mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
350 lines
18 KiB
YAML
350 lines
18 KiB
YAML
name: CI
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on: [push, pull_request, workflow_dispatch]
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concurrency:
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group: environment-${{github.ref}}
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cancel-in-progress: true
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env:
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DISPLAY: ":99" # Display number to use for the X server
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GALLIUM_DRIVER: llvmpipe # Use Mesa 3D software OpenGL renderer
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defaults:
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run:
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shell: bash
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jobs:
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build:
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name: ${{ matrix.platform.name }} ${{ matrix.config.name }} ${{ matrix.type.name }}
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runs-on: ${{ matrix.platform.os }}
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env:
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CMAKE_CXX_COMPILER_LAUNCHER: ccache # Use ccache to cache C++ compiler output
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strategy:
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fail-fast: false
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matrix:
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platform:
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- { name: Windows VS2019 x86, os: windows-2019, flags: -DSFML_USE_MESA3D=TRUE -GNinja }
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- { name: Windows VS2019 x64, os: windows-2019, flags: -DSFML_USE_MESA3D=TRUE -GNinja }
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- { name: Windows VS2022 x86, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -GNinja }
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- { name: Windows VS2022 x64, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -GNinja }
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- { name: Windows VS2022 ClangCL MSBuild, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -T ClangCL } # ninja doesn't support specifying the toolset, so use the ClangCL toolset to test building with MSBuild as well
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- { name: Windows VS2022 OpenGL ES, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DSFML_OPENGL_ES=ON -GNinja }
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- { name: Windows VS2022 Unity, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_UNITY_BUILD=ON -GNinja }
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- { name: Windows LLVM/Clang, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=clang++ -GNinja }
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- { name: Windows MinGW, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -GNinja }
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- { name: Linux GCC, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=ON -GNinja }
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- { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_CXX_COMPILER=clang++ -DSFML_RUN_DISPLAY_TESTS=ON -GNinja , gcovr_options: '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' }
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- { name: Linux GCC DRM, os: ubuntu-22.04, flags: -DSFML_USE_DRM=ON -DSFML_RUN_DISPLAY_TESTS=OFF -GNinja }
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- { name: Linux GCC OpenGL ES, os: ubuntu-22.04, flags: -DSFML_OPENGL_ES=ON -DSFML_RUN_DISPLAY_TESTS=OFF -GNinja }
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- { name: macOS x64, os: macos-12, flags: -GNinja }
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- { name: macOS x64 Xcode, os: macos-12, flags: -GXcode }
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- { name: macOS arm64, os: macos-14, flags: -GNinja }
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- { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
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- { name: iOS Xcode, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -GXcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO }
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config:
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- { name: Shared, flags: -DBUILD_SHARED_LIBS=TRUE }
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- { name: Static, flags: -DBUILD_SHARED_LIBS=FALSE }
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type:
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- { name: Release }
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- { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE }
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include:
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- platform: { name: Windows VS2022 x64, os: windows-2022 }
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config: { name: Static with PCH (MSVC), flags: -DSFML_USE_MESA3D=TRUE -GNinja -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
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- platform: { name: Linux GCC, os: ubuntu-22.04 }
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config: { name: Static with PCH (GCC), flags: -DSFML_RUN_DISPLAY_TESTS=ON -GNinja -DCMAKE_CXX_COMPILER=g++ -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
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- platform: { name: Linux Clang, os: ubuntu-22.04 }
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config: { name: Static with PCH (Clang), flags: -DSFML_RUN_DISPLAY_TESTS=ON -GNinja -DCMAKE_CXX_COMPILER=clang++ -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
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- platform: { name: Windows MinGW, os: windows-2022 }
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config: { name: Static Standard Libraries, flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -DSFML_USE_STATIC_STD_LIBS=TRUE }
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- platform: { name: Windows MinGW, os: windows-2022 }
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config: { name: Static with PCH (GCC), flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
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- platform: { name: macOS, os: macos-12 }
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config: { name: Frameworks, flags: -GNinja -DSFML_BUILD_FRAMEWORKS=TRUE -DBUILD_SHARED_LIBS=TRUE }
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- platform: { name: Android, os: ubuntu-22.04 }
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config: { name: x86 (API 21), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: x86, api: 21 }
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type: { name: Release }
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- platform: { name: Android, os: ubuntu-22.04 }
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config: { name: x86_64 (API 24), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=24 -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: x86_64, api: 24 }
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type: { name: Release }
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- platform: { name: Android, os: ubuntu-22.04 }
