
|
|
barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
|
|
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, 0, 0, 0, 0, 0, 1, &barrier);
|
|
|
|
// End and submit the command buffer
|
|
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
if (vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Ensure the command buffer has been processed
|
|
if (vkQueueWaitIdle(queue) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Free the command buffer
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
}
|
|
|
|
// Create an image view for our depth image
|
|
void setupDepthImageView()
|
|
{
|
|
VkImageViewCreateInfo imageViewCreateInfo = VkImageViewCreateInfo();
|
|
imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
imageViewCreateInfo.image = depthImage;
|
|
imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
imageViewCreateInfo.format = depthFormat;
|
|
imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | ((depthFormat == VK_FORMAT_D32_SFLOAT) ? 0 : VK_IMAGE_ASPECT_STENCIL_BIT);
|
|
imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
|
|
imageViewCreateInfo.subresourceRange.levelCount = 1;
|
|
imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
|
|
imageViewCreateInfo.subresourceRange.layerCount = 1;
|
|
|
|
// Create the depth image view
|
|
if (vkCreateImageView(device, &imageViewCreateInfo, 0, &depthImageView) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Create an image for our texture data
|
|
void setupTextureImage()
|
|
{
|
|
// Load the image data
|
|
sf::Image imageData;
|
|
|
|
if (!imageData.loadFromFile("resources/logo.png"))
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Create a staging buffer to transfer the data with
|
|
VkDeviceSize imageSize = imageData.getSize().x * imageData.getSize().y * 4;
|
|
|
|
VkBuffer stagingBuffer;
|
|
VkDeviceMemory stagingBufferMemory;
|
|
createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory);
|
|
|
|
void* ptr;
|
|
|
|
// Map the buffer into our address space
|
|
if (vkMapMemory(device, stagingBufferMemory, 0, imageSize, 0, &ptr) != VK_SUCCESS)
|
|
{
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Copy the image data into the buffer
|
|
std::memcpy(ptr, imageData.getPixelsPtr(), static_cast<std::size_t>(imageSize));
|
|
|
|
// Unmap the buffer
|
|
vkUnmapMemory(device, stagingBufferMemory);
|
|
|
|
// Create a GPU local image
|
|
if (!createImage(
|
|
imageData.getSize().x,
|
|
imageData.getSize().y,
|
|
VK_FORMAT_R8G8B8A8_UNORM,
|
|
VK_IMAGE_TILING_OPTIMAL,
|
|
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
textureImage,
|
|
textureImageMemory
|
|
))
|
|
{
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Create a command buffer
|
|
VkCommandBufferAllocateInfo commandBufferAllocateInfo = VkCommandBufferAllocateInfo();
|
|
commandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
commandBufferAllocateInfo.commandPool = commandPool;
|
|
commandBufferAllocateInfo.commandBufferCount = 1;
|
|
|
|
VkCommandBuffer commandBuffer;
|
|
|
|
if (vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, &commandBuffer) != VK_SUCCESS)
|
|
{
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Begin the command buffer
|
|
VkCommandBufferBeginInfo commandBufferBeginInfo = VkCommandBufferBeginInfo();
|
|
commandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
|
|
VkSubmitInfo submitInfo = VkSubmitInfo();
|
|
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &commandBuffer;
|
|
|
|
if (vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Submit a barrier to transition the image layout to transfer destionation optimal
