mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
c0a6cf1f0c
Both ApproxVec and ApproxDeg accept a double then convert that to a float just to then convert it back to a double. We can save an extra lossy conversion by just accepting a float instead of a double in the first place. |
||
---|---|---|
.. | ||
Angle.cpp | ||
Clock.cpp | ||
Err.cpp | ||
FileInputStream.cpp | ||
Time.cpp | ||
Vector2.cpp | ||
Vector3.cpp |