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c18bbb2685
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1574 4e206d99-4929-0410-ac5d-dfc041789085
95 lines
3.0 KiB
C++
95 lines
3.0 KiB
C++
////////////////////////////////////////////////////////////
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/// \mainpage
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///
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/// \section welcome Welcome
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/// Welcome to the official SFML documentation for C. Here you will find a detailed
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/// view of all the SFML <a href="./globals_func.htm">functions</a>, as well as source
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/// <a href="./files.htm">files</a>. <br/>
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/// If you are looking for tutorials, you can visit the official website
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/// at <a href="http://www.sfml-dev.org/tutorials/">www.sfml-dev.org</a>.
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///
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/// \section example Short example
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/// Here is a short example, to show you how simple it is to use SFML in C :
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///
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/// \code
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///
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/// #include <SFML/Audio.h>
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/// #include <SFML/Graphics.h>
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///
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/// int main()
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/// {
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/// sfVideoMode mode = {800, 600, 32};
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/// sfRenderWindow* window;
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/// sfImage* image;
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/// sfSprite* sprite;
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/// sfFont* font;
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/// sfText* text;
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/// sfMusic* music;
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/// sfEvent event;
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///
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/// /* Create the main window */
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/// window = sfRenderWindow_Create(mode, "SFML window", sfResize | sfClose, NULL);
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/// if (!window)
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/// return EXIT_FAILURE;
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///
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/// /* Load a sprite to display */
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/// image = sfImage_CreateFromFile("cute_image.jpg");
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/// if (!image)
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/// return EXIT_FAILURE;
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/// sprite = sfSprite_Create();
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/// sfSprite_SetImage(sprite, image, sfTrue);
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///
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/// /* Create a graphical text to display */
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/// font = sfFont_CreateFromFile("arial.ttf");
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/// if (!font)
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/// return EXIT_FAILURE;
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/// text = sfText_Create();
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/// sfText_SetString(text, "Hello SFML");
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/// sfText_SetFont(text, font);
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/// sfText_SetCharacterSize(text, 50);
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///
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/// /* Load a music to play */
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/// music = sfMusic_CreateFromFile("nice_music.ogg");
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/// if (!music)
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/// return EXIT_FAILURE;
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///
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/// /* Play the music */
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/// sfMusic_Play(music);
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///
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/// /* Start the game loop */
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/// while (sfRenderWindow_IsOpened(window))
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/// {
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/// /* Process events */
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/// while (sfRenderWindow_GetEvent(window, &event))
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/// {
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/// /* Close window : exit */
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/// if (event.Type == sfEvtClosed)
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/// sfRenderWindow_Close(window);
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/// }
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///
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/// /* Clear the screen */
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/// sfRenderWindow_Clear(window, sfBlack);
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///
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/// /* Draw the sprite */
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/// sfRenderWindow_DrawSprite(window, sprite);
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///
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/// /* Draw the text */
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/// sfRenderWindow_DrawText(window, text);
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///
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/// /* Update the window */
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/// sfRenderWindow_Display(window);
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/// }
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///
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/// /* Cleanup resources */
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/// sfMusic_Destroy(music);
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/// sfText_Destroy(text);
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/// sfFont_Destroy(font);
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/// sfSprite_Destroy(sprite);
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/// sfImage_Destroy(image);
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/// sfRenderWindow_Destroy(window);
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///
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/// return EXIT_SUCCESS;
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/// }
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/// \endcode
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////////////////////////////////////////////////////////////
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