|
|
VkImageMemoryBarrier barrier = VkImageMemoryBarrier();
|
|
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.image = textureImage;
|
|
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
barrier.subresourceRange.baseMipLevel = 0;
|
|
barrier.subresourceRange.levelCount = 1;
|
|
barrier.subresourceRange.baseArrayLayer = 0;
|
|
barrier.subresourceRange.layerCount = 1;
|
|
barrier.srcAccessMask = 0;
|
|
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
|
|
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, 0, 0, 0, 1, &barrier);
|
|
|
|
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
if (vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Ensure the command buffer has been processed
|
|
if (vkQueueWaitIdle(queue) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Begin the command buffer
|
|
if (vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Copy the staging buffer contents into the image
|
|
VkBufferImageCopy bufferImageCopy = VkBufferImageCopy();
|
|
bufferImageCopy.bufferOffset = 0;
|
|
bufferImageCopy.bufferRowLength = 0;
|
|
bufferImageCopy.bufferImageHeight = 0;
|
|
bufferImageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
bufferImageCopy.imageSubresource.mipLevel = 0;
|
|
bufferImageCopy.imageSubresource.baseArrayLayer = 0;
|
|
bufferImageCopy.imageSubresource.layerCount = 1;
|
|
bufferImageCopy.imageOffset.x = 0;
|
|
bufferImageCopy.imageOffset.y = 0;
|
|
bufferImageCopy.imageOffset.z = 0;
|
|
bufferImageCopy.imageExtent.width = imageData.getSize().x;
|
|
bufferImageCopy.imageExtent.height = imageData.getSize().y;
|
|
bufferImageCopy.imageExtent.depth = 1;
|
|
|
|
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferImageCopy);
|
|
|
|
// End and submit the command buffer
|
|
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
if (vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Ensure the command buffer has been processed
|
|
if (vkQueueWaitIdle(queue) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Begin the command buffer
|
|
if (vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Submit a barrier to transition the image layout from transfer destionation optimal to shader read-only optimal
|
|
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
|
|
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, 0, 0, 0, 1, &barrier);
|
|
|
|
// End and submit the command buffer
|
|
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
if (vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Ensure the command buffer has been processed
|
|
if (vkQueueWaitIdle(queue) != VK_SUCCESS)
|
|
{
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Free the command buffer
|
|
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
|
|
|
vkFreeMemory(device, stagingBufferMemory, 0);
|
|
vkDestroyBuffer(device, stagingBuffer, 0);
|
|
}
|
|
|
|
// Create an image view for our texture
|
|
void setupTextureImageView()
|
|
{
|
|
VkImageViewCreateInfo imageViewCreateInfo = VkImageViewCreateInfo();
|
|
imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
imageViewCreateInfo.image = textureImage;
|
|
imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
imageViewCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
|
|
imageViewCreateInfo.subresourceRange.levelCount = 1;
|
|
imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
|
|
imageViewCreateInfo.subresourceRange.layerCount = 1;
|
|
|
|
// Create our texture image view
|
|
if (vkCreateImageView(device, &imageViewCreateInfo, 0, &textureImageView) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Create a sampler for our texture