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config: { name: armeabi-v7a (API 29), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=29 -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: armeabi-v7a, api: 29 }
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type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug }
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- platform: { name: Android, os: ubuntu-22.04 }
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config: { name: arm64-v8a (API 33), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=33 -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: arm64-v8a, api: 33 }
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type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug }
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- platform: { name: macOS , os: macos-12 }
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config: { name: System Deps, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_SYSTEM_DEPS=TRUE }
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steps:
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- name: Checkout Code
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uses: actions/checkout@v4
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- name: Set Visual Studio Architecture
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if: contains(matrix.platform.name, 'Windows VS') && !contains(matrix.platform.name, 'MSBuild')
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uses: ilammy/msvc-dev-cmd@v1
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with:
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arch: ${{ contains(matrix.platform.name, 'x86') && 'x86' || 'x64' }}
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# Although the CMake configuration will run with 3.24 on Windows and 3.22
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# elsewhere, we install 3.25 on Windows in order to support specifying
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# CMAKE_MSVC_DEBUG_INFORMATION_FORMAT which allows CCache to cache MSVC object
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# files, see: https://cmake.org/cmake/help/latest/release/3.25.html#variables
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- name: Get CMake and Ninja
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uses: lukka/get-cmake@latest
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with:
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cmakeVersion: ${{ runner.os == 'Windows' && '3.25' || '3.22' }}
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ninjaVersion: latest
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- name: Install Linux Dependencies and Tools
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if: runner.os == 'Linux'
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run: |
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CLANG_VERSION=$(clang++ --version | sed -n 's/.*version \([0-9]\+\)\..*/\1/p')
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echo "CLANG_VERSION=$CLANG_VERSION" >> $GITHUB_ENV
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sudo apt-get update && sudo apt-get install xorg-dev libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev xvfb fluxbox ccache gcovr ${{ matrix.platform.name == 'Linux Clang' && 'llvm-$CLANG_VERSION' || '' }}
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- name: Install Android Components
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if: matrix.platform.name == 'Android'
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run: |
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echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "build-tools;33.0.2"
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echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "ndk;26.1.10909125"
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- name: Install macOS Tools
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if: runner.os == 'macOS'
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run: |
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# Do not run updates until GitHub has fixed all the issues: https://github.com/orgs/Homebrew/discussions/4612
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# brew update
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brew install gcovr ccache || true
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# In addition to installing a known working version of CCache, this action also takes care of saving and restoring the cache for us
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# Additionally it outputs information at the end of each job that helps us to verify if the cache is working properly
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- name: Setup CCache
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uses: hendrikmuhs/ccache-action@v1.2.12
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with:
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verbose: 2
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key: ${{ matrix.platform.name }}-${{ matrix.config.name }}-${{ matrix.type.name }}
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- name: Cache OpenCppCoverage
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if: matrix.type.name == 'Debug' && runner.os == 'Windows'
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id: opencppcoverage-cache
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uses: actions/cache@v4
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with:
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path: C:\Program Files\OpenCppCoverage
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key: opencppcoverage
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- name: Install OpenCppCoverage
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uses: nick-fields/retry@v3
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if: matrix.type.name == 'Debug' && runner.os == 'Windows' && steps.opencppcoverage-cache.outputs.cache-hit != 'true'
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with:
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max_attempts: 10
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timeout_minutes: 3
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command: choco install OpenCppCoverage -y
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- name: Cache MinGW
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if: matrix.platform.name == 'Windows MinGW'
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id: mingw-cache
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uses: actions/cache@v4
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with:
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path: "C:\\Program Files\\mingw64"
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key: winlibs-x86_64-posix-seh-gcc-12.2.0-llvm-16.0.0-mingw-w64msvcrt-10.0.0-r5
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- name: Install MinGW
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if: matrix.platform.name == 'Windows MinGW' && steps.mingw-cache.outputs.cache-hit != 'true'
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run: |
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curl -Lo mingw64.zip https://github.com/brechtsanders/winlibs_mingw/releases/download/12.2.0-16.0.0-10.0.0-msvcrt-r5/winlibs-x86_64-posix-seh-gcc-12.2.0-llvm-16.0.0-mingw-w64msvcrt-10.0.0-r5.zip
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unzip -qq -d "C:\Program Files" mingw64.zip
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- name: Add OpenCppCoverage and MinGW to PATH and remove MinGW-supplied CCache
