SFML/test/Graphics/Sprite.test.cpp

105 lines
3.6 KiB
C++

#include <SFML/Graphics/Sprite.hpp>
// Other 1st party headers
#include <SFML/Graphics/Texture.hpp>
#include <catch2/catch_test_macros.hpp>
#include <WindowUtil.hpp>
#include <type_traits>
TEST_CASE("[Graphics] sf::Sprite", runDisplayTests())
{
SECTION("Type traits")
{
STATIC_CHECK(!std::is_constructible_v<sf::Sprite, sf::Texture&&>);
STATIC_CHECK(std::is_copy_constructible_v<sf::Sprite>);
STATIC_CHECK(std::is_copy_assignable_v<sf::Sprite>);
STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::Sprite>);
STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::Sprite>);
}
const sf::Texture texture;
const auto texturePtr = std::make_shared<const sf::Texture>();
SECTION("Construction")
{
SECTION("Texture constructor")
{
SECTION("const Texture&")
{
const sf::Sprite sprite(texture);
CHECK(&sprite.getTexture() == &texture);
CHECK(sprite.getTextureRect() == sf::IntRect());
CHECK(sprite.getColor() == sf::Color::White);
CHECK(sprite.getLocalBounds() == sf::FloatRect());
CHECK(sprite.getGlobalBounds() == sf::FloatRect());
}
SECTION("std::shared_ptr<const Texture>")
{
const sf::Sprite sprite(texturePtr);
CHECK(&sprite.getTexture() == texturePtr.get());
CHECK(sprite.getTextureRect() == sf::IntRect());
CHECK(sprite.getColor() == sf::Color::White);
CHECK(sprite.getLocalBounds() == sf::FloatRect());
CHECK(sprite.getGlobalBounds() == sf::FloatRect());
}
}
SECTION("Texture and rectangle constructor")
{
SECTION("const Texture&")
{
const sf::Sprite sprite(texture, {{0, 0}, {40, 60}});
CHECK(&sprite.getTexture() == &texture);
CHECK(sprite.getTextureRect() == sf::IntRect({0, 0}, {40, 60}));
CHECK(sprite.getColor() == sf::Color::White);
CHECK(sprite.getLocalBounds() == sf::FloatRect({0, 0}, {40, 60}));
CHECK(sprite.getGlobalBounds() == sf::FloatRect({0, 0}, {40, 60}));
}
SECTION("std::shared_ptr<const Texture>")
{
const sf::Sprite sprite(texturePtr, {{0, 0}, {40, 60}});
CHECK(&sprite.getTexture() == texturePtr.get());
CHECK(sprite.getTextureRect() == sf::IntRect({0, 0}, {40, 60}));
CHECK(sprite.getColor() == sf::Color::White);
CHECK(sprite.getLocalBounds() == sf::FloatRect({0, 0}, {40, 60}));
CHECK(sprite.getGlobalBounds() == sf::FloatRect({0, 0}, {40, 60}));
}
}
}
SECTION("Set/get texture")
{
SECTION("const Texture&")
{
sf::Sprite sprite(texturePtr);
sprite.setTexture(texture);
CHECK(&sprite.getTexture() == &texture);
}
SECTION("std::shared_ptr<const Texture>")
{
sf::Sprite sprite(texture);
sprite.setTexture(texturePtr);
CHECK(&sprite.getTexture() == texturePtr.get());
}
}
SECTION("Set/get texture rect")
{
sf::Sprite sprite(texture);
sprite.setTextureRect({{1, 2}, {3, 4}});
CHECK(sprite.getTextureRect() == sf::IntRect({1, 2}, {3, 4}));
}
SECTION("Set/get color")
{
sf::Sprite sprite(texture);
sprite.setColor(sf::Color::Red);
CHECK(sprite.getColor() == sf::Color::Red);
}
}