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https://github.com/SFML/SFML.git
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2deb8bd021
Cleaned internal CSFML code Synchronized with trunk git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1135 4e206d99-4929-0410-ac5d-dfc041789085
85 lines
3.0 KiB
XML
85 lines
3.0 KiB
XML
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<CodeBlocks_project_file>
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<Project>
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<Option title="csfml-audio" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug DLL_Win32">
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<Option output="..\..\lib\mingw\csfml-audio-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\Temp\csfml-audio\Debug DLL_Win32" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-O0" />
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<Add option="-DCSFML_EXPORTS" />
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<Linker>
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</Target>
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<Target title="Release DLL_Win32">
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<Option output="..\..\lib\mingw\csfml-audio" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\Temp\csfml-audio\Release DLL_Win32" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-DNDEBUG" />
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<Add option="-DCSFML_EXPORTS" />
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</Compiler>
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<Linker>
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<Add option="-lsfml-audio-s" />
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<Add option="-lsfml-system-s" />
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</Linker>
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<Unit filename="..\..\include\SFML\Audio\Music.h" />
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<Unit filename="..\..\include\SFML\Audio\Sound.h" />
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<Unit filename="..\..\include\SFML\Audio\SoundBuffer.h" />
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<Unit filename="..\..\include\SFML\Audio\SoundBufferRecorder.h" />
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<Unit filename="..\..\include\SFML\Audio\SoundRecorder.h" />
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<Unit filename="..\..\include\SFML\Audio\SoundStatus.h" />
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<Unit filename="..\..\include\SFML\Audio\SoundStream.h" />
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<Unit filename="..\..\include\SFML\Audio\Types.h" />
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<Unit filename="..\..\src\SFML\Audio\Listener.cpp" />
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<Unit filename="..\..\src\SFML\Audio\Sound.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundBuffer.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundBufferRecorder.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundBufferRecorderStruct.h" />
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<Unit filename="..\..\src\SFML\Audio\SoundBufferStruct.h" />
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<Unit filename="..\..\src\SFML\Audio\SoundRecorder.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundRecorderStruct.h" />
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