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if: runner.os == 'Windows'
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run: |
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echo "C:\Program Files\OpenCppCoverage" >> $GITHUB_PATH
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echo "C:\Program Files\mingw64\bin" >> $GITHUB_PATH
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rm -f "C:\Program Files\mingw64\bin\ccache.exe"
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echo "Using $(which ccache)"
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ccache --version
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- name: Configure CMake
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run: cmake --preset dev -DCMAKE_VERBOSE_MAKEFILE=ON ${{matrix.platform.flags}} ${{matrix.config.flags}} ${{matrix.type.flags}}
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- name: Build
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run: cmake --build build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --target install
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- name: Build Android example
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if: matrix.platform.name == 'Android'
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run: examples/android/gradlew ${{ matrix.type.name == 'Debug' && 'assembleDebug' || 'assembleRelease' }} -p examples/android -P ARCH_ABI=${{matrix.config.arch}} -P MIN_SDK=${{matrix.config.api}}
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- name: Prepare Test
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run: |
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set -e
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# Start up Xvfb and fluxbox to host display tests
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if [ "${{ runner.os }}" == "Linux" ]; then
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Xvfb $DISPLAY -screen 0 1920x1080x24 &
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sleep 5
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fluxbox > /dev/null 2>&1 &
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sleep 5
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fi
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# Make sure the build/bin directory exists so that the find command does not fail if no executables are built
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mkdir -p build/bin
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# Make use of a test to print OpenGL vendor/renderer/version info to the console
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find build/bin -name test-sfml-window -or -name test-sfml-window.exe -exec sh -c "{} *sf::Context* --section=\"Version String\" --success | grep OpenGL" \;
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- name: Test
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if: runner.os == 'Windows'
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run: cmake --build build --target runtests --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }}
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- name: Test
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if: runner.os != 'Windows'
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run: |
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ctest --test-dir build --output-on-failure -C ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --repeat until-pass:3
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# Run gcovr to extract coverage information from the test run
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if [ "${{ matrix.type.name }}" == "Debug" ]; then
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gcovr -r $GITHUB_WORKSPACE -x build/coverage.out -s -f 'src/SFML/.*' -f 'include/SFML/.*' ${{ matrix.platform.gcovr_options }} $GITHUB_WORKSPACE
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fi
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- name: Download Codecov Uploader
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if: matrix.type.name == 'Debug' && github.repository == 'SFML/SFML' # Disable upload in forks
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run: |
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platform=$(echo "${{ runner.os }}" | tr '[:upper:]' '[:lower:]')
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if [ "$platform" == "windows" ]; then CODECOV_BINARY="codecov.exe"; else CODECOV_BINARY="codecov"; fi
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curl https://keybase.io/codecovsecurity/pgp_keys.asc | gpg --no-default-keyring --keyring trustedkeys.gpg --import
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curl -s --remote-name-all "https://uploader.codecov.io/latest/$platform/{$CODECOV_BINARY,$CODECOV_BINARY.SHA256SUM,$CODECOV_BINARY.SHA256SUM.sig}"
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if [ "$platform" == "windows" ]; then powershell 'If ($(Compare-Object -ReferenceObject $(($(certUtil -hashfile codecov.exe SHA256)[1], "codecov.exe") -join " ") -DifferenceObject $(Get-Content codecov.exe.SHA256SUM)).length -eq 0) {echo "codecov: OK"} Else {exit 1}';
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else shasum -a 256 -c codecov.SHA256SUM; fi
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chmod +x "$CODECOV_BINARY"
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echo "CODECOV_BINARY=$CODECOV_BINARY" >> $GITHUB_ENV
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- name: Upload Coverage Report to Codecov
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if: matrix.type.name == 'Debug' && github.repository == 'SFML/SFML' # Disable upload in forks
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uses: nick-fields/retry@v3
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with:
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timeout_seconds: 30
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max_attempts: 10
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retry_wait_seconds: 60
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warning_on_retry: false
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shell: bash
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command: |
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if [[ "${{ github.event_name }}" == "pull_request" || "${{ github.event_name }}" == "pull_request_target" ]]; then COMMIT_OVERRIDE="-C ${{ github.event.pull_request.head.sha }}"; fi
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./${{ env.CODECOV_BINARY }} -n "${{ matrix.platform.name }} ${{ matrix.config.name }} ${{ matrix.type.name }}" -Z -f ./build/coverage.out $COMMIT_OVERRIDE -s ./build -e GITHUB_ACTION,GITHUB_RUN_ID,GITHUB_REF,GITHUB_REPOSITORY,GITHUB_SHA,GITHUB_HEAD_REF
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- name: Test Install Interface
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if: matrix.platform.name != 'Android'
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run: |
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cmake -S test/install -B test/install/build -DSFML_ROOT=build/install -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_BUILD_TYPE=${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} ${{matrix.platform.flags}} ${{matrix.config.flags}} ${{matrix.type.flags}}
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cmake --build test/install/build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }}
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format:
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name: Formatting
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runs-on: ubuntu-22.04
