mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
416 lines
12 KiB
D
416 lines
12 KiB
D
/*
|
|
* DSFML - SFML Library binding in D language.
|
|
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
|
*
|
|
* This software is provided 'as-is', without any express or
|
|
* implied warranty. In no event will the authors be held
|
|
* liable for any damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute
|
|
* it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented;
|
|
* you must not claim that you wrote the original software.
|
|
* If you use this software in a product, an acknowledgment
|
|
* in the product documentation would be appreciated but
|
|
* is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such,
|
|
* and must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any
|
|
* source distribution.
|
|
*/
|
|
|
|
module dsfml.audio.sound;
|
|
|
|
import dsfml.audio.soundbuffer;
|
|
import dsfml.audio.soundstatus;
|
|
|
|
import dsfml.system.common;
|
|
import dsfml.system.exception;
|
|
import dsfml.system.vector3;
|
|
|
|
/**
|
|
* Sound defines the properties of the sound such as position,
|
|
* volume, pitch, etc.
|
|
*/
|
|
class Sound : DSFMLObject
|
|
{
|
|
/**
|
|
* Default constructor
|
|
*/
|
|
this()
|
|
{
|
|
super(sfSound_Create());
|
|
}
|
|
|
|
/**
|
|
* Construct the sound from its parameters
|
|
*
|
|
* Params:
|
|
* buffer = Sound buffer to play
|
|
* loop = Loop flag (false by default)
|
|
* pitch = Value of the pitch (1 by default)
|
|
* volume = Volume (100 by default)
|
|
* x = X position (0 by default)
|
|
* y = Y position (0 by default)
|
|
* z = Z position (0 by default)
|
|
*
|
|
* Throws:
|
|
* NullParameterException if buffer is null
|
|
*/
|
|
this(SoundBuffer buffer, bool loop = false, float pitch = 1.f, float volume = 100.f, float x = 0.f, float y = 0.f, float z = 0.f)
|
|
{
|
|
if (buffer is null)
|
|
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
|
|
|
|
super(sfSound_Create());
|
|
sfSound_SetBuffer(m_ptr, buffer.getNativePointer());
|
|
sfSound_SetLoop(m_ptr, loop);
|
|
sfSound_SetPitch(m_ptr, pitch);
|
|
sfSound_SetVolume(m_ptr, volume);
|
|
sfSound_SetPosition(m_ptr, x, y, z);
|
|
}
|
|
|
|
|
|
override void dispose()
|
|
{
|
|
sfSound_Destroy(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Play the sound
|
|
*/
|
|
void play()
|
|
{
|
|
sfSound_Play(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Pause the sound
|
|
*/
|
|
void pause()
|
|
{
|
|
sfSound_Pause(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Stop the sound
|
|
*/
|
|
void stop()
|
|
{
|
|
sfSound_Stop(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Set the source buffer
|
|
*
|
|
* Params:
|
|
* buffer = New sound buffer to bind to the sound
|
|
*/
|
|
void setBuffer(SoundBuffer buffer)
|
|
{
|
|
if (buffer is null)
|
|
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
|
|
|
|
m_buffer = buffer;
|
|
sfSound_SetBuffer(m_ptr, buffer.getNativePointer);
|
|
}
|
|
|
|
/**
|
|
* Set the sound loop state.
|
|
* This parameter is disabled by default
|
|
*
|
|
* Params:
|
|
* loop = True to play in loop, false to play once
|
|
*/
|
|
void setLoop(bool loop)
|
|
{
|
|
sfSound_SetLoop(m_ptr, loop);
|
|
}
|
|
|
|
/**
|
|
* Set the sound pitch.
|
|
* The default pitch is 1
|
|
*
|
|
* Params:
|
|
* pitch = New pitch
|
|
*/
|
|
void setPitch(float pitch)
|
|
{
|
|
sfSound_SetPitch(m_ptr, pitch);
|
|
}
|
|
|
|
/**
|
|
* Set the sound volume.
