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77d248f79e
+ windows error message for dll loading errors * made identifiers in event match SFML's style git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1347 4e206d99-4929-0410-ac5d-dfc041789085
304 lines
7.9 KiB
D
304 lines
7.9 KiB
D
/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.graphics.text;
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import dsfml.graphics.blendmode;
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import dsfml.graphics.color;
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import dsfml.graphics.font;
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import dsfml.graphics.drawableimpl;
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import dsfml.graphics.rect;
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import dsfml.system.stringutil;
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import dsfml.system.vector2;
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/**
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* Enumerate the text drawing styles
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*/
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enum TextStyle
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{
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REGULAR = 0, /// Regular characters, no style
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BOLD = 1 << 0, /// Characters are bold
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ITALIC = 1 << 1, /// Characters are in italic
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UNDERLINED = 1 << 2 /// Characters are underlined
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}
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/**
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* Text defines a graphical 2D text, that can be drawn on screen
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*
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* All string litterals used must be prefixed with c for utf-8
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* and d for utf-32 string.
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*
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* Examples :
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* ---------------------------------------------------------------
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* Text s = new Text("Hello"c);
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* //this(string, Font, float)
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* s = new Text("Hello"d);
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* //this(dstring, Font, float)
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* ---------------------------------------------------------------
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*
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* See_Also:
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* IDrawable
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*/
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class Text : DrawableImpl!("sfText")
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{
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private:
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Font m_font;
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public:
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/**
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* Construct the string from a text
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*
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* Prefixs string litterals with c
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*
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* Params:
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* text = Text assigned to the string
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* font = Font used to draw the string (use default font)
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* size = Characters size, in pixels (32 by default)
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*/
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this(string text, Font font = Font.getDefaultFont(), uint size = 30)
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{
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super();
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m_font = font;
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setFont(font);
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setString(text);
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setCharacterSize(size);
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}
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/**
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* Construct the string from a unicode text
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*
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* Prefixs string litterals with d
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*
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* Params:
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* text = Text assigned to the string
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* font = Font used to draw the string (use default font)
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* size = Characters size, in pixels (32 by default)
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*/
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this(dstring text, Font font = Font.getDefaultFont(), uint size = 30)
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{
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super();
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m_font = font;
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setFont(font);
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setString(text);
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setCharacterSize(size);
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}
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/**
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* Set the text (from a multibyte string)
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*
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* Params:
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* text = New text
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*/
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void setString(string text)
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{
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sfText_SetString(m_ptr, toStringz(text));
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}
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/**
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* Set the text (from a unicode string)
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*
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* Params:
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* text = New text
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*/
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void setString(dstring text)
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{
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sfText_SetUnicodeString(m_ptr, toStringz(text));
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}
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/**
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* Set the font of the string
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*
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* Params:
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* font = Font filename
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*/
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void setFont(Font font)
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{
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m_font = font;
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sfText_SetFont(m_ptr, font.getNativePointer);
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}
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/**
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* Set the size of the string
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*
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* Params:
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* size = New size, in pixels
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*/
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void setCharacterSize(uint size)
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{
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sfText_SetCharacterSize(m_ptr, size);
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}
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/**
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* Set the style of the text
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* The default style is Regular
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*
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* Params:
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* TextStyle = New text style, (combination of Style enum values)
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*
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*/
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void setStyle(TextStyle style)
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{
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sfText_SetStyle(m_ptr, style);
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}
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/**
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* Get the text (returns a unicode string)
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*