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strategy:
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fail-fast: false
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steps:
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- name: Checkout Code
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uses: actions/checkout@v4
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- name: Format Code
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run: cmake -DCLANG_FORMAT_EXECUTABLE=clang-format-14 -P cmake/Format.cmake
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- name: Check Formatting
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run: git diff --exit-code
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tidy:
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name: Analyzing on ${{ matrix.platform.name }}
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runs-on: ${{ matrix.platform.os }}
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strategy:
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fail-fast: false
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matrix:
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platform:
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- { name: Windows, os: windows-2022, flags: -GNinja }
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- { name: Linux, os: ubuntu-22.04 }
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- { name: Linux DRM, os: ubuntu-22.04, flags: -DSFML_USE_DRM=TRUE }
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- { name: Linux OpenGL ES, os: ubuntu-22.04, flags: -DSFML_OPENGL_ES=ON }
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- { name: macOS, os: macos-12 }
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- { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
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- { name: Android, os: ubuntu-22.04, flags: -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$ANDROID_NDK -DCMAKE_ANDROID_STL_TYPE=c++_shared }
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steps:
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- name: Checkout Code
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uses: actions/checkout@v4
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- name: Get CMake and Ninja
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uses: lukka/get-cmake@latest
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with:
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cmakeVersion: latest
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ninjaVersion: latest
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- name: Install Windows Dependencies
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if: runner.os == 'Windows'
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run: |
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curl.exe -o run-clang-tidy https://raw.githubusercontent.com/llvm/llvm-project/llvmorg-15.0.7/clang-tools-extra/clang-tidy/tool/run-clang-tidy.py
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- name: Install Linux Dependencies
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if: runner.os == 'Linux'
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run: sudo apt-get update && sudo apt-get install libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev
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- name: Install macOS Dependencies
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if: runner.os == 'macOS'
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run: |
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# Do not run updates until GitHub has fixed all the issues: https://github.com/orgs/Homebrew/discussions/4612
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# brew update
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brew install llvm || true
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echo /usr/local/opt/llvm/bin >> $GITHUB_PATH
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- name: Configure
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run: cmake --preset dev -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_UNITY_BUILD=ON ${{matrix.platform.flags}}
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- name: Analyze Code
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run: cmake --build build --target tidy
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sanitize:
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name: Sanitizing on ${{ matrix.platform.name }}
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runs-on: ${{ matrix.platform.os }}
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strategy:
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fail-fast: false
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matrix:
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platform:
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- { name: Linux, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=ON }
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- { name: Linux DRM, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_USE_DRM=ON }
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- { name: Linux GCC OpenGL ES, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_OPENGL_ES=ON }
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steps:
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- name: Checkout Code
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uses: actions/checkout@v4
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- name: Get CMake and Ninja
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uses: lukka/get-cmake@latest
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with:
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cmakeVersion: latest
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ninjaVersion: latest
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- name: Install Linux Dependencies
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if: runner.os == 'Linux'
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run: sudo apt-get update && sudo apt-get install xorg-dev libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev xvfb fluxbox
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- name: Configure
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run: cmake --preset dev -GNinja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_CXX_COMPILER=clang++ -DSFML_BUILD_EXAMPLES=OFF -DSFML_ENABLE_SANITIZERS=ON ${{matrix.platform.flags}}
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- name: Build
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run: cmake --build build
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- name: Prepare Test
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run: |
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set -e
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# Start up Xvfb and fluxbox to host display tests
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if [ "${{ runner.os }}" == "Linux" ]; then
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Xvfb $DISPLAY -screen 0 1920x1080x24 &
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sleep 5
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fluxbox > /dev/null 2>&1 &
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sleep 5
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fi
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- name: Test
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run: ctest --test-dir build --output-on-failure
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