SFML/samples/build/codeblocks/opengl.cbp
LaurentGom 3a17e35cac Created DLL build configurations for samples in Code::Blocks and Visual C++ project files
Removed unused stuff from extlibs headers
Removed source files from generated API documentation
Removed the qt and wxwidgets samples
Fixed minor warnings in Packet.cpp

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1499 4e206d99-4929-0410-ac5d-dfc041789085
2010-04-08 16:18:38 +00:00

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4.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="opengl" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug static_Win32">
<Option output="..\..\bin\opengl-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-graphics-s-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-window-s-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
<Target title="Release static_Win32">
<Option output="..\..\bin\opengl" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Release static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-main.a" />
<Add library="..\..\..\lib\mingw\libsfml-graphics-s.a" />
<Add library="..\..\..\lib\mingw\libsfml-window-s.a" />
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\bin\opengl" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Release DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-main.a" />
<Add library="..\..\..\lib\mingw\libsfml-graphics.a" />
<Add library="..\..\..\lib\mingw\libsfml-window.a" />
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\bin\opengl-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-graphics-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-window-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\opengl\OpenGL.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>