|
|
* The default volume is 100
|
|
*
|
|
* Params:
|
|
* volume = Volume (in range [0, 100])
|
|
*/
|
|
void setVolume(float volume)
|
|
in
|
|
{
|
|
assert(volume >= 0 && volume <= 100);
|
|
}
|
|
body
|
|
{
|
|
sfSound_SetVolume(m_ptr, volume);
|
|
}
|
|
|
|
/**
|
|
* Set the sound position.
|
|
* The default position is (0, 0, 0)
|
|
*
|
|
* Params:
|
|
* x = X position of the sound in the world
|
|
* y = Y position of the sound in the world
|
|
* z = Z position of the sound in the world
|
|
*/
|
|
void setPosition(float x, float y, float z)
|
|
{
|
|
sfSound_SetPosition(m_ptr, x, y, z);
|
|
}
|
|
|
|
/**
|
|
* Set the sound position.
|
|
* The default position is (0, 0, 0)
|
|
*
|
|
* Params :
|
|
* position = new position
|
|
*/
|
|
void setPosition(Vector3f position)
|
|
{
|
|
sfSound_SetPosition(m_ptr, position.x, position.y, position.z);
|
|
}
|
|
|
|
/**
|
|
* Set the minimum distance - closer than this distance
|
|
* the listener will hear the sound at its maximum volume.
|
|
* The default distance is 1.0
|
|
*
|
|
* Params:
|
|
* minDistance = new minimum distance for the sound
|
|
*/
|
|
void setMinDistance(float minDistance)
|
|
{
|
|
sfSound_SetMinDistance(m_ptr, minDistance);
|
|
}
|
|
|
|
/**
|
|
* Set the attenuation factor - the higher the attenuation, the
|
|
* more the sound will be attenuated with distance from listener.
|
|
* The default attenuation factor 1.0
|
|
*
|
|
* Params:
|
|
* attenuation = new attenuation factor for the sound
|
|
*/
|
|
void setAttenuation(float attenuation)
|
|
{
|
|
sfSound_SetAttenuation(m_ptr, attenuation);
|
|
}
|
|
|
|
/**
|
|
* Set the current playing offset of a sound
|
|
*
|
|
* Params:
|
|
* offset = new playing position, expressed in seconds
|
|
*/
|
|
void setPlayingOffset(float offset)
|
|
{
|
|
sfSound_SetPlayingOffset(m_ptr, offset);
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the source buffer
|
|
*
|
|
* Returns:
|
|
* Sound buffer bound to the sound (can be NULL)
|
|
*/
|
|
SoundBuffer getBuffer()
|
|
{
|
|
return m_buffer;
|
|
}
|
|
|
|
/**
|
|
* Tell whether or not the sound is looping
|
|
*
|
|
* Returns:
|
|
* True if the sound is looping, false otherwise
|
|
*/
|
|
bool getLoop()
|
|
{
|
|
|
|
return cast(bool)(sfSound_GetLoop(m_ptr));
|
|
}
|
|
|
|
/**
|
|
* Get the pitch
|
|
*
|
|
* Returns:
|
|
* Pitch value
|
|
*/
|
|
float getPitch()
|
|
{
|
|
return sfSound_GetPitch(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Get the volume
|
|
*
|
|
* Returns:
|
|
* Volume value (in range [1, 100])
|
|
*/
|
|
float getVolume()
|
|
{
|
|
return sfSound_GetVolume(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Get the sound position
|
|
*
|
|
* Params:
|
|
* x = X position of the sound in the world
|
|
* y = Y position of the sound in the world
|
|
* z = Z position of the sound in the world
|
|
*/
|
|