|
|
void setupTextureSampler()
|
|
{
|
|
// Sampler parameters: linear min/mag filtering, 4x anisotropic
|
|
VkSamplerCreateInfo samplerCreateInfo = VkSamplerCreateInfo();
|
|
samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
samplerCreateInfo.magFilter = VK_FILTER_LINEAR;
|
|
samplerCreateInfo.minFilter = VK_FILTER_LINEAR;
|
|
samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
samplerCreateInfo.anisotropyEnable = VK_TRUE;
|
|
samplerCreateInfo.maxAnisotropy = 4;
|
|
samplerCreateInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
|
samplerCreateInfo.unnormalizedCoordinates = VK_FALSE;
|
|
samplerCreateInfo.compareEnable = VK_FALSE;
|
|
samplerCreateInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
|
samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
samplerCreateInfo.mipLodBias = 0.0f;
|
|
samplerCreateInfo.minLod = 0.0f;
|
|
samplerCreateInfo.maxLod = 0.0f;
|
|
|
|
// Create our sampler
|
|
if (vkCreateSampler(device, &samplerCreateInfo, 0, &textureSampler) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Set up our descriptor pool
|
|
void setupDescriptorPool()
|
|
{
|
|
// We need to allocate as many descriptor sets as we have frames in flight
|
|
VkDescriptorPoolSize descriptorPoolSizes[2];
|
|
|
|
descriptorPoolSizes[0] = VkDescriptorPoolSize();
|
|
descriptorPoolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
descriptorPoolSizes[0].descriptorCount = static_cast<uint32_t>(swapchainImages.size());
|
|
|
|
descriptorPoolSizes[1] = VkDescriptorPoolSize();
|
|
descriptorPoolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
descriptorPoolSizes[1].descriptorCount = static_cast<uint32_t>(swapchainImages.size());
|
|
|
|
VkDescriptorPoolCreateInfo descriptorPoolCreateInfo = VkDescriptorPoolCreateInfo();
|
|
descriptorPoolCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
|
descriptorPoolCreateInfo.poolSizeCount = 2;
|
|
descriptorPoolCreateInfo.pPoolSizes = descriptorPoolSizes;
|
|
descriptorPoolCreateInfo.maxSets = static_cast<uint32_t>(swapchainImages.size());
|
|
|
|
// Create the descriptor pool
|
|
if (vkCreateDescriptorPool(device, &descriptorPoolCreateInfo, 0, &descriptorPool) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Set up our descriptor sets
|
|
void setupDescriptorSets()
|
|
{
|
|
// Allocate a descriptor set for each frame in flight
|
|
std::vector<VkDescriptorSetLayout> descriptorSetLayouts(swapchainImages.size(), descriptorSetLayout);
|
|
|
|
VkDescriptorSetAllocateInfo descriptorSetAllocateInfo = VkDescriptorSetAllocateInfo();
|
|
descriptorSetAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
descriptorSetAllocateInfo.descriptorPool = descriptorPool;
|
|
descriptorSetAllocateInfo.descriptorSetCount = static_cast<uint32_t>(swapchainImages.size());
|
|
descriptorSetAllocateInfo.pSetLayouts = descriptorSetLayouts.data();
|
|
|
|
descriptorSets.resize(swapchainImages.size());
|
|
|
|
if (vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, descriptorSets.data()) != VK_SUCCESS)
|
|
{
|
|
descriptorSets.clear();
|
|
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// For every descriptor set, set up the bindings to our uniform buffer and texture sampler
|
|
for (std::size_t i = 0; i < descriptorSets.size(); i++)
|
|
{
|
|
VkWriteDescriptorSet writeDescriptorSets[2];
|
|
|
|
// Uniform buffer binding information
|
|
VkDescriptorBufferInfo descriptorBufferInfo = VkDescriptorBufferInfo();
|
|
descriptorBufferInfo.buffer = uniformBuffers[i];
|
|
