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so that a Sound instance is always bound to a SoundBuffer
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
#include <SFML/Graphics.hpp>
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#include <SFML/Audio.hpp>
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#include <SFML/Network.hpp>
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// Instantiate some types from each module to test for linker issues. This program is not meant be ran.
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int main()
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{
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// Audio
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[[maybe_unused]] const sf::InputSoundFile inputSoundFile;
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[[maybe_unused]] const sf::SoundBufferRecorder soundBufferRecorder;
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[[maybe_unused]] const sf::Music music;
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// Graphics
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[[maybe_unused]] const sf::Color color;
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[[maybe_unused]] const sf::Font font;
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[[maybe_unused]] const sf::RenderWindow renderWindow;
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[[maybe_unused]] const sf::RectangleShape rectangleShape;
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[[maybe_unused]] const sf::Vertex vertex;
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// Network
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[[maybe_unused]] const sf::Ftp ftp;
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[[maybe_unused]] const sf::Http http;
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[[maybe_unused]] const sf::Packet packet;
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[[maybe_unused]] const sf::UdpSocket udpSocket;
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// System
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[[maybe_unused]] const sf::Angle angle;
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[[maybe_unused]] const sf::FileInputStream fileInputStream;
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[[maybe_unused]] const sf::String string;
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[[maybe_unused]] const sf::Time time;
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// Window
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[[maybe_unused]] const sf::Context context;
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[[maybe_unused]] const sf::VideoMode videoMode;
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[[maybe_unused]] const sf::Window window;
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}
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