SFML/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 2.8)
# define a macro that helps defining an option
macro(sfml_set_option var default type docstring)
if(NOT DEFINED ${var})
set(${var} ${default})
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
endmacro()
# set a default build type if none was provided
# this has to be done before the project() instruction!
sfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
# project name
project(SFML)
# include the configuration file
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake)
# setup version numbers
set(VERSION_MAJOR 2)
set(VERSION_MINOR 1)
set(VERSION_PATCH 0)
# add the SFML header path
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
# add an option for choosing the build type (shared or static)
if(NOT (SFML_OS_IOS OR SFML_OS_ANDROID))
sfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
else()
if(SFML_OS_IOS)
set(BUILD_SHARED_LIBS FALSE)
elseif(SFML_OS_ANDROID)
set(BUILD_SHARED_LIBS TRUE)
endif()
endif()
# add an option for building the examples
if(NOT (SFML_OS_IOS OR SFML_OS_ANDROID))
sfml_set_option(SFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
else()
set(SFML_BUILD_EXAMPLES FALSE)
endif()
# add an option for building the API documentation
sfml_set_option(SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
# set default CMAKE_OSX_ARCHITECTURES value to x86_64
sfml_set_option(CMAKE_OSX_ARCHITECTURES "x86_64" STRING "Build architectures for OS X")
# set default CMAKE_OSX_DEPLOYMENT_TARGET value to 10.7
sfml_set_option(CMAKE_OSX_DEPLOYMENT_TARGET "10.7" STRING "Minimum OS version to target for deployment (at runtime)")
# add an option for choosing the OpenGL implementation
sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
# Mac OS X specific options
if(SFML_OS_MACOSX)
# add an option to build frameworks instead of dylibs (release only)
sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
# add an option to let the user specify a custom directory for frameworks installation (SFML, sndfile, ...)
sfml_set_option(CMAKE_INSTALL_FRAMEWORK_PREFIX "/Library/Frameworks" STRING "Frameworks installation directory")
# add an option to automatically install Xcode 4 templates
sfml_set_option(SFML_INSTALL_XCODE4_TEMPLATES FALSE BOOL "TRUE to automatically install the Xcode 4 templates, FALSE to do nothing about it")
endif()
# Android options
if(SFML_OS_ANDROID)
# force usage of the STL port
set(ANDROID_USE_STLPORT TRUE)
# make sure there's the android library available
if (${ANDROID_NATIVE_API_LEVEL} LESS 9)
message(FATAL_ERROR "API level must be equal or greater than 9")
endif()
# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
set(CMAKE_INSTALL_PREFIX ${ANDROID_NDK}/sources/sfml)
# we install libs in a subdirectory named after the ABI (lib/mips/*.so)
set(LIB_SUFFIX "/${ANDROID_ABI}")
# this is a workaround to compile sfml-activity without stlport_shared as dependency
# we save the original compilation command line to restore it later in Macro.cmake
set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STLPORT ${CMAKE_CXX_CREATE_SHARED_LIBRARY})
set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STLPORT "<CMAKE_CXX_COMPILER> <CMAKE_SHARED_LIBRARY_CXX_FLAGS> <LANGUAGE_COMPILE_FLAGS> <LINK_FLAGS> <CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS> <SONAME_FLAG><TARGET_SONAME> -o <TARGET> <OBJECTS> <LINK_LIBRARIES>")
endif()
# define SFML_STATIC if the build type is not set to 'shared'
if(NOT BUILD_SHARED_LIBS)
add_definitions(-DSFML_STATIC)
endif()
# remove SL security warnings with Visual C++
if(SFML_COMPILER_MSVC)
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
endif()
# define SFML_OPENGL_ES if needed
if(SFML_OPENGL_ES)
add_definitions(-DSFML_OPENGL_ES)
add_definitions(-DGL_GLEXT_PROTOTYPES)
endif()
# define an option for choosing between static and dynamic C runtime (Windows only)
if(SFML_OS_WINDOWS)
sfml_set_option(SFML_USE_STATIC_STD_LIBS FALSE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
# the following combination of flags is not valid
if (BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together")
endif()
# for VC++, we can apply it globally by modifying the compiler flags
if(SFML_COMPILER_MSVC AND SFML_USE_STATIC_STD_LIBS)
foreach(flag
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
endforeach()
endif()
endif()
# disable the rpath stuff
set(CMAKE_SKIP_BUILD_RPATH TRUE)
# setup Mac OS X stuff
if(SFML_OS_MACOSX)
# SFML_BUILD_FRAMEWORKS needs two things :
# first, it's available only for release
# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
# secondly, it works only with BUILD_SHARED_LIBS enabled
if(SFML_BUILD_FRAMEWORKS)
# requirement #1
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when SFML_BUILD_FRAMEWORKS is TRUE")
return()
endif()
# requirement #2
if(NOT BUILD_SHARED_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS should be TRUE when SFML_BUILD_FRAMEWORKS is TRUE")
return()
endif()
endif()
