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40ae3ce175
* French to English punctuation. * Pong and Shader use fixed-sized windows now (especially on tiling window managers, the windows will be resized automatically, thus making the examples look and also behave weirdly).
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <iostream>
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#include <cstdlib>
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void runTcpServer(unsigned short port);
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void runTcpClient(unsigned short port);
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void runUdpServer(unsigned short port);
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void runUdpClient(unsigned short port);
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////////////////////////////////////////////////////////////
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/// Entry point of application
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///
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/// \return Application exit code
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///
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////////////////////////////////////////////////////////////
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int main()
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{
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// Choose an arbitrary port for opening sockets
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const unsigned short port = 50001;
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// TCP, UDP or connected UDP ?
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char protocol;
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std::cout << "Do you want to use TCP (t) or UDP (u)? ";
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std::cin >> protocol;
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// Client or server ?
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char who;
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std::cout << "Do you want to be a server (s) or a client (c)? ";
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std::cin >> who;
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if (protocol == 't')
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{
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// Test the TCP protocol
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if (who == 's')
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runTcpServer(port);
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else
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runTcpClient(port);
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}
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else
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{
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// Test the unconnected UDP protocol
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if (who == 's')
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runUdpServer(port);
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else
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runUdpClient(port);
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}
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// Wait until the user presses 'enter' key
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std::cout << "Press enter to exit..." << std::endl;
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std::cin.ignore(10000, '\n');
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std::cin.ignore(10000, '\n');
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return EXIT_SUCCESS;
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}
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