Vector3f getPosition()
|
|
{
|
|
Vector3f ret;
|
|
sfSound_GetPosition(m_ptr, &ret.x, &ret.y, &ret.z);
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Get the minimum distance
|
|
*
|
|
* Returns:
|
|
* Minimum distance for the sound
|
|
*/
|
|
float getMinDistance()
|
|
{
|
|
return sfSound_GetMinDistance(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Get the attenuation factor
|
|
*
|
|
* Returns:
|
|
* Attenuation factor of the sound
|
|
*
|
|
*/
|
|
float getAttenuation()
|
|
{
|
|
return sfSound_GetAttenuation(m_ptr);
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the status of the sound (stopped, paused, playing)
|
|
*
|
|
* Returns:
|
|
* Current status of the sound
|
|
*/
|
|
SoundStatus getStatus()
|
|
{
|
|
return sfSound_GetStatus(m_ptr);
|
|
}
|
|
|
|
/**
|
|
* Get the current playing position of the sound
|
|
*
|
|
* Returns:
|
|
* Current playing position, expressed in seconds
|
|
*/
|
|
float getPlayingOffset()
|
|
{
|
|
return sfSound_GetPlayingOffset(m_ptr);
|
|
}
|
|
|
|
|
|
private:
|
|
SoundBuffer m_buffer;
|
|
|
|
// External ====================================================================
|
|
|
|
extern (C)
|
|
{
|
|
typedef void* function() pf_sfSound_Create;
|
|
typedef void function(void*) pf_sfSound_Destroy;
|
|
typedef void function(void*) pf_sfSound_Play;
|
|
typedef void function(void*) pf_sfSound_Pause;
|
|
typedef void function(void*) pf_sfSound_Stop;
|
|
typedef void function(void*, void*) pf_sfSound_SetBuffer;
|
|
typedef void* function(void*) pf_sfSound_GetBuffer;
|
|
typedef void function(void*, int) pf_sfSound_SetLoop;
|
|
typedef int function(void*) pf_sfSound_GetLoop;
|
|
typedef SoundStatus function(void*) pf_sfSound_GetStatus;
|
|
typedef void function(void*, float) pf_sfSound_SetPitch;
|
|
typedef void function(void*, float) pf_sfSound_SetVolume;
|
|
typedef void function(void*, float, float, float) pf_sfSound_SetPosition;
|
|
typedef float function(void*) pf_sfSound_GetPitch;
|
|
typedef float function(void*) pf_sfSound_GetVolume;
|
|
typedef void function(void*, float*, float*, float*) pf_sfSound_GetPosition;
|
|
typedef float function(void*) pf_sfSound_GetPlayingOffset;
|
|
typedef float function(void*) pf_sfSound_GetMinDistance;
|
|
typedef float function(void*) pf_sfSound_GetAttenuation;
|
|
typedef void function(void*, float) pf_sfSound_SetMinDistance;
|
|
typedef void function(void*, float) pf_sfSound_SetAttenuation;
|
|
typedef void function(void*, float) pf_sfSound_SetPlayingOffset;
|
|
|
|
static pf_sfSound_Create sfSound_Create;
|
|
static pf_sfSound_Destroy sfSound_Destroy;
|
|
static pf_sfSound_Play sfSound_Play;
|
|
static pf_sfSound_Pause sfSound_Pause;
|
|
static pf_sfSound_Stop sfSound_Stop;
|
|
static pf_sfSound_SetBuffer sfSound_SetBuffer;
|
|
static pf_sfSound_GetBuffer sfSound_GetBuffer;
|
|