descriptorBufferInfo.offset = 0;
|
|
descriptorBufferInfo.range = sizeof(Matrix) * 3;
|
|
|
|
writeDescriptorSets[0] = VkWriteDescriptorSet();
|
|
writeDescriptorSets[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
writeDescriptorSets[0].dstSet = descriptorSets[i];
|
|
writeDescriptorSets[0].dstBinding = 0;
|
|
writeDescriptorSets[0].dstArrayElement = 0;
|
|
writeDescriptorSets[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
writeDescriptorSets[0].descriptorCount = 1;
|
|
writeDescriptorSets[0].pBufferInfo = &descriptorBufferInfo;
|
|
|
|
// Texture sampler binding information
|
|
VkDescriptorImageInfo descriptorImageInfo = VkDescriptorImageInfo();
|
|
descriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
descriptorImageInfo.imageView = textureImageView;
|
|
descriptorImageInfo.sampler = textureSampler;
|
|
|
|
writeDescriptorSets[1] = VkWriteDescriptorSet();
|
|
writeDescriptorSets[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
writeDescriptorSets[1].dstSet = descriptorSets[i];
|
|
writeDescriptorSets[1].dstBinding = 1;
|
|
writeDescriptorSets[1].dstArrayElement = 0;
|
|
writeDescriptorSets[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
writeDescriptorSets[1].descriptorCount = 1;
|
|
writeDescriptorSets[1].pImageInfo = &descriptorImageInfo;
|
|
|
|
// Update the desciptor set
|
|
vkUpdateDescriptorSets(device, 2, writeDescriptorSets, 0, 0);
|
|
}
|
|
}
|
|
|
|
// Set up the command buffers we use for drawing each frame
|
|
void setupCommandBuffers()
|
|
{
|
|
// We need a command buffer for every frame in flight
|
|
commandBuffers.resize(swapchainFramebuffers.size());
|
|
|
|
// These are primary command buffers
|
|
VkCommandBufferAllocateInfo commandBufferAllocateInfo = VkCommandBufferAllocateInfo();
|
|
commandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
commandBufferAllocateInfo.commandPool = commandPool;
|
|
commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
commandBufferAllocateInfo.commandBufferCount = static_cast<uint32_t>(commandBuffers.size());
|
|
|
|
// Allocate the command buffers from our command pool
|
|
if (vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, commandBuffers.data()) != VK_SUCCESS)
|
|
{
|
|
commandBuffers.clear();
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Set up the commands we need to issue to draw a frame
|
|
void setupDraw()
|
|
{
|
|
// Set up our clear colors
|
|
VkClearValue clearColors[2];
|
|
|
|
// Clear color buffer to opaque black
|
|
clearColors[0] = VkClearValue();
|
|
clearColors[0].color.float32[0] = 0.0f;
|
|
clearColors[0].color.float32[1] = 0.0f;
|
|
clearColors[0].color.float32[2] = 0.0f;
|
|
clearColors[0].color.float32[3] = 0.0f;
|
|
|
|
// Clear depth to 1.0f
|
|
clearColors[1] = VkClearValue();
|
|
clearColors[1].depthStencil.depth = 1.0f;
|
|
clearColors[1].depthStencil.stencil = 0;
|
|
|
|
VkRenderPassBeginInfo renderPassBeginInfo = VkRenderPassBeginInfo();
|
|
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
renderPassBeginInfo.renderPass = renderPass;
|
|
renderPassBeginInfo.renderArea.offset.x = 0;
|
|
renderPassBeginInfo.renderArea.offset.y = 0;
|
|
renderPassBeginInfo.renderArea.extent = swapchainExtent;
|
|
renderPassBeginInfo.clearValueCount = 2;
|
|
renderPassBeginInfo.pClearValues = clearColors;
|
|
|
|
// Simultaneous use: this command buffer can be resubmitted to a queue before a previous submission is completed
|
|
VkCommandBufferBeginInfo commandBufferBeginInfo = VkCommandBufferBeginInfo();
|
|
commandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
|
|
