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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
// Header for SFML unit tests.
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//
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// For a new system module test case, include this header.
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// This ensures that string conversions are visible and can be used by Catch2 for debug output.
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#pragma once
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#include <filesystem>
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#include <iosfwd>
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#include <vector>
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#include <cstddef>
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// String conversions for Catch2
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namespace sf
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{
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class Angle;
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class String;
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class Time;
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template <typename>
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class Vector2;
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template <typename>
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class Vector3;
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void setStreamPrecision(std::ostream& os, int maxDigits10);
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std::ostream& operator<<(std::ostream& os, const Angle& angle);
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std::ostream& operator<<(std::ostream& os, const String& string);
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std::ostream& operator<<(std::ostream& os, Time time);
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Vector2<T>& vector);
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Vector3<T>& vector);
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} // namespace sf
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////////////////////////////////////////////////////////////
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/// Class template for creating custom approximate comparisons.
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/// To register a new type, simply implement a custom operator==
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/// overload for that type.
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////////////////////////////////////////////////////////////
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template <typename T>
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struct Approx
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{
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explicit Approx(const T& t) : value(t)
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{
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}
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const T& value;
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};
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bool operator==(const float& lhs, const Approx<float>& rhs);
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bool operator==(const sf::Vector2<float>& lhs, const Approx<sf::Vector2<float>>& rhs);
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bool operator==(const sf::Vector3<float>& lhs, const Approx<sf::Vector3<float>>& rhs);
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bool operator==(const sf::Angle& lhs, const Approx<sf::Angle>& rhs);
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Approx<T>& approx)
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{
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return os << approx.value;
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}
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[[nodiscard]] std::vector<std::byte> loadIntoMemory(const std::filesystem::path& path);
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