# Objective-C ARC requires a 64 bit runtime.
if(NOT CMAKE_OSX_ARCHITECTURES STREQUAL "x86_64")
message(FATAL_ERROR "CMAKE_OSX_ARCHITECTURES should be 'x86_64' to support ARC")
return()
endif()
# make sure CMAKE_OSX_DEPLOYMENT_TARGET is >= 10.7
if (CMAKE_OSX_DEPLOYMENT_TARGET VERSION_LESS "10.7")
message(FATAL_ERROR "CMAKE_OSX_DEPLOYMENT_TARGET (${CMAKE_OSX_DEPLOYMENT_TARGET}) should be 10.7 or better")
return()
endif()
endif()
if(SFML_OS_LINUX OR SFML_OS_FREEBSD)
if(BUILD_SHARED_LIBS)
sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES FALSE BOOL "TRUE to automatically install pkg-config files so other projects can find SFML")
if(SFML_INSTALL_PKGCONFIG_FILES)
foreach(sfml_module IN ITEMS all system window graphics audio network)
CONFIGURE_FILE(
"tools/pkg-config/sfml-${sfml_module}.pc.in"
"tools/pkg-config/sfml-${sfml_module}.pc"
@ONLY)
INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc"
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}/pkgconfig")
endforeach()
endif()
else()
if(SFML_INSTALL_PKGCONFIG_FILES)
message(WARNING "No pkg-config files are provided for the static SFML libraries (SFML_INSTALL_PKGCONFIG_FILES will be ignored).")
endif()
endif()
endif()
# enable project folders
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake")
# add the subdirectories
add_subdirectory(src/SFML)
if(SFML_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if(SFML_BUILD_DOC)
add_subdirectory(doc)
endif()
# setup the install rules
if(NOT SFML_BUILD_FRAMEWORKS)
install(DIRECTORY include
DESTINATION .
COMPONENT devel
FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl")
else()
# find only "root" headers
file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
# in fact we have to fool cmake to copy all the headers in subdirectories
# to do that we have to add the "root" headers to the PUBLIC_HEADER
# then we can run a post script to copy the remaining headers
# we need a dummy file in order to compile the framework
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
set(SFML_SOURCES ${SFML_HEADERS})
list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
# create SFML.framework
add_library(SFML ${SFML_SOURCES})
# edit target properties
set_target_properties(SFML PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
PUBLIC_HEADER "${SFML_HEADERS}")
# add the remaining headers
add_custom_command(TARGET SFML
POST_BUILD
COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/* SFML.framework/Versions/${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}/Headers)
# adapt install directory to allow distributing dylibs/frameworks in users frameworks/application bundle
# NOTE : it's not required to link agains SFML.framework
set_target_properties(SFML PROPERTIES
BUILD_WITH_INSTALL_RPATH 1
INSTALL_NAME_DIR "@executable_path/../Frameworks")
# install rule
install(TARGETS SFML
FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}
COMPONENT devel)
endif()
install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
install(FILES readme.txt DESTINATION ${INSTALL_MISC_DIR})
if(NOT SFML_OS_ANDROID)
install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${INSTALL_MISC_DIR}/cmake/Modules)
endif()
# install 3rd-party libraries and tools
if(SFML_OS_WINDOWS)
# install the binaries of SFML dependencies
if(ARCH_32BITS)
install(DIRECTORY extlibs/bin/x86/ DESTINATION bin)
if(SFML_COMPILER_MSVC)
install(DIRECTORY extlibs/libs-msvc/x86/ DESTINATION lib)
else()
install(DIRECTORY extlibs/libs-mingw/x86/ DESTINATION lib)
endif()
elseif(ARCH_64BITS)
install(DIRECTORY extlibs/bin/x64/ DESTINATION bin)
if(SFML_COMPILER_MSVC)
install(DIRECTORY extlibs/libs-msvc/x64/ DESTINATION lib)
else()
install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION lib)
endif()
endif()
elseif(SFML_OS_MACOSX)
# install the non-standard frameworks SFML depends on
install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
install(DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
# install the Xcode templates if requested
if(SFML_INSTALL_XCODE4_TEMPLATES)
install(DIRECTORY tools/xcode/templates/SFML
DESTINATION /Library/Developer/Xcode/Templates
PATTERN "*.in" EXCLUDE)
configure_file(
"tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist.in"
"/Library/Developer/Xcode/Templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist"
@ONLY)
endif()
elseif(SFML_OS_IOS)
# fix CMake install rules broken for iOS (see http://public.kitware.com/Bug/view.php?id=12506)
if(SFML_OS_IOS)
install(DIRECTORY "${CMAKE_BINARY_DIR}/lib/\$ENV{CONFIGURATION}/" DESTINATION lib${LIB_SUFFIX})
endif()
# since the iOS libraries are built as static, we must install the SFML dependencies
# too so that the end user can easily link them to its final application
install(FILES extlibs/libs-ios/libfreetype.a extlibs/libs-ios/libjpeg.a DESTINATION lib)
elseif(SFML_OS_ANDROID)
# install extlibs
install(DIRECTORY extlibs/libs-android/${ANDROID_ABI} DESTINATION extlibs/lib)
install(FILES extlibs/Android.mk DESTINATION extlibs)
# install Android.mk so the NDK knows how to set up SFML
install(FILES src/SFML/Android.mk DESTINATION .)
endif()