|
// Set up the command buffers for each frame in flight
|
|
for (std::size_t i = 0; i < commandBuffers.size(); i++)
|
|
{
|
|
// Begin the command buffer
|
|
if (vkBeginCommandBuffer(commandBuffers[i], &commandBufferBeginInfo) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Begin the renderpass
|
|
renderPassBeginInfo.framebuffer = swapchainFramebuffers[i];
|
|
|
|
vkCmdBeginRenderPass(commandBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
// Bind our graphics pipeline
|
|
vkCmdBindPipeline(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
|
|
|
|
// Bind our vertex buffer
|
|
VkDeviceSize offset = 0;
|
|
|
|
vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, &vertexBuffer, &offset);
|
|
|
|
// Bind our index buffer
|
|
vkCmdBindIndexBuffer(commandBuffers[i], indexBuffer, 0, VK_INDEX_TYPE_UINT16);
|
|
|
|
// Bind our descriptor sets
|
|
vkCmdBindDescriptorSets(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets[i], 0, 0);
|
|
|
|
// Draw our primitives
|
|
vkCmdDrawIndexed(commandBuffers[i], 36, 1, 0, 0, 0);
|
|
|
|
// End the renderpass
|
|
vkCmdEndRenderPass(commandBuffers[i]);
|
|
|
|
// End the command buffer
|
|
if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Set up the semaphores we use to synchronize frames among each other
|
|
void setupSemaphores()
|
|
{
|
|
VkSemaphoreCreateInfo semaphoreCreateInfo = VkSemaphoreCreateInfo();
|
|
semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
|
|
|
// Create a semaphore to track when an swapchain image is available for each frame in flight
|
|
for (std::size_t i = 0; i < maxFramesInFlight; i++)
|
|
{
|
|
imageAvailableSemaphores.push_back(0);
|
|
|
|
if (vkCreateSemaphore(device, &semaphoreCreateInfo, 0, &imageAvailableSemaphores[i]) != VK_SUCCESS)
|
|
{
|
|
imageAvailableSemaphores.pop_back();
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Create a semaphore to track when rendering is complete for each frame in flight
|
|
for (std::size_t i = 0; i < maxFramesInFlight; i++)
|
|
{
|
|
renderFinishedSemaphores.push_back(0);
|
|
|
|
if (vkCreateSemaphore(device, &semaphoreCreateInfo, 0, &renderFinishedSemaphores[i]) != VK_SUCCESS)
|
|
{
|
|
renderFinishedSemaphores.pop_back();
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Set up the fences we use to synchronize frames among each other
|
|
void setupFences()
|
|
{
|
|
// Create the fences in the signaled state
|
|
VkFenceCreateInfo fenceCreateInfo = VkFenceCreateInfo();
|
|
fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
|
fenceCreateInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
|
|
|
// Create a fence to track when queue submission is complete for each frame in flight
|
|
for (std::size_t i = 0; i < maxFramesInFlight; i++)
|
|
{
|
|
fences.push_back(0);
|
|
|
|
if (vkCreateFence(device, &fenceCreateInfo, 0, &fences[i]) != VK_SUCCESS)
|
|
{
|
|
fences.pop_back();
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update the matrices in our uniform buffer every frame
|
|
void updateUniformBuffer(float elapsed)
|
|
{
|
|
const float pi = 3.14159265359f;
|
|
|
|
// Construct the model matrix
|
|
Matrix model = {
|
|
{ 1.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 1.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 1.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 1.0f }
|
|
};
|
|
|
|
matrixRotateX(model, elapsed * 59.0f * pi / 180.f);
|
|
matrixRotateY(model, elapsed * 83.0f * pi / 180.f);
|
|
matrixRotateZ(model, elapsed * 109.0f * pi / 180.f);
|
|
|
|
// Translate the model based on the mouse position
|
|