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* Returns:
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* Text
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*/
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dstring getUnicodeText()
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{
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return fromStringz(sfText_GetUnicodeString(m_ptr));
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}
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/**
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* Get the text (returns a multibyte string)
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*
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* Returns:
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* Text
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*/
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string getText()
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{
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return fromStringz(sfText_GetString(m_ptr));
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}
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/**
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* Get the font used by the string
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*
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* Returns:
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* Font name
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*/
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Font getFont()
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{
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return m_font;
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}
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/**
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* Get the size of the characters
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*
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* Returns:
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* Size of the characters
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*/
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uint getCharacterSize()
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{
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return sfText_GetCharacterSize(m_ptr);
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}
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/**
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* Get the current font style
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*
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* Returns:
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* Font style
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*/
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TextStyle getStyle()
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{
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return sfText_GetStyle(m_ptr);
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}
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/**
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* Return the visual position of the Index-th character of the string,
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* in coordinates relative to the string
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* (note : translation, center, rotation and scale are not applied)
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*
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* Params:
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* index = Index of the character
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*
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* Returns:
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* Position of the Index-th character (end of string of Index is out of range)
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*/
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Vector2f getCharacterPos(size_t index)
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{
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Vector2f ret;
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sfText_GetCharacterPos(m_ptr, index, &ret.x, &ret.y);
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return ret;
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}
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/**
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* Get the string rectangle on screen
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*
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* Returns:
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* Rectangle contaning the string in screen coordinates
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*/
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FloatRect getRect()
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{
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return sfText_GetRect(m_ptr);
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}
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private:
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extern (C)
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{
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typedef void function(void*, cchar*) pf_sfText_SetString;
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typedef void function(void*, cdchar*) pf_sfText_SetUnicodeString;
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typedef void function(void*, void*) pf_sfText_SetFont;
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typedef void function(void*, uint) pf_sfText_SetCharacterSize;
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typedef void function(void*, TextStyle) pf_sfText_SetStyle;
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typedef idchar* function(void*) pf_sfText_GetUnicodeString;
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typedef ichar* function(void*) pf_sfText_GetString;
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typedef void* function(void*) pf_sfText_GetFont;
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typedef uint function(void*) pf_sfText_GetCharacterSize;
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typedef TextStyle function (void*) pf_sfText_GetStyle;
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typedef void function(void*, size_t, float*, float*) pf_sfText_GetCharacterPos;
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typedef FloatRect function(void*) pf_sfText_GetRect;
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static pf_sfText_SetString sfText_SetString;
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static pf_sfText_SetUnicodeString sfText_SetUnicodeString;
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static pf_sfText_SetFont sfText_SetFont;
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static pf_sfText_SetCharacterSize sfText_SetCharacterSize;
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static pf_sfText_SetStyle sfText_SetStyle;
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static pf_sfText_GetUnicodeString sfText_GetUnicodeString;
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static pf_sfText_GetString sfText_GetString;
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static pf_sfText_GetFont sfText_GetFont;
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static pf_sfText_GetCharacterSize sfText_GetCharacterSize;
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static pf_sfText_GetStyle sfText_GetStyle;
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static pf_sfText_GetCharacterPos sfText_GetCharacterPos;
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static pf_sfText_GetRect sfText_GetRect;
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}
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-graphics-d");
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else
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DllLoader dll = DllLoader.load("csfml-graphics");
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sfText_SetString = cast(pf_sfText_SetString)dll.getSymbol("sfText_SetString");
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sfText_SetUnicodeString = cast(pf_sfText_SetUnicodeString)dll.getSymbol("sfText_SetUnicodeString");
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sfText_SetFont = cast(pf_sfText_SetFont)dll.getSymbol("sfText_SetFont");
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sfText_SetCharacterSize = cast(pf_sfText_SetCharacterSize)dll.getSymbol("sfText_SetCharacterSize");
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sfText_SetStyle = cast(pf_sfText_SetStyle)dll.getSymbol("sfText_SetStyle");
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sfText_GetUnicodeString = cast(pf_sfText_GetUnicodeString)dll.getSymbol("sfText_GetUnicodeString");
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sfText_GetString = cast(pf_sfText_GetString)dll.getSymbol("sfText_GetString");
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sfText_GetFont = cast(pf_sfText_GetFont)dll.getSymbol("sfText_GetFont");
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sfText_GetCharacterSize = cast(pf_sfText_GetCharacterSize)dll.getSymbol("sfText_GetCharacterSize");
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sfText_GetStyle = cast(pf_sfText_GetStyle)dll.getSymbol("sfText_GetStyle");
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sfText_GetCharacterPos = cast(pf_sfText_GetCharacterPos)dll.getSymbol("sfText_GetCharacterPos");
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sfText_GetRect = cast(pf_sfText_GetRect)dll.getSymbol("sfText_GetRect");
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}
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} |