static pf_sfSound_SetLoop sfSound_SetLoop;
|
|
static pf_sfSound_GetLoop sfSound_GetLoop;
|
|
static pf_sfSound_GetStatus sfSound_GetStatus;
|
|
static pf_sfSound_SetPitch sfSound_SetPitch;
|
|
static pf_sfSound_SetVolume sfSound_SetVolume;
|
|
static pf_sfSound_SetPosition sfSound_SetPosition;
|
|
static pf_sfSound_GetPitch sfSound_GetPitch;
|
|
static pf_sfSound_GetVolume sfSound_GetVolume;
|
|
static pf_sfSound_GetPosition sfSound_GetPosition;
|
|
static pf_sfSound_GetPlayingOffset sfSound_GetPlayingOffset;
|
|
static pf_sfSound_GetMinDistance sfSound_GetMinDistance;
|
|
static pf_sfSound_GetAttenuation sfSound_GetAttenuation;
|
|
static pf_sfSound_SetMinDistance sfSound_SetMinDistance;
|
|
static pf_sfSound_SetAttenuation sfSound_SetAttenuation;
|
|
static pf_sfSound_SetPlayingOffset sfSound_SetPlayingOffset;
|
|
}
|
|
|
|
static this()
|
|
{
|
|
DllLoader dll = DllLoader.load("csfml-audio");
|
|
|
|
sfSound_Create = cast(pf_sfSound_Create)dll.getSymbol("sfSound_Create");
|
|
sfSound_Destroy = cast(pf_sfSound_Destroy)dll.getSymbol("sfSound_Destroy");
|
|
sfSound_Play = cast(pf_sfSound_Play)dll.getSymbol("sfSound_Play");
|
|
sfSound_Pause = cast(pf_sfSound_Pause)dll.getSymbol("sfSound_Pause");
|
|
sfSound_Stop = cast(pf_sfSound_Stop)dll.getSymbol("sfSound_Stop");
|
|
sfSound_SetBuffer = cast(pf_sfSound_SetBuffer)dll.getSymbol("sfSound_SetBuffer");
|
|
sfSound_GetBuffer = cast(pf_sfSound_GetBuffer)dll.getSymbol("sfSound_GetBuffer");
|
|
sfSound_SetLoop = cast(pf_sfSound_SetLoop)dll.getSymbol("sfSound_SetLoop");
|
|
sfSound_GetLoop = cast(pf_sfSound_GetLoop)dll.getSymbol("sfSound_GetLoop");
|
|
sfSound_GetStatus = cast(pf_sfSound_GetStatus)dll.getSymbol("sfSound_GetStatus");
|
|
sfSound_SetPitch = cast(pf_sfSound_SetPitch)dll.getSymbol("sfSound_SetPitch");
|
|
sfSound_SetVolume = cast(pf_sfSound_SetVolume)dll.getSymbol("sfSound_SetVolume");
|
|
sfSound_SetPosition = cast(pf_sfSound_SetPosition)dll.getSymbol("sfSound_SetPosition");
|
|
sfSound_GetPitch = cast(pf_sfSound_GetPitch)dll.getSymbol("sfSound_GetPitch");
|
|
sfSound_GetVolume = cast(pf_sfSound_GetVolume)dll.getSymbol("sfSound_GetVolume");
|
|
sfSound_GetPosition = cast(pf_sfSound_GetPosition)dll.getSymbol("sfSound_GetPosition");
|
|
sfSound_GetPlayingOffset = cast(pf_sfSound_GetPlayingOffset)dll.getSymbol("sfSound_GetPlayingOffset");
|
|
sfSound_GetMinDistance = cast(pf_sfSound_GetMinDistance)dll.getSymbol("sfSound_GetMinDistance");
|
|
sfSound_GetAttenuation = cast(pf_sfSound_GetAttenuation)dll.getSymbol("sfSound_GetAttenuation");
|
|
sfSound_SetMinDistance = cast(pf_sfSound_SetMinDistance)dll.getSymbol("sfSound_SetMinDistance");
|
|
sfSound_SetAttenuation = cast(pf_sfSound_SetAttenuation)dll.getSymbol("sfSound_SetAttenuation");
|
|
sfSound_SetPlayingOffset = cast(pf_sfSound_SetPlayingOffset)dll.getSymbol("sfSound_SetPlayingOffset");
|
|
}
|
|
}
|