mirror of
https://github.com/SFML/SFML.git
synced 2025-02-23 14:56:02 +08:00
Removed the AudioResource class git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1166 4e206d99-4929-0410-ac5d-dfc041789085
135 lines
5.1 KiB
C++
135 lines
5.1 KiB
C++
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it freely,
|
|
// subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
#ifndef SFML_INPUT_HPP
|
|
#define SFML_INPUT_HPP
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Config.hpp>
|
|
#include <SFML/System/NonCopyable.hpp>
|
|
#include <SFML/Window/Event.hpp>
|
|
#include <SFML/Window/WindowListener.hpp>
|
|
|
|
|
|
namespace sf
|
|
{
|
|
////////////////////////////////////////////////////////////
|
|
/// Input handles real-time input from keyboard and mouse.
|
|
/// Use it instead of events to handle continuous moves and more
|
|
/// game-friendly inputs
|
|
////////////////////////////////////////////////////////////
|
|
class SFML_API Input : public WindowListener, NonCopyable
|
|
{
|
|
public :
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Default constructor
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Input();
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Get the state of a key
|
|
///
|
|
/// \param key : Key to check
|
|
///
|
|
/// \return True if key is down, false if key is up
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
bool IsKeyDown(Key::Code key) const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Get the state of a mouse button
|
|
///
|
|
/// \param button : Button to check
|
|
///
|
|
/// \return True if button is down, false if button is up
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
bool IsMouseButtonDown(Mouse::Button button) const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Get the state of a joystick button
|
|
///
|
|
/// \param joystick : Identifier of the joystick to check (0 or 1)
|
|
/// \param button : Button to check
|
|
///
|
|
/// \return True if button is down, false if button is up
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
bool IsJoystickButtonDown(unsigned int joystick, unsigned int button) const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Get the mouse X position
|
|
///
|
|
/// \return Current mouse left position, relative to owner window
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
int GetMouseX() const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Get the mouse Y position
|
|
///
|
|
/// \return Current mouse top position, relative to owner window
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
int GetMouseY() const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Get a joystick axis position
|
|
///
|
|
/// \param joystick : Identifier of the joystick to check (0 or 1)
|
|
/// \param axis : Axis to get
|
|
///
|
|
/// \return Current axis position, in the range [-100, 100] (except for POV, which is [0, 360])
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
float GetJoystickAxis(unsigned int joystick, Joy::Axis axis) const;
|
|
|
|
private :
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// /see WindowListener::OnEvent
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
virtual void OnEvent(const Event& event);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Member data
|
|
////////////////////////////////////////////////////////////
|
|
bool myKeys[Key::Count]; ///< Array containing the state of all keyboard keys
|
|
bool myMouseButtons[Mouse::Count]; ///< Array containing the state of all mouse buttons
|
|
bool myJoystickButtons[2][16]; ///< Array containing the state of all joysticks buttons
|
|
int myMouseX; ///< Mouse position on X
|
|
int myMouseY; ///< Mouse position on Y
|
|
float myJoystickAxis[2][Joy::Count]; ///< Joysticks position on each axis
|
|
};
|
|
|
|
} // namespace sf
|
|
|
|
|
|
#endif // SFML_INPUT_HPP
|