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8335502866
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1673 4e206d99-4929-0410-ac5d-dfc041789085
332 lines
10 KiB
C++
332 lines
10 KiB
C++
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Vector3.hpp"
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#include "main.hpp"
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VALUE globalVector3Class;
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VALUE Vector3_GetX( VALUE self )
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{
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static ID idX = rb_intern( "x" );
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return rb_funcall( self, idX, 0 );
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}
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VALUE Vector3_GetY( VALUE self )
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{
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static ID idY = rb_intern( "y" );
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return rb_funcall( self, idY, 0 );
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}
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VALUE Vector3_GetZ( VALUE self )
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{
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static ID idZ = rb_intern( "z" );
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return rb_funcall( self, idZ, 0 );
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}
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VALUE Vector3_SetX( VALUE self, VALUE aVal )
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{
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static ID idX = rb_intern( "x=" );
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return rb_funcall( self, idX, 1, aVal );
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}
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VALUE Vector3_SetY( VALUE self, VALUE aVal )
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{
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static ID idY = rb_intern( "y=" );
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return rb_funcall( self, idY, 1, aVal );
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}
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VALUE Vector3_SetZ( VALUE self, VALUE aVal )
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{
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static ID idZ = rb_intern( "z=" );
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return rb_funcall( self, idZ, 1, aVal );
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}
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/* Internal function
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* Forces the argument someValue to be a Vector3. IF it can convert it then it will.
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* So you can always safely asume that this function returns a Vector3 object.
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* If it fails then an exception will be thrown.
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*/
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VALUE Vector3_ForceType( VALUE someValue )
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{
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if( rb_obj_is_kind_of( someValue, rb_cArray ) == Qtrue )
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{
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VALUE arg1 = rb_ary_entry( someValue, 0 );
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VALUE arg2 = rb_ary_entry( someValue, 1 );
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VALUE arg3 = rb_ary_entry( someValue, 2 );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, arg1, arg2, arg3 );
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}
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else if( rb_obj_is_kind_of( someValue, globalVector3Class ) == Qtrue )
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{
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return someValue;
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}
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else
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{
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rb_raise( rb_eRuntimeError, "expected Array or Vector3" );
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}
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}
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/* Internal function
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* Will copy the x, y and z from aSource to self.
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*/
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static void Vector3_internal_CopyFrom( VALUE self, VALUE aSource )
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{
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VALUE vectorSource = Vector3_ForceType( aSource );
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VALUE x = Vector3_GetX( self );
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VALUE y = Vector3_GetY( self );
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VALUE z = Vector3_GetZ( self );
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Vector3_SetX( self, x );
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Vector3_SetY( self, y );
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Vector3_SetZ( self, z );
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rb_iv_set( self, "@dataType", rb_iv_get( vectorSource, "@dataType" ) );
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}
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/* Internal function
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* Validate that the passed values types are the same and numeric.
