mirror of
https://github.com/SFML/SFML.git
synced 2024-12-01 15:51:04 +08:00
e4c6c30e0b
Added the sf::Uint64 and sf::Int64 types
129 lines
4.2 KiB
C++
129 lines
4.2 KiB
C++
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Graphics.hpp>
|
|
#include <windows.h>
|
|
#include <cmath>
|
|
|
|
HWND button;
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Function called whenever one of our windows receives a message
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
LRESULT CALLBACK OnEvent(HWND handle, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
switch (message)
|
|
{
|
|
// Quit when we close the main window
|
|
case WM_CLOSE :
|
|
{
|
|
PostQuitMessage(0);
|
|
return 0;
|
|
}
|
|
|
|
// Quit when we click the "quit" button
|
|
case WM_COMMAND :
|
|
{
|
|
if (reinterpret_cast<HWND>(lParam) == button)
|
|
{
|
|
PostQuitMessage(0);
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
return DefWindowProc(handle, message, wParam, lParam);
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Entry point of application
|
|
///
|
|
/// \param Instance : Instance of the application
|
|
///
|
|
/// \return Error code
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
INT WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, INT)
|
|
{
|
|
// Define a class for our main window
|
|
WNDCLASS windowClass;
|
|
windowClass.style = 0;
|
|
windowClass.lpfnWndProc = &OnEvent;
|
|
windowClass.cbClsExtra = 0;
|
|
windowClass.cbWndExtra = 0;
|
|
windowClass.hInstance = instance;
|
|
windowClass.hIcon = NULL;
|
|
windowClass.hCursor = 0;
|
|
windowClass.hbrBackground = reinterpret_cast<HBRUSH>(COLOR_BACKGROUND);
|
|
windowClass.lpszMenuName = NULL;
|
|
windowClass.lpszClassName = TEXT("SFML App");
|
|
RegisterClass(&windowClass);
|
|
|
|
// Let's create the main window
|
|
HWND window = CreateWindow(TEXT("SFML App"), TEXT("SFML Win32"), WS_SYSMENU | WS_VISIBLE, 200, 200, 660, 520, NULL, NULL, instance, NULL);
|
|
|
|
// Add a button for exiting
|
|
button = CreateWindow(TEXT("BUTTON"), TEXT("Quit"), WS_CHILD | WS_VISIBLE, 560, 440, 80, 40, window, NULL, instance, NULL);
|
|
|
|
// Let's create two SFML views
|
|
HWND view1 = CreateWindow(TEXT("STATIC"), NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 20, 20, 300, 400, window, NULL, instance, NULL);
|
|
HWND view2 = CreateWindow(TEXT("STATIC"), NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 340, 20, 300, 400, window, NULL, instance, NULL);
|
|
sf::RenderWindow SFMLView1(view1);
|
|
sf::RenderWindow SFMLView2(view2);
|
|
|
|
// Load some images to display
|
|
sf::Image image1, image2;
|
|
if (!image1.LoadFromFile("resources/image1.jpg") || !image2.LoadFromFile("resources/image2.jpg"))
|
|
return EXIT_FAILURE;
|
|
sf::Sprite sprite1(image1);
|
|
sf::Sprite sprite2(image2);
|
|
sprite1.SetOrigin(sprite1.GetSize() / 2.f);
|
|
sprite1.SetPosition(sprite1.GetSize() / 2.f);
|
|
|
|
// Create a clock for measuring elapsed time
|
|
sf::Clock clock;
|
|
|
|
// Loop until a WM_QUIT message is received
|
|
MSG message;
|
|
message.message = static_cast<UINT>(~WM_QUIT);
|
|
while (message.message != WM_QUIT)
|
|
{
|
|
if (PeekMessage(&message, NULL, 0, 0, PM_REMOVE))
|
|
{
|
|
// If a message was waiting in the message queue, process it
|
|
TranslateMessage(&message);
|
|
DispatchMessage(&message);
|
|
}
|
|
else
|
|
{
|
|
// Clear views
|
|
SFMLView1.Clear();
|
|
SFMLView2.Clear();
|
|
|
|
// Draw sprite 1 on view 1
|
|
sprite1.SetRotation(clock.GetElapsedTime() * 0.1f);
|
|
SFMLView1.Draw(sprite1);
|
|
|
|
// Draw sprite 2 on view 2
|
|
sprite2.SetX(cos(clock.GetElapsedTime() * 0.001f) * 100.f);
|
|
SFMLView2.Draw(sprite2);
|
|
|
|
// Display each view on screen
|
|
SFMLView1.Display();
|
|
SFMLView2.Display();
|
|
}
|
|
}
|
|
|
|
// Destroy the main window (all its child controls will be destroyed)
|
|
DestroyWindow(window);
|
|
|
|
// Don't forget to unregister the window class
|
|
UnregisterClass(TEXT("SFML App"), instance);
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|