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0e2297af28
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
352 lines
9.0 KiB
D
352 lines
9.0 KiB
D
/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.graphics.image;
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import dsfml.graphics.color,
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dsfml.graphics.rect;
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// dsfml.graphics.renderwindow;
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import dsfml.system.common,
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dsfml.system.exception,
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dsfml.system.stringutil;
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/**
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* Image is the low-level class for loading and
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* manipulating images
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*/
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class Image : DSFMLObject
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{
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package:
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this(SFMLClass ptr)
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{
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super(ptr, true);
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}
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public:
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/**
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* Default constructor
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*/
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this()
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{
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super(sfImage_Create());
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}
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/**
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* Construct an empty image
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*
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* Params:
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* width = Image width
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* height = Image height
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* col = Image color (black by default)
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*/
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this(uint width, uint height, Color col = Color.BLACK)
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{
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super(sfImage_CreateFromColor(width, height, col));
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}
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/**
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* Construct the image from a file
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*
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* Params:
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* filename = Path of the image file to load
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*
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* Throws:
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* LoadingException if filename is empty or null.
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*/
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this(string filename)
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{
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if (filename is null || filename.length == 0)
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throw new LoadingException("LoadingException : Filename is invalid.");
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super(sfImage_CreateFromFile(toStringz(filename)));
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}
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/**
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* Construct the image from a file in memory
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*
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* Params:
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* data = array of data in memory
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* Throws:
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* LoadingException if data is empty or null.
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*/
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this(ubyte[] data)
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{
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if (data is null || data.length == 0)
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throw new LoadingException("Memory stream is invalid.");
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super(sfImage_CreateFromMemory(data.ptr, data.length));
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}
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/**
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* Construct the image directly from an array of pixels
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*
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* Params:
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* width = Image width
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* height = Image height
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* data = array of pixels in memory (assumed format is RGBA)
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*
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* Throws:
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* LoadingException if data length doesn't match Width * Height * 4
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*/
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this(uint width, uint height, ubyte[] data)
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{
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if (width * height * 4 != data.length)
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throw new LoadingException("Pixels array length doesn't match the specified size.");
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super(sfImage_CreateFromPixels(width, height, data.ptr));
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}
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override void dispose()
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{
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sfImage_Destroy(m_ptr);
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}
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/**
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* Save the content of the image to a file
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*
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* Params:
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* filename = Path of the file to save (overwritten if already exist)
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*
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* Returns:
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* True if saving was successful
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*/
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bool saveToFile(string filename)
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{
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return cast(bool)sfImage_SaveToFile(m_ptr, toStringz(filename));
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}
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/**
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* Create an empty image
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*
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* Params:
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* width = Image width
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* height = Image height
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* col = Image color (black by default)
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*
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* Returns:
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* True if creation was successful
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*/
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bool create(uint width, uint height, Color col = Color.BLACK)
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{
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m_ptr = sfImage_CreateFromColor(width, height, col);
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return (m_ptr !is null);
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}
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/**
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* Create transparency mask from a specified colorkey
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*
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* Params:
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* colorKey = Color to become transparent
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* alpha = Alpha value to use for transparent pixels (0 by default)
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*/
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void createMaskFromColor(Color colorKey, ubyte alpha = 0)
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{
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sfImage_CreateMaskFromColor(m_ptr, colorKey, alpha);
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}
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/+
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/**
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* Create the image from the current contents of the
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* given window
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*
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* Params:
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* window = Window to capture
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* sourceRect = Sub-rectangle of the screen to copy (empty by default - entire image)
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*
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* Returns:
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* True if copy was successful
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*/
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bool copyScreen(RenderWindow window, IntRect sourceRect = IntRect())
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{
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return cast(bool)sfImage_CopyScreen(m_ptr, window.nativePointer, sourceRect);
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}
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+/
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/**
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* Copy pixels from another image onto this one.