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*/
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static void Vector3_internal_ValidateTypes( VALUE aFirst, VALUE aSecond, VALUE aThird )
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{
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if( CLASS_OF( aFirst ) != CLASS_OF( aSecond ) && CLASS_OF( aFirst ) != CLASS_OF( aThird ) )
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{
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rb_raise( rb_eRuntimeError, "x, y and z must be of same type" );
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}
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if( rb_obj_is_kind_of( aFirst, rb_cNumeric ) == Qfalse )
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{
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rb_raise( rb_eRuntimeError, "x, y and z must be numeric!" );
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}
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}
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/* */
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static VALUE Vector3_Negate( VALUE self )
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{
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VALUE x = Vector3_GetX( self );
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VALUE y = Vector3_GetY( self );
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VALUE z = Vector3_GetZ( self );
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VALUE negatedX = rb_funcall( x, rb_intern( "-@" ), 0 );
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VALUE negatedY = rb_funcall( y, rb_intern( "-@" ), 0 );
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VALUE negatedZ = rb_funcall( z, rb_intern( "-@" ), 0 );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, negatedX, negatedY, negatedZ );
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}
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/* */
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static VALUE Vector3_Add( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector3_ForceType( aRightOperand );
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// Get values
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VALUE leftX = Vector3_GetX( self );
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VALUE leftY = Vector3_GetY( self );
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VALUE leftZ = Vector3_GetZ( self );
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VALUE rightX = Vector3_GetX( rightVector );
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VALUE rightY = Vector3_GetY( rightVector );
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VALUE rightZ = Vector3_GetZ( rightVector );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "+" ), 1, rightX );
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VALUE newY = rb_funcall( leftY, rb_intern( "+" ), 1, rightY );
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VALUE newZ = rb_funcall( leftZ, rb_intern( "+" ), 1, rightZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, newX, newY, newZ );
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}
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/* */
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static VALUE Vector3_Subtract( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector3_ForceType( aRightOperand );
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// Get values
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VALUE leftX = Vector3_GetX( self );
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VALUE leftY = Vector3_GetY( self );
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VALUE leftZ = Vector3_GetZ( self );
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VALUE rightX = Vector3_GetX( rightVector );
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VALUE rightY = Vector3_GetY( rightVector );
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VALUE rightZ = Vector3_GetZ( rightVector );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "-" ), 1, rightX );
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VALUE newY = rb_funcall( leftY, rb_intern( "-" ), 1, rightY );
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VALUE newZ = rb_funcall( leftZ, rb_intern( "-" ), 1, rightZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, newX, newY, newZ );
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}
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/* */
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static VALUE Vector3_Multiply( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector3_ForceType( aRightOperand );
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// Get values
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VALUE leftX = Vector3_GetX( self );
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VALUE leftY = Vector3_GetY( self );
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VALUE leftZ = Vector3_GetZ( self );
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VALUE rightX = Vector3_GetX( rightVector );
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VALUE rightY = Vector3_GetY( rightVector );
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VALUE rightZ = Vector3_GetZ( rightVector );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "*" ), 1, rightX );
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VALUE newY = rb_funcall( leftY, rb_intern( "*" ), 1, rightY );
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VALUE newZ = rb_funcall( leftZ, rb_intern( "*" ), 1, rightZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, newX, newY, newZ );
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}
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/* */
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static VALUE Vector3_Divide( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector3_ForceType( aRightOperand );
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// Get values
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VALUE leftX = Vector3_GetX( self );
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VALUE leftY = Vector3_GetY( self );
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VALUE leftZ = Vector3_GetZ( self );
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VALUE rightX = Vector3_GetX( rightVector );
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VALUE rightY = Vector3_GetY( rightVector );
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VALUE rightZ = Vector3_GetZ( rightVector );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "/" ), 1, rightX );
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VALUE newY = rb_funcall( leftY, rb_intern( "/" ), 1, rightY );
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VALUE newZ = rb_funcall( leftZ, rb_intern( "/" ), 1, rightZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, newX, newY, newZ );
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}
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/* */
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static VALUE Vector3_Equal( VALUE self, VALUE anArgument )
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{
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VALUE aVector = Vector3_ForceType( anArgument );
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VALUE leftX = Vector3_GetX( self );
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VALUE leftY = Vector3_GetY( self );
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VALUE leftZ = Vector3_GetZ( self );
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VALUE rightX = Vector3_GetX( aVector );
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VALUE rightY = Vector3_GetY( aVector );
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VALUE rightZ = Vector3_GetZ( aVector );
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if( rb_funcall( leftX, rb_intern( "==" ), 1, rightX ) == Qtrue &&
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rb_funcall( leftY, rb_intern( "==" ), 1, rightY ) == Qtrue &&
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rb_funcall( leftZ, rb_intern( "==" ), 1, rightZ ) == Qtrue )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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/* */
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static VALUE Vector3_StrictEqual( VALUE self, VALUE anArgument )
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{
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VALUE aVector = Vector3_ForceType( anArgument );
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VALUE leftX = Vector3_GetX( self );
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VALUE leftY = Vector3_GetY( self );
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VALUE leftZ = Vector3_GetZ( self );
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VALUE rightX = Vector3_GetX( aVector );
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VALUE rightY = Vector3_GetY( aVector );
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VALUE rightZ = Vector3_GetZ( aVector );
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if( rb_funcall( leftX, rb_intern( "eql?" ), 1, rightX ) == Qtrue &&
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rb_funcall( leftY, rb_intern( "eql?" ), 1, rightY ) == Qtrue &&
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rb_funcall( leftZ, rb_intern( "eql?" ), 1, rightZ ) == Qtrue )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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/* call-seq:
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* Vector3.new() -> vector
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* Vector3.new([x,y,z]) -> vector
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* Vector3.new(vector) -> vector
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* Vector3.new(x,y,z) -> vector
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*
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* Create a new vector instance.
