SFML/test/Graphics/RenderTexture.test.cpp

79 lines
2.6 KiB
C++

#include <SFML/Graphics/RenderTexture.hpp>
#include <catch2/catch_test_macros.hpp>
#include <WindowUtil.hpp>
#include <type_traits>
TEST_CASE("[Graphics] sf::RenderTexture", runDisplayTests())
{
SECTION("Type traits")
{
STATIC_CHECK(!std::is_default_constructible_v<sf::RenderTexture>);
STATIC_CHECK(!std::is_copy_constructible_v<sf::RenderTexture>);
STATIC_CHECK(!std::is_copy_assignable_v<sf::RenderTexture>);
STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::RenderTexture>);
STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::RenderTexture>);
}
SECTION("create()")
{
CHECK(!sf::RenderTexture::create({1'000'000, 1'000'000}));
CHECK(sf::RenderTexture::create({100, 100}, sf::ContextSettings{8 /* depthBits */, 0 /* stencilBits */}));
CHECK(sf::RenderTexture::create({100, 100}, sf::ContextSettings{0 /* depthBits */, 8 /* stencilBits */}));
const auto renderTexture = sf::RenderTexture::create({360, 480}).value();
CHECK(renderTexture.getSize() == sf::Vector2u(360, 480));
CHECK(!renderTexture.isSmooth());
CHECK(!renderTexture.isRepeated());
CHECK(!renderTexture.isSrgb());
const auto& texture = renderTexture.getTexture();
CHECK(texture.getSize() == sf::Vector2u(360, 480));
CHECK(!texture.isSmooth());
CHECK(!texture.isSrgb());
CHECK(!texture.isRepeated());
CHECK(texture.getNativeHandle() != 0);
}
SECTION("getMaximumAntialiasingLevel()")
{
CHECK(sf::RenderTexture::getMaximumAntialiasingLevel() <= 64);
}
SECTION("Set/get smooth")
{
auto renderTexture = sf::RenderTexture::create({64, 64}).value();
renderTexture.setSmooth(true);
CHECK(renderTexture.isSmooth());
}
SECTION("Set/get repeated")
{
auto renderTexture = sf::RenderTexture::create({64, 64}).value();
renderTexture.setRepeated(true);
CHECK(renderTexture.isRepeated());
}
SECTION("generateMipmap()")
{
auto renderTexture = sf::RenderTexture::create({64, 64}).value();
CHECK(renderTexture.generateMipmap());
}
SECTION("setActive()")
{
auto renderTexture = sf::RenderTexture::create({64, 64}).value();
CHECK(renderTexture.setActive());
CHECK(renderTexture.setActive(false));
CHECK(renderTexture.setActive(true));
}
SECTION("getTexture()")
{
const auto renderTexture = sf::RenderTexture::create({64, 64}).value();
CHECK(renderTexture.getTexture().getSize() == sf::Vector2u(64, 64));
}
}