mirror of
https://github.com/SFML/SFML.git
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8525a7cb92
Fixed OpenAL include path in Linux makefiles git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1555 4e206d99-4929-0410-ac5d-dfc041789085
146 lines
5.3 KiB
XML
146 lines
5.3 KiB
XML
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<Project>
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<Option title="sfml-audio" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug DLL_Win32">
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<Option output="..\..\lib\mingw\sfml2-audio-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\Temp\codeblocks\sfml-audio\Debug DLL_Win32" />
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<Option external_deps="..\..\lib\mingw\libsfml2-system-d.a;" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-DSFML_DYNAMIC" />
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<Add directory="..\..\src" />
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<Add directory="..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\lib\mingw\libsfml2-system-d.a" />
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<Add library="..\..\extlibs\libs-mingw\libopenal32.a" />
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<Add library="..\..\extlibs\libs-mingw\libsndfile.a" />
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<Add directory="..\..\extlibs" />
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<Target title="Release DLL_Win32">
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<Option output="..\..\lib\mingw\sfml2-audio" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\Temp\codeblocks\sfml-audio\Release DLL_Win32" />
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<Option external_deps="..\..\lib\mingw\libsfml2-system.a;" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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<Add directory="..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\lib\mingw\libsfml2-system.a" />
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<Add library="..\..\extlibs\libs-mingw\libopenal32.a" />
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<Add library="..\..\extlibs\libs-mingw\libsndfile.a" />
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<Add directory="..\..\extlibs" />
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</Linker>
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</Target>
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<Target title="Debug static_Win32">
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<Option output="..\..\lib\mingw\libsfml2-audio-s-d" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="..\..\Temp\codeblocks\sfml-audio\Debug static_Win32" />
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<Option external_deps="..\..\lib\mingw\libsfml2-system-s-d.a;" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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<Add directory="..\..\extlibs" />
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</ResourceCompiler>
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</Target>
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<Target title="Release static_Win32">
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<Option output="..\..\lib\mingw\libsfml2-audio-s" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="..\..\Temp\codeblocks\sfml-audio\Release static_Win32" />
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<Option external_deps="..\..\lib\mingw\libsfml2-system-s.a;" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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<Add directory="..\..\extlibs" />
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</ResourceCompiler>
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</Target>
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</Build>
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<Compiler>
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<Add directory="..\..\extlibs\headers" />
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<Add directory="..\..\src" />
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<Add directory="..\..\include" />
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<Add directory="..\..\extlibs\headers\AL" />
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</Compiler>
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<Linker>
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<Add option="-static-libgcc" />
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</Linker>
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<Unit filename="..\..\include\SFML\Audio\Listener.hpp" />
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<Unit filename="..\..\include\SFML\Audio\Music.hpp" />
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<Unit filename="..\..\include\SFML\Audio\Sound.hpp" />
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<Unit filename="..\..\include\SFML\Audio\SoundBuffer.hpp" />
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<Unit filename="..\..\include\SFML\Audio\SoundBufferRecorder.hpp" />
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<Unit filename="..\..\include\SFML\Audio\SoundRecorder.hpp" />
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<Unit filename="..\..\include\SFML\Audio\SoundSource.hpp" />
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<Unit filename="..\..\include\SFML\Audio\SoundStream.hpp" />
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<Unit filename="..\..\src\SFML\Audio\ALCheck.cpp" />
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<Unit filename="..\..\src\SFML\Audio\ALCheck.hpp" />
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<Unit filename="..\..\src\SFML\Audio\AudioDevice.cpp" />
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<Unit filename="..\..\src\SFML\Audio\AudioDevice.hpp" />
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<Unit filename="..\..\src\SFML\Audio\Listener.cpp" />
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<Unit filename="..\..\src\SFML\Audio\Music.cpp" />
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<Unit filename="..\..\src\SFML\Audio\Sound.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundBuffer.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundBufferRecorder.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundFile.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundFile.hpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundRecorder.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundSource.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundStream.cpp" />
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