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* This function does a slow pixel copy and should only
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* be used at initialization time
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*
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* Params:
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* source = Source image to copy
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* destX = X coordinate of the destination position
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* destY = Y coordinate of the destination position
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* sourceRect = Sub-rectangle of the source image to copy
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*/
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void copyImage(Image source, uint destX, uint destY, IntRect sourceRect = IntRect())
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{
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sfImage_CopyImage(m_ptr, source.nativePointer, destX, destY, sourceRect);
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}
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/**
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* Change the color of a pixel
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* Don't forget to call Update when you end modifying pixels
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*
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* Params:
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* x = X coordinate of pixel in the image
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* y = Y coordinate of pixel in the image
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* col = New color for pixel (X, Y)
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*/
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void setPixel(uint x, uint y, Color col)
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{
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sfImage_SetPixel(m_ptr, x, y, col);
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}
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/**
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* Get a pixel from the image
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*
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* Params:
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* x = X coordinate of pixel in the image
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* y = Y coordinate of pixel in the image
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*
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* Returns:
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* Color of pixel (x, y)
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*/
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Color getPixel(uint x, uint y)
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{
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return sfImage_GetPixel(m_ptr, x, y);
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}
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/**
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* Get an array of pixels (8 bits integers RGBA)
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* Array size is GetWidth() x GetHeight() x 4
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* This array becomes invalid if you reload or resize the image
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*
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* Returns:
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* array of pixels
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*/
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ubyte[] getPixelsArray()
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{
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return sfImage_GetPixelsPtr(m_ptr)[0..width() * height() * 4];
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}
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/**
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* Bind the image for rendering
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*/
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void bind()
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{
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sfImage_Bind(m_ptr);
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}
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/**
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* Update a sub-rectangle of the image from an array of pixels
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*
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* Warning: for performances reasons, this function doesn't
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* perform any check; thus you're responsible of ensuring that
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* rectangle does not exceed the image size, and that
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* pixels contains enough elements.
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*
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* Params:
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* rectangle = sub rectangle of the image to update
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* pixels = array of pixels to write to the image
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*/
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void updatePixels(ubyte[] pixels, IntRect rectangle)
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{
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sfImage_UpdatePixels(m_ptr, pixels.ptr, rectangle);
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}
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@property
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{
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/**
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* Enable or disable image smooth filter.
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* This parameter is enabled by default
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*
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* Params:
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* s = True to enable smoothing filter, false to disable it
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*/
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void smooth(bool s)
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{
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sfImage_SetSmooth(m_ptr, s);
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}
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/**
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* Return the width of the image
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*
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* Returns:
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* Width in pixels
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*/
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uint width()
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{
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return sfImage_GetWidth(m_ptr);
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}
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/**
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* Return the height of the image
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*
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* Returns:
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* Height in pixels
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*/
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uint height()
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{
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return sfImage_GetHeight(m_ptr);
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}
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/**
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* Tells whether the smooth filtering is enabled or not
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*
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* Returns:
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* True if image smoothing is enabled
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*/
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bool smooth()
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{
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return cast(bool)sfImage_IsSmooth(m_ptr);
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}
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}
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private:
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static extern (C)
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{
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SFMLClass function() sfImage_Create;
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SFMLClass function(uint, uint, Color) sfImage_CreateFromColor;
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SFMLClass function(uint, uint, ubyte*) sfImage_CreateFromPixels;
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SFMLClass function(cchar*) sfImage_CreateFromFile;
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SFMLClass function(ubyte* ,size_t) sfImage_CreateFromMemory;
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void function(SFMLClass) sfImage_Destroy;
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int function(SFMLClass, cchar*) sfImage_SaveToFile;
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void function(SFMLClass, Color, ubyte) sfImage_CreateMaskFromColor;
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SFMLClass function(SFMLClass) sfImage_Copy;
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int function(SFMLClass, SFMLClass, IntRect) sfImage_CopyScreen;
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void function(SFMLClass, SFMLClass, uint, uint, IntRect) sfImage_CopyImage;
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void function(SFMLClass, uint, uint, Color) sfImage_SetPixel;
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Color function(SFMLClass, uint, uint) sfImage_GetPixel;
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ubyte* function(SFMLClass) sfImage_GetPixelsPtr;
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void function(SFMLClass) sfImage_Bind;
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void function(SFMLClass, int) sfImage_SetSmooth;
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uint function(SFMLClass) sfImage_GetWidth;
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uint function(SFMLClass) sfImage_GetHeight;
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int function(SFMLClass) sfImage_IsSmooth;
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void function(SFMLClass, ubyte*, IntRect) sfImage_UpdatePixels;
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}
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mixin(loadFromSharedLib2("csfml-graphics", "sfImage",
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"Create", "CreateFromColor", "CreateFromPixels", "CreateFromFile", "CreateFromMemory", "Destroy", "SaveToFile",
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"CreateMaskFromColor", "Copy", "CopyScreen", "CopyImage", "SetPixel", "GetPixel", "GetPixelsPtr", "Bind", "SetSmooth", "GetWidth",
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"GetHeight", "IsSmooth", "UpdatePixels"));
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} |