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*/
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static VALUE Vector3_Initialize( VALUE self, VALUE someArgs )
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{
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long arrayLength = RARRAY_LEN( someArgs );
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rb_iv_set( self, "@x", INT2NUM( 0 ) );
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rb_iv_set( self, "@y", INT2NUM( 0 ) );
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rb_iv_set( self, "@z", INT2NUM( 0 ) );
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if( arrayLength == 0 )
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{
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// Nothing needs to be done
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}
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else if( arrayLength == 1 )
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{
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Vector3_internal_CopyFrom( self, rb_ary_entry( someArgs, 0 ) );
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}
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else if( arrayLength == 3 )
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{
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VALUE arg1 = rb_ary_entry( someArgs, 0 );
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VALUE arg2 = rb_ary_entry( someArgs, 1 );
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VALUE arg3 = rb_ary_entry( someArgs, 1 );
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Vector3_internal_ValidateTypes( arg1, arg2, arg3 );
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rb_iv_set( self, "@x", arg1 );
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rb_iv_set( self, "@y", arg2 );
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rb_iv_set( self, "@z", arg3 );
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}
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rb_iv_set( self, "@dataType", CLASS_OF( rb_iv_get( self, "@x" ) ) );
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return self;
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}
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void Init_Vector3( void )
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{
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/* SFML namespace which contains the classes of this module. */
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VALUE sfml = rb_define_module( "SFML" );
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/* SFML::Vector3 is a simple class that defines a mathematical vector with three coordinates (x, y and z).
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*
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* It can be used to represent anything that has three dimensions: a size, a point, a velocity, etc.
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*
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* This class differs from the C++ version. It will accept any value that is Numeric and both x, y an z must be of the same class.
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*
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* v1 = SFML::Vector3.new(16.5, 24.0, -8.2)
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* v1.z = 18.2
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* y = v1.y
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*
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* v2 = v1 * v1;
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* v3 = SFML::Vector3.new
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* v3 = v1 + v2
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*
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* different = (v2 != v3);
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*/
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globalVector3Class = rb_define_class_under( sfml, "Vector3", rb_cObject );
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// Instance methods
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rb_define_method( globalVector3Class, "initialize", Vector3_Initialize, -2 );
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rb_define_method( globalVector3Class, "eql?", Vector3_StrictEqual, 1 );
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// Instance operators
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rb_define_method( globalVector3Class, "-@", Vector3_Negate, 0 );
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rb_define_method( globalVector3Class, "+", Vector3_Add, 1 );
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rb_define_method( globalVector3Class, "-", Vector3_Subtract, 1 );
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rb_define_method( globalVector3Class, "*", Vector3_Multiply, 1 );
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rb_define_method( globalVector3Class, "/", Vector3_Divide, 1 );
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rb_define_method( globalVector3Class, "==", Vector3_Equal, 1 );
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// Attribute accessors
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rb_define_attr( globalVector3Class, "x", 1, 1 );
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rb_define_attr( globalVector3Class, "y", 1, 1 );
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rb_define_attr( globalVector3Class, "z", 1, 1 );
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}
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