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Marco Antognini 538d49aace Remove a part of CMake script that doesn't work any more.
No attempt to fix this part of the script is made because it change too
often (at each OS release) and no gain would result from a potential
fix.

SDKs are not stored in /Developer anymore with recent versions of Xcode.

Now the users should manually set the following variables :
 - CMAKE_OSX_SYSROOT,
 - CMAKE_OSX_DEPLOYMENT_TARGET,
 - CMAKE_OSX_ARCHITECTURES
2013-01-19 11:38:43 +01:00
cmake Improved the success message in FindSFML.cmake 2012-12-23 09:25:16 +01:00
doc Updated the main page of the API documentation 2012-12-02 23:13:31 +01:00
examples Fix compilation issue on 10.5 2013-01-19 10:55:52 +01:00
extlibs Recompiled dependencies on Windows to fix linker errors when compiling static libs with static runtime 2012-11-01 12:12:53 +01:00
include/SFML Changed Texture::bind and Shader::bind to be static functions, that can accept a null argument 2013-01-08 22:24:43 +01:00
src/SFML Fix compilation issue on 10.5 2013-01-19 10:55:52 +01:00
tools Improve Xcode 4 templates (close #285) 2013-01-19 11:02:16 +01:00
CMakeLists.txt Remove a part of CMake script that doesn't work any more. 2013-01-19 11:38:43 +01:00
license.txt Updated the copyright text 2012-03-13 18:37:34 +01:00
readme.txt Updated the forum links in readme.txt 2012-06-07 19:16:52 +02:00

SFML - Simple and Fast Multimedia Library
=========================================

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics,
audio and network.
It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.

Authors
-------

Laurent Gomila - main developer (laurent.gom@gmail.com)
Marco Antognini - OS X developer (antognini.marco@gmail.com)

Download
--------

You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php).
You can also get the current development version from the git repository (https://github.com/LaurentGomila/SFML).

Install
-------

Follow the instructions of the tutorials (http://www.sfml-dev.org/tutorials/), there is one for each platform/compiler that SFML supports.

Learn
-----

There are several places to learn SFML:
* The official tutorials (http://www.sfml-dev.org/tutorials/)
* The online API documentation (http://www.sfml-dev.org/documentation/)
* The community wiki (https://github.com/LaurentGomila/SFML/wiki/)
* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for french people)

Contribute
----------

SFML is an open-source project, and it needs your help to go on growing and improving.
Don't hesitate to post suggestions or bug reports on the forum (http://en.sfml-dev.org/forums/),
submit patches by e-mail, or post new bugs/features requests on the task tracker (https://github.com/LaurentGomila/SFML/issues/).
You can even fork the project on github, maintain your own version and send us pull requests periodically to merge your work.