mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 21:01:05 +08:00
0e2297af28
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
118 lines
3.7 KiB
D
118 lines
3.7 KiB
D
module postfx;
|
|
|
|
import dsfml.graphics.all;
|
|
import dsfml.system.all;
|
|
import dsfml.window.all;
|
|
|
|
const char[][5] EFFECTS = ["nothing", "blur", "colorize", "fisheye", "wave"];
|
|
|
|
void main()
|
|
{
|
|
int actualIndex;
|
|
|
|
// Check that the system can use post effects
|
|
if (PostFX.canUsePostFX() == false)
|
|
assert(0, "Your system doesn't support Post Effects.");
|
|
|
|
// Create the main window
|
|
RenderWindow app = new RenderWindow(VideoMode(800, 600), "SFML PostFX");
|
|
app.setFramerateLimit(100);
|
|
|
|
// Load a cute background image to display :)
|
|
Sprite background = new Sprite(new Image("Data/background.jpg"));
|
|
|
|
// Load the image needed for the wave effect
|
|
Image WaveImage = new Image("Data/wave.jpg");
|
|
|
|
// Load all effects
|
|
PostFX[char[]] Effects;
|
|
foreach(char[] c; EFFECTS)
|
|
{
|
|
Effects[c] = new PostFX("Data/" ~ c ~ ".sfx");
|
|
}
|
|
PostFX currentEffect = Effects[EFFECTS[actualIndex]];
|
|
|
|
// Do specific initializations
|
|
Effects["nothing"].setTexture("framebuffer", null);
|
|
Effects["blur"].setTexture("framebuffer", null);
|
|
Effects["blur"].setParameter("offset", 0.f);
|
|
Effects["colorize"].setTexture("framebuffer", null);
|
|
Effects["colorize"].setParameter("color", 1.f, 1.f, 1.f);
|
|
Effects["fisheye"].setTexture("framebuffer", null);
|
|
Effects["wave"].setTexture("framebuffer", null);
|
|
Effects["wave"].setTexture("wave", WaveImage);
|
|
|
|
Font f = new Font("Data/cheeseburger.ttf");
|
|
|
|
// Define a string for displaying current effect description
|
|
Text curFXStr = new Text("Current effect is " ~ EFFECTS[actualIndex]);
|
|
curFXStr.setFont(f);
|
|
curFXStr.setPosition(20.f, 0.f);
|
|
|
|
// Define a string for displaying help
|
|
Text infoStr = new Text("Move your mouse to change the effect parameters\nPress numpad + and - to change effect\nWarning : some effects may not work\ndepending on your graphics card"c);
|
|
infoStr.setFont(f);
|
|
infoStr.setPosition(20.f, 460.f);
|
|
infoStr.setColor(Color(200, 100, 150));
|
|
|
|
// Start the game loop
|
|
while (app.isOpened())
|
|
{
|
|
// Process events
|
|
Event evt;
|
|
while (app.getEvent(evt))
|
|
{
|
|
// Close window : exit
|
|
if (evt.Type == Event.EventType.CLOSED ||
|
|
evt.Type == Event.EventType.KEYPRESSED && evt.Key.Code == KeyCode.ESCAPE)
|
|
app.close();
|
|
|
|
if (evt.Type == Event.EventType.KEYPRESSED)
|
|
{
|
|
// Add key : next effect
|
|
if (evt.Key.Code == KeyCode.ADD)
|
|
{
|
|
if (actualIndex == 4)
|
|
actualIndex = 0;
|
|
else
|
|
actualIndex++;
|
|
currentEffect = Effects[EFFECTS[actualIndex]];
|
|
curFXStr.setText("Current effect is " ~ EFFECTS[actualIndex]);
|
|
}
|
|
|
|
// Subtract key : previous effect
|
|
if (evt.Key.Code == KeyCode.SUBTRACT)
|
|
{
|
|
if (actualIndex == 0)
|
|
actualIndex = 4;
|
|
else
|
|
actualIndex--;
|
|
currentEffect = Effects[EFFECTS[actualIndex]];
|
|
curFXStr.setText("Current effect is " ~ EFFECTS[actualIndex]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get the mouse position in the range [0, 1]
|
|
float X = app.getInput().getMouseX() / cast(float) app.getWidth();
|
|
float Y = app.getInput().getMouseY() / cast(float) app.getHeight();
|
|
|
|
// Update the current effect
|
|
if (EFFECTS[actualIndex] == "blur") currentEffect.setParameter("offset", X * Y * 0.1f);
|
|
else if (EFFECTS[actualIndex] == "colorize") currentEffect.setParameter("color", 0.3f, X, Y);
|
|
else if (EFFECTS[actualIndex] == "fisheye") currentEffect.setParameter("mouse", X, 1.f - Y);
|
|
else if (EFFECTS[actualIndex] == "wave") currentEffect.setParameter("offset", X, Y);
|
|
|
|
// Draw background and apply the post-fx
|
|
app.draw(background);
|
|
app.draw(currentEffect);
|
|
|
|
// Draw interface strings
|
|
app.draw(curFXStr);
|
|
app.draw(infoStr);
|
|
|
|
// Finally, display the rendered frame on screen
|
|
app.display();
|
|
}
|
|
}
|