sf::Vector2f mousePosition = sf::Vector2f(sf::Mouse::getPosition(window));
|
|
sf::Vector2f windowSize = sf::Vector2f(window.getSize());
|
|
float x = clamp( mousePosition.x * 2.f / windowSize.x - 1.f, -1.0f, 1.0f) * 2.0f;
|
|
float y = clamp(-mousePosition.y * 2.f / windowSize.y + 1.f, -1.0f, 1.0f) * 1.5f;
|
|
|
|
model[3][0] -= x;
|
|
model[3][2] += y;
|
|
|
|
// Construct the view matrix
|
|
const Vec3 eye = {0.0f, 4.0f, 0.0f};
|
|
const Vec3 center = {0.0f, 0.0f, 0.0f};
|
|
const Vec3 up = {0.0f, 0.0f, 1.0f};
|
|
|
|
Matrix view;
|
|
|
|
matrixLookAt(view, eye, center, up);
|
|
|
|
// Construct the projection matrix
|
|
const float fov = 45.0f;
|
|
const float aspect = static_cast<float>(swapchainExtent.width) / static_cast<float>(swapchainExtent.height);
|
|
const float nearPlane = 0.1f;
|
|
const float farPlane = 10.0f;
|
|
|
|
Matrix projection;
|
|
|
|
matrixPerspective(projection, fov * pi / 180.f, aspect, nearPlane, farPlane);
|
|
|
|
char* ptr;
|
|
|
|
// Map the current frame's uniform buffer into our address space
|
|
if (vkMapMemory(device, uniformBuffersMemory[currentFrame], 0, sizeof(Matrix) * 3, 0, reinterpret_cast<void**>(&ptr)) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Copy the matrix data into the current frame's uniform buffer
|
|
std::memcpy(ptr + sizeof(Matrix) * 0, model, sizeof(Matrix));
|
|
std::memcpy(ptr + sizeof(Matrix) * 1, view, sizeof(Matrix));
|
|
std::memcpy(ptr + sizeof(Matrix) * 2, projection, sizeof(Matrix));
|
|
|
|
// Unmap the buffer
|
|
vkUnmapMemory(device, uniformBuffersMemory[currentFrame]);
|
|
}
|
|
|
|
void draw()
|
|
{
|
|
uint32_t imageIndex = 0;
|
|
|
|
// If the objects we need to submit this frame are still pending, wait here
|
|
vkWaitForFences(device, 1, &fences[currentFrame], VK_TRUE, std::numeric_limits<uint64_t>::max());
|
|
|
|
{
|
|
// Get the next image in the swapchain
|
|
VkResult result = vkAcquireNextImageKHR(device, swapchain, std::numeric_limits<uint64_t>::max(), imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
|
|
|
// Check if we need to re-create the swapchain (e.g. if the window was resized)
|
|
if (result == VK_ERROR_OUT_OF_DATE_KHR)
|
|
{
|
|
recreateSwapchain();
|
|
swapchainOutOfDate = false;
|
|
return;
|
|
}
|
|
|
|
if ((result != VK_SUCCESS) && (result != VK_TIMEOUT) && (result != VK_NOT_READY) && (result != VK_SUBOPTIMAL_KHR))
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Wait for the swapchain image to be available in the color attachment stage before submitting the queue
|
|
VkPipelineStageFlags waitStages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
|
|
// Signal the render finished semaphore once the queue has been processed
|
|
VkSubmitInfo submitInfo = VkSubmitInfo();
|
|
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
submitInfo.waitSemaphoreCount = 1;
|
|
submitInfo.pWaitSemaphores = &imageAvailableSemaphores[currentFrame];
|
|
submitInfo.pWaitDstStageMask = &waitStages;
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
|
submitInfo.signalSemaphoreCount = 1;
|
|
submitInfo.pSignalSemaphores = &renderFinishedSemaphores[currentFrame];
|
|
|
|
vkResetFences(device, 1, &fences[currentFrame]);
|
|
|
|
if (vkQueueSubmit(queue, 1, &submitInfo, fences[currentFrame]) != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
|
|
// Wait for rendering to complete before presenting
|
|
VkPresentInfoKHR presentInfo = VkPresentInfoKHR();
|
|
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
|
presentInfo.waitSemaphoreCount = 1;
|
|
presentInfo.pWaitSemaphores = &renderFinishedSemaphores[currentFrame];
