mirror of
https://github.com/SFML/SFML.git
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207 lines
8.3 KiB
CMake
207 lines
8.3 KiB
CMake
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cmake_minimum_required(VERSION 2.8)
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# set a default build type if none was provided
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# this has to be done before the project() instruction!
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
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endif()
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# project name
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project(SFML)
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# include the configuration file
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include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake)
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# setup version numbers
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set(VERSION_MAJOR 2)
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set(VERSION_MINOR 0)
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set(VERSION_PATCH 0)
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# add the SFML header path
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
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# add an option for choosing the build type (shared or static)
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set(BUILD_SHARED_LIBS TRUE CACHE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
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# add an option for building the examples
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set(BUILD_EXAMPLES FALSE CACHE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
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# add an option for building the API documentation
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set(BUILD_DOC FALSE CACHE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
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# Mac OS X specific options
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if(MACOSX)
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# add an option to build frameworks instead of dylibs (release only)
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set(BUILD_FRAMEWORKS FALSE CACHE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
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# add an option to let the user specify a custom directory for frameworks installation (SFML, sndfile, ...)
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set(CMAKE_INSTALL_FRAMEWORK_PREFIX "/Library/Frameworks" CACHE STRING "Frameworks installation directory")
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# add an option to automatically install Xcode 4 templates
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set(INSTALL_XCODE4_TEMPLATES FALSE CACHE BOOL "TRUE to automatically install the Xcode 4 templates, FALSE to do nothing about it")
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endif()
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# define SFML_STATIC if the build type is not set to 'shared'
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if(NOT BUILD_SHARED_LIBS)
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add_definitions(-DSFML_STATIC)
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endif()
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# remove SL security warnings with Visual C++
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if(MSVC)
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add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
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endif()
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# define an option for choosing between static and dynamic C runtime (Windows only)
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if(WINDOWS)
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set(STATIC_STD_LIBS FALSE CACHE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
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# for VC++, we can apply it globally by modifying the compiler flags
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if(COMPILER_MSVC AND STATIC_STD_LIBS)
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foreach(flag
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CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
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CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
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if(${flag} MATCHES "/MD")
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string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
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endif()
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endforeach()
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endif()
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endif()
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# disable the rpath stuff
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set(CMAKE_SKIP_BUILD_RPATH TRUE)
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# Setup Mac OS X stuff
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if(MACOSX)
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# multi arch support - by default : i386 and x86_64
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if(NOT CMAKE_OSX_ARCHITECTURES)
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set(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
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endif()
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# multi SDK support - by default we choose the older SDK available starting by 10.5 SDK
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if(NOT OSX_CONFIG_HAS_BEEN_RUN_BEFORE)
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if(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
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# target 10.5 system
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set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk"
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CACHE STRING "The product will be built against the headers and libraries located inside the indicated SDK. Set to empty string for default value."
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FORCE)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5"
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CACHE STRING "Minimum OS X version to target for deployment (at runtime); ewer APIs weak linked."
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FORCE)
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elseif(EXISTS /Developer/SDKs/MacOSX10.6.sdk)
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# target 10.6 system
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set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk"
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CACHE STRING "The product will be built against the headers and libraries located inside the indicated SDK. Set to empty string for default value."
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FORCE)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.6"
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CACHE STRING "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked."
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FORCE)
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else()
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# use default SDK.
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endif()
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# note : we use OSX_CONFIG_HAS_BEEN_RUN_BEFORE to be able to let the user set his/her custom settings
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# so we don't always have to FORCE the value of CMAKE_OSX_DEPLOYMENT_TARGET and CMAKE_OSX_SYSROOT
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set(OSX_CONFIG_HAS_BEEN_RUN_BEFORE TRUE
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CACHE BOOL "Don't edit this value; you should instead empty your cache."
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FORCE)
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mark_as_advanced(OSX_CONFIG_HAS_BEEN_RUN_BEFORE)
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endif()
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# BUILD_FRAMEWORKS needs two things :
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# first, it's available only for release
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# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
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# secondly, it works only with BUILD_SHARED_LIBS enabled
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if(BUILD_FRAMEWORKS)
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# requirement #1
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if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
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message(WARNING "CMAKE_BUILD_TYPE should be \"Release\" when BUILD_FRAMEWORKS is TRUE")
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return()
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endif()
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# requirement #2
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if(NOT BUILD_SHARED_LIBS)
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message(WARNING "BUILD_SHARED_LIBS should be TRUE when BUILD_FRAMEWORKS is TRUE")
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return()
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endif()
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endif()
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endif()
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# add the subdirectories
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add_subdirectory(src/SFML)
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if(BUILD_EXAMPLES)
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add_subdirectory(examples)
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endif()
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if(BUILD_DOC)
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add_subdirectory(doc)
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endif()
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# setup the install rules
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if(NOT BUILD_FRAMEWORKS)
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install(DIRECTORY include
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DESTINATION .
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COMPONENT devel
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PATTERN ".svn" EXCLUDE)
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else()
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# find only "root" headers
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file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
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# in fact we have to fool cmake to copy all the headers in subdirectories
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# to do that we have to add the "root" headers to the PUBLIC_HEADER
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# then we can run a post script to copy the remaining headers
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# we need a dummy file in order to compile the framework
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
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COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
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set(SFML_SOURCES ${SFML_HEADERS})
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list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
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# create SFML.framework
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add_library(SFML ${SFML_SOURCES})
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# edit target properties
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set_target_properties(SFML PROPERTIES
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FRAMEWORK TRUE
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FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
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MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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PUBLIC_HEADER "${SFML_HEADERS}")
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# add the remaining headers
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add_custom_command(TARGET SFML
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POST_BUILD
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COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/* SFML.framework/Versions/2.0.0/Headers)
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# adapt install directory to allow distributing dylibs/frameworks in user’s frameworks/application bundle
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# NOTE : it's not required to link agains SFML.framework
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set_target_properties(SFML PROPERTIES
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BUILD_WITH_INSTALL_RPATH 1
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INSTALL_NAME_DIR "@executable_path/../Frameworks")
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# install rule
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install(TARGETS SFML
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FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}
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COMPONENT devel)
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endif()
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install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${CMAKE_ROOT}/Modules)
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install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
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if(WINDOWS)
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if(ARCH_32BITS)
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install(FILES extlibs/bin/x86/libsndfile-1.dll DESTINATION bin)
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install(FILES extlibs/bin/x86/openal32.dll DESTINATION bin)
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else()
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install(FILES extlibs/bin/x64/libsndfile-1.dll DESTINATION bin)
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install(FILES extlibs/bin/x64/openal32.dll DESTINATION bin)
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endif()
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elseif(MACOSX)
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install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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if(INSTALL_XCODE4_TEMPLATES)
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install(DIRECTORY xcode/templates/SFML DESTINATION $ENV{HOME}/Library/Developer/Xcode/Templates)
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endif()
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endif()
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