SFML/include/SFML/OpenGL.hpp
laurentgom b4638c8da2 Fixed OpenGL.hpp not including Config.hpp
Added OpenGL.h to CSFML
Fixed Shape.h missing in Graphics.h in CSFML

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1105 4e206d99-4929-0410-ac5d-dfc041789085
2009-05-28 15:12:04 +00:00

59 lines
1.9 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_OPENGL_HPP
#define SFML_OPENGL_HPP
////////////////////////////////////////////////////////////
/// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
////////////////////////////////////////////////////////////
/// This file just includes the OpenGL (GL and GLU) headers,
/// which have actually different paths on each system
////////////////////////////////////////////////////////////
#if defined(SFML_SYSTEM_WINDOWS)
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
#include <GL/gl.h>
#include <GL/glu.h>
#elif defined(SFML_SYSTEM_MACOS)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#endif
#endif // SFML_OPENGL_HPP