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2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
227 lines
7.4 KiB
D
227 lines
7.4 KiB
D
/*
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* DSFML - SFML Library binding in D language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.audio.soundbuffer;
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import dsfml.system.common;
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import dsfml.system.exception;
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import dsfml.system.stringutil;
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/**
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* SoundBuffer is the low-level for loading and manipulating
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* sound buffers
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*/
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class SoundBuffer : DSFMLObject
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{
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/**
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* Load the sound buffer from a file
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*
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* Params:
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* filename = Path of the sound file to load
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*
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* Throws:
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* LoadingException on failure
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*/
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this(char[] filename)
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{
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if (filename is null || filename.length == 0)
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throw new LoadingException("LoadingException : Filename is invalid.");
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super(sfSoundBuffer_CreateFromFile(toStringz(filename)));
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}
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/**
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* Load the sound buffer from a file in memory
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*
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* Params:
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* data = Array of file data in memory
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*
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* Throws:
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* LoadingException on failure
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*/
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this(byte[] data)
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{
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if (data is null || data.length == 0)
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throw new Exception("LoadingException : Memory stream is invalid.");
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super(sfSoundBuffer_CreateFromMemory(data.ptr, data.length));
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}
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/**
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* Load the sound buffer from an array of samples - assumed format for
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* samples is 16 bits signed integer
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*
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* Params:
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* samples = Array of samples in memory
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* channelsCount = Number of channels (1 = mono, 2 = stereo, ...)
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* sampleRate = Frequency (number of samples to play per second)
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*
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* Throws:
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* LoadingException on failure
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*/
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this(short[] samples, uint channelsCount, uint sampleRate)
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{
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if (samples is null || samples.length == 0)
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throw new Exception("LoadingException : Samples array is invalid.");
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super(sfSoundBuffer_CreateFromSamples(samples.ptr, samples.length, channelsCount, sampleRate));
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}
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override void dispose()
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{
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sfSoundBuffer_Destroy(m_ptr);
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}
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/**
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* Save the sound buffer to a file
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*
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* Params:
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* filename = Path of the sound file to write
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*
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* Returns:
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* True if saving has been successful
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*/
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bool saveToFile(char[] filename)
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{
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if (filename !is null && filename.length > 0 )
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{
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return cast(bool)sfSoundBuffer_SaveToFile(m_ptr, toStringz(filename));
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}
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return false;
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}
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/**
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* Return the sound samples
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*
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* Returns:
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* Array of sound samples, in 16 bits signed integer format
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*/
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short[] getSamples()
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{
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short* temp = null;
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temp = sfSoundBuffer_GetSamples(m_ptr);
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return temp is null ? null : temp[0..getSamplesCount];
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}
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/**
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* Return the samples count
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*
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* Returns:
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* Number of samples
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*/
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size_t getSamplesCount()
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{
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return sfSoundBuffer_GetSamplesCount(m_ptr);
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}
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/**
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* Get the sample rate
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*
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* Returns:
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* Sound frequency (number of samples per second)
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*/
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uint getSampleRate()
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{
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return sfSoundBuffer_GetSampleRate(m_ptr);
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}
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/**
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* Return the number of channels (1 = mono, 2 = stereo, ...)
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*
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* Returns:
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* Number of channels
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*/
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uint getChannelsCount()
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{
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return sfSoundBuffer_GetChannelsCount(m_ptr);
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}
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/**
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* Get the sound duration
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*
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* Returns:
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* Sound duration, in seconds
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*/
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float getDuration()
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{
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return sfSoundBuffer_GetDuration(m_ptr);
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}
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package:
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this(void* ptr)
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{
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super(ptr, true);
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}
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private:
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// External ====================================================================
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extern (C)
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{
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typedef void* function(char*) pf_sfSoundBuffer_CreateFromFile;
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typedef void* function(byte*, size_t) pf_sfSoundBuffer_CreateFromMemory;
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typedef void* function(short*, size_t, uint, uint) pf_sfSoundBuffer_CreateFromSamples;
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typedef void function(void*) pf_sfSoundBuffer_Destroy;
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typedef int function(void*, char*) pf_sfSoundBuffer_SaveToFile;
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typedef short* function(void*) pf_sfSoundBuffer_GetSamples;
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typedef size_t function(void*) pf_sfSoundBuffer_GetSamplesCount;
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typedef uint function(void*) pf_sfSoundBuffer_GetSampleRate;
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typedef uint function(void*) pf_sfSoundBuffer_GetChannelsCount;
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typedef float function(void*) pf_sfSoundBuffer_GetDuration;
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static pf_sfSoundBuffer_CreateFromFile sfSoundBuffer_CreateFromFile;
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static pf_sfSoundBuffer_CreateFromMemory sfSoundBuffer_CreateFromMemory;
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static pf_sfSoundBuffer_CreateFromSamples sfSoundBuffer_CreateFromSamples;
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static pf_sfSoundBuffer_Destroy sfSoundBuffer_Destroy;
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static pf_sfSoundBuffer_SaveToFile sfSoundBuffer_SaveToFile;
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static pf_sfSoundBuffer_GetSamples sfSoundBuffer_GetSamples;
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static pf_sfSoundBuffer_GetSamplesCount sfSoundBuffer_GetSamplesCount;
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static pf_sfSoundBuffer_GetSampleRate sfSoundBuffer_GetSampleRate;
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static pf_sfSoundBuffer_GetChannelsCount sfSoundBuffer_GetChannelsCount;
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static pf_sfSoundBuffer_GetDuration sfSoundBuffer_GetDuration;
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}
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static this()
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{
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DllLoader dll = DllLoader.load("csfml-audio");
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sfSoundBuffer_CreateFromFile = cast(pf_sfSoundBuffer_CreateFromFile)dll.getSymbol("sfSoundBuffer_CreateFromFile");
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sfSoundBuffer_CreateFromMemory = cast(pf_sfSoundBuffer_CreateFromMemory)dll.getSymbol("sfSoundBuffer_CreateFromMemory");
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sfSoundBuffer_CreateFromSamples = cast(pf_sfSoundBuffer_CreateFromSamples)dll.getSymbol("sfSoundBuffer_CreateFromSamples");
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sfSoundBuffer_Destroy = cast(pf_sfSoundBuffer_Destroy)dll.getSymbol("sfSoundBuffer_Destroy");
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sfSoundBuffer_SaveToFile = cast(pf_sfSoundBuffer_SaveToFile)dll.getSymbol("sfSoundBuffer_SaveToFile");
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sfSoundBuffer_GetSamples = cast(pf_sfSoundBuffer_GetSamples)dll.getSymbol("sfSoundBuffer_GetSamples");
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sfSoundBuffer_GetSamplesCount = cast(pf_sfSoundBuffer_GetSamplesCount)dll.getSymbol("sfSoundBuffer_GetSamplesCount");
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sfSoundBuffer_GetSampleRate = cast(pf_sfSoundBuffer_GetSampleRate)dll.getSymbol("sfSoundBuffer_GetSampleRate");
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sfSoundBuffer_GetChannelsCount = cast(pf_sfSoundBuffer_GetChannelsCount)dll.getSymbol("sfSoundBuffer_GetChannelsCount");
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sfSoundBuffer_GetDuration = cast(pf_sfSoundBuffer_GetDuration)dll.getSymbol("sfSoundBuffer_GetDuration");
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}
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}
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