mirror of
https://github.com/SFML/SFML.git
synced 2024-12-05 09:41:05 +08:00
0e2297af28
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
17 lines
510 B
Plaintext
17 lines
510 B
Plaintext
uniform sampler2D texture;
|
|
uniform float offset;
|
|
|
|
void main()
|
|
{
|
|
vec2 offx = vec2(offset, 0.0);
|
|
vec2 offy = vec2(0.0, offset);
|
|
|
|
vec4 c0 = texture2D(texture, gl_TexCoord[0].xy);
|
|
vec4 c1 = texture2D(texture, gl_TexCoord[0].xy - offy);
|
|
vec4 c2 = texture2D(texture, gl_TexCoord[0].xy + offy);
|
|
vec4 c3 = texture2D(texture, gl_TexCoord[0].xy - offx);
|
|
vec4 c4 = texture2D(texture, gl_TexCoord[0].xy + offx);
|
|
|
|
gl_FragColor = gl_Color * (c0 * 0.2 + c1 * 0.2 + c2 * 0.2 + c3 * 0.2 + c4 * 0.2);
|
|
}
|