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f24ca9a840
* Changed newlines to \n. * Removed whitespace before colons. * Fixed several alignments.
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
////////////////////////////////////////////////////////////
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/// \mainpage
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///
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/// \section welcome Welcome
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/// Welcome to the official SFML documentation. Here you will find a detailed
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/// view of all the SFML <a href="./annotated.php">classes</a> and functions. <br/>
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/// If you are looking for tutorials, you can visit the official website
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/// at <a href="http://www.sfml-dev.org/">www.sfml-dev.org</a>.
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///
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/// \section example Short example
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/// Here is a short example, to show you how simple it is to use SFML:
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///
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/// \code
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///
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/// #include <SFML/Audio.hpp>
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/// #include <SFML/Graphics.hpp>
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///
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/// int main()
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/// {
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/// // Create the main window
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/// sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
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///
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/// // Load a sprite to display
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/// sf::Texture texture;
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/// if (!texture.loadFromFile("cute_image.jpg"))
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/// return EXIT_FAILURE;
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/// sf::Sprite sprite(texture);
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///
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/// // Create a graphical text to display
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/// sf::Font font;
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/// if (!font.loadFromFile("arial.ttf"))
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/// return EXIT_FAILURE;
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/// sf::Text text("Hello SFML", font, 50);
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///
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/// // Load a music to play
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/// sf::Music music;
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/// if (!music.openFromFile("nice_music.ogg"))
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/// return EXIT_FAILURE;
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///
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/// // Play the music
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/// music.play();
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///
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/// // Start the game loop
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/// while (window.isOpen())
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/// {
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/// // Process events
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/// sf::Event event;
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/// while (window.pollEvent(event))
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/// {
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/// // Close window: exit
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/// if (event.type == sf::Event::Closed)
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/// window.close();
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/// }
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///
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/// // Clear screen
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/// window.clear();
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///
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/// // Draw the sprite
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/// window.draw(sprite);
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///
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/// // Draw the string
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/// window.draw(text);
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///
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/// // Update the window
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/// window.display();
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/// }
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///
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/// return EXIT_SUCCESS;
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/// }
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/// \endcode
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////////////////////////////////////////////////////////////
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