|
|
presentInfo.swapchainCount = 1;
|
|
presentInfo.pSwapchains = &swapchain;
|
|
presentInfo.pImageIndices = &imageIndex;
|
|
|
|
{
|
|
// Queue presentation
|
|
VkResult result = vkQueuePresentKHR(queue, &presentInfo);
|
|
|
|
// Check if we need to re-create the swapchain (e.g. if the window was resized)
|
|
if ((result == VK_ERROR_OUT_OF_DATE_KHR) || (result == VK_SUBOPTIMAL_KHR) || swapchainOutOfDate)
|
|
{
|
|
recreateSwapchain();
|
|
swapchainOutOfDate = false;
|
|
}
|
|
else if (result != VK_SUCCESS)
|
|
{
|
|
vulkanAvailable = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Make sure to use the next frame's objects next frame
|
|
currentFrame = (currentFrame + 1) % maxFramesInFlight;
|
|
}
|
|
|
|
void run()
|
|
{
|
|
sf::Clock clock;
|
|
|
|
// Start game loop
|
|
while (window.isOpen())
|
|
{
|
|
// Process events
|
|
sf::Event event;
|
|
while (window.pollEvent(event))
|
|
{
|
|
// Close window: exit
|
|
if (event.type == sf::Event::Closed)
|
|
window.close();
|
|
|
|
// Escape key: exit
|
|
if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape))
|
|
window.close();
|
|
|
|
// Re-create the swapchain when the window is resized
|
|
if (event.type == sf::Event::Resized)
|
|
swapchainOutOfDate = true;
|
|
}
|
|
|
|
// Check that window was not closed before drawing to it
|
|
if (vulkanAvailable && window.isOpen())
|
|
{
|
|
// Update the uniform buffer (matrices)
|
|
updateUniformBuffer(clock.getElapsedTime().asSeconds());
|
|
|
|
// Render the frame
|
|
draw();
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
sf::WindowBase window;
|
|
|
|
bool vulkanAvailable;
|
|
|
|
const unsigned int maxFramesInFlight;
|
|
unsigned int currentFrame;
|
|
bool swapchainOutOfDate;
|
|
|
|
VkInstance instance;
|
|
VkDebugReportCallbackEXT debugReportCallback;
|
|
VkSurfaceKHR surface;
|
|
VkPhysicalDevice gpu;
|
|
int queueFamilyIndex;
|
|
VkDevice device;
|
|
VkQueue queue;
|
|
VkSurfaceFormatKHR swapchainFormat;
|
|
VkExtent2D swapchainExtent;
|
|
VkSwapchainKHR swapchain;
|
|
std::vector<VkImage> swapchainImages;
|
|
std::vector<VkImageView> swapchainImageViews;
|
|
VkFormat depthFormat;
|
|
VkImage depthImage;
|
|
VkDeviceMemory depthImageMemory;
|
|
VkImageView depthImageView;
|
|
VkShaderModule vertexShaderModule;
|
|
VkShaderModule fragmentShaderModule;
|
|
VkPipelineShaderStageCreateInfo shaderStages[2];
|
|
VkDescriptorSetLayout descriptorSetLayout;
|
|
VkPipelineLayout pipelineLayout;
|
|
VkRenderPass renderPass;
|
|
VkPipeline graphicsPipeline;
|
|
std::vector<VkFramebuffer> swapchainFramebuffers;
|
|
VkCommandPool commandPool;
|
|
VkBuffer vertexBuffer;
|
|
VkDeviceMemory vertexBufferMemory;
|
|
VkBuffer indexBuffer;
|
|
VkDeviceMemory indexBufferMemory;
|
|
std::vector<VkBuffer> uniformBuffers;
|
|
std::vector<VkDeviceMemory> uniformBuffersMemory;
|
|
VkImage textureImage;
|
|
VkDeviceMemory textureImageMemory;
|
|
VkImageView textureImageView;
|
|
VkSampler textureSampler;
|
|
VkDescriptorPool descriptorPool;
|
|
std::vector<VkDescriptorSet> descriptorSets;
|
|
std::vector<VkCommandBuffer> commandBuffers;
|
|
std::vector<VkSemaphore> imageAvailableSemaphores;
|
|
std::vector<VkSemaphore> renderFinishedSemaphores;
|
|
std::vector<VkFence> fences;
|
|
};
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Entry point of application
|
|
///
|
|
/// \return Application exit code
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
int main()
|
|
{
|
|
VulkanExample example;
|
|
|
|
example.run();
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|