mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
191 lines
5.4 KiB
D
191 lines
5.4 KiB
D
module sound3d;
|
|
|
|
import dsfml.system.all;
|
|
import dsfml.window.all;
|
|
import dsfml.graphics.all;
|
|
import dsfml.audio.all;
|
|
|
|
void main()
|
|
{
|
|
//We create our window with a limit of 100 and a white backcolor.
|
|
RenderWindow app = new RenderWindow (VideoMode(800, 600, 32), "Sound Spatialization Sample");
|
|
app.useVerticalSync(true);
|
|
|
|
Font f = new Font("Data/cheeseburger.ttf", 34);
|
|
|
|
//Some instructions
|
|
String s = new String("Click anywhere on screen to change listener position.\nPress + or - to modify the speed of the car."c, f);
|
|
s.setPosition(20, 30);
|
|
s.setColor(Color.BLACK);
|
|
|
|
//We prepare our images and the sound
|
|
char[][2] images = ["Data/bluerallyecarleft.bmp", "Data/bluerallyecarright.bmp"];
|
|
Car c = new Car(images, "Data/car_idle.wav");
|
|
|
|
int carSpeed = 100;
|
|
|
|
//Set default position for the car and the listener
|
|
c.setPosition(Vector2f(0, 300));
|
|
SoundListener.setPosition(Vector2f(400, 300));
|
|
|
|
c.startPlaying();
|
|
|
|
//Start the main loop
|
|
while (app.isOpened())
|
|
{
|
|
app.clear(Color.WHITE);
|
|
Event evt;
|
|
//The event loop
|
|
while (app.getEvent(evt))
|
|
{
|
|
// if the window is closed, we can leave the game loop
|
|
if (evt.Type == Event.EventType.CLOSED)
|
|
app.close();
|
|
// we handle the click event to change listener position
|
|
else if (evt.Type == Event.EventType.MOUSEBUTTONPRESSED && evt.MouseButton.Button == MouseButtons.LEFT)
|
|
{
|
|
Input i = app.getInput();
|
|
SoundListener.setPosition(Vector2f(i.getMouseX(), i.getMouseY()));
|
|
}
|
|
// and eventual keys press
|
|
else if (evt.Type == Event.EventType.KEYPRESSED)
|
|
{
|
|
//Change the car speed
|
|
if (evt.Key.Code == KeyCode.ADD)
|
|
{
|
|
carSpeed += 25;
|
|
}
|
|
else if (evt.Key.Code == KeyCode.SUBTRACT)
|
|
{
|
|
carSpeed -= 25;
|
|
}
|
|
}
|
|
}
|
|
|
|
//We move constantly our car.
|
|
c.move(Vector2f(app.getFrameTime() * carSpeed, 0));
|
|
|
|
//Draw all the sprite and string on render window
|
|
app.draw(s);
|
|
app.draw(c.getSprite());
|
|
app.draw(SoundListener.getSprite());
|
|
|
|
//And finally display the window
|
|
app.display();
|
|
}
|
|
|
|
|
|
}
|
|
|
|
// Encapsulate the listener position and the visor sprite.
|
|
// There is only one listener so all the methods are statics.
|
|
class SoundListener
|
|
{
|
|
static Sprite s_crosshair;
|
|
static Vector2f s_p;
|
|
|
|
static this()
|
|
{
|
|
Image crosshairImg = new Image("Data/crosshair.tga");
|
|
crosshairImg.createMaskFromColor(Color.WHITE);
|
|
|
|
s_crosshair = new Sprite(crosshairImg);
|
|
s_crosshair.setCenter(Vector2f(s_crosshair.getSize().x / 2, s_crosshair.getSize().y / 2));
|
|
|
|
//Listener.setTarget(1.f, 0.f, 0.f);
|
|
}
|
|
|
|
// Adjust position of the listener
|
|
static void setPosition(Vector2f p)
|
|
{
|
|
Listener.setPosition(p.x, p.y, 5.f);
|
|
s_crosshair.setPosition(p);
|
|
}
|
|
|
|
static Sprite getSprite()
|
|
{
|
|
return s_crosshair;
|
|
}
|
|
}
|
|
|
|
|
|
// Class encapsulating all data for our car
|
|
class Car
|
|
{
|
|
Vector2f m_actual;
|
|
Sprite m_sprite;
|
|
Sound m_sound;
|
|
bool reverse;
|
|
Image[2] imgs;
|
|
|
|
//Constructor with with a fixed size string array of image path, and a string for the sound path
|
|
this (char[][2] images, char[] soundFilename)
|
|
{
|
|
//load images and create filter
|
|
imgs[0] = new Image(images[0]); imgs[1] = new Image(images[1]);
|
|
|
|
foreach(img; imgs)
|
|
img.createMaskFromColor(Color(97, 68, 43));
|
|
|
|
m_sprite = new Sprite(imgs[0]);
|
|
m_sprite.setCenter(Vector2f(m_sprite.getSize().x / 2, m_sprite.getSize().y / 2));
|
|
|
|
SoundBuffer buff = new SoundBuffer(soundFilename);
|
|
|
|
//load our sound with loop enabled
|
|
m_sound = new Sound(buff, true);
|
|
m_sound.setAttenuation(.05f);
|
|
}
|
|
|
|
// Begin the sound play
|
|
void startPlaying()
|
|
{
|
|
m_sound.play();
|
|
}
|
|
|
|
// Set the position of the car on the window
|
|
// Used to setup the begin car window and sound location
|
|
void setPosition(Vector2f p)
|
|
{
|
|
m_sprite.setPosition(p);
|
|
m_sound.setPosition(p.x, 0, p.y);
|
|
}
|
|
|
|
//Move the car (visual and sound position)
|
|
//If the car leave the screen, we change the sprite image and reverse moving
|
|
void move(Vector2f vec)
|
|
{
|
|
// if the car is beyond the right screen limit
|
|
if (!reverse && m_sprite.getPosition().x > 850)
|
|
{
|
|
m_sprite.setImage(imgs[1]);
|
|
reverse = true;
|
|
}
|
|
// same as above but for left limit
|
|
else if (reverse && vec.x + m_sprite.getPosition().x < -50)
|
|
{
|
|
m_sprite.setImage(imgs[0]);
|
|
reverse = false;
|
|
}
|
|
|
|
if (reverse)
|
|
vec = -vec;
|
|
|
|
m_sprite.move(vec);
|
|
Vector2f pos = m_sprite.getPosition();
|
|
m_sound.setPosition(pos.x , pos.y, 0);
|
|
}
|
|
|
|
Sprite getSprite()
|
|
{
|
|
return m_sprite;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|