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74 lines
2.6 KiB
Plaintext
74 lines
2.6 KiB
Plaintext
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#import "NSString+stdstring.h"
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#include <SFML/System/Utf.hpp>
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@implementation NSString (NSString_stdstring)
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+(id)stringWithstdstring:(const std::string&)string
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{
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std::string utf8;
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utf8.reserve(string.size() + 1);
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sf::Utf8::fromAnsi(string.begin(), string.end(), std::back_inserter(utf8));
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NSString* str = [NSString stringWithCString:utf8.c_str()
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encoding:NSUTF8StringEncoding];
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return str;
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}
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+(id)stringWithstdwstring:(const std::wstring&)string
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{
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char* data = (char*)string.data();
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unsigned size = string.size() * sizeof(wchar_t);
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NSString* str = [[[NSString alloc] initWithBytes:data length:size
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encoding:NSUTF32LittleEndianStringEncoding] autorelease];
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return str;
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}
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-(std::string)tostdstring
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{
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// Not sure about the encoding to use. Using [self UTF8String] doesn't
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// work for characters like é or à.
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const char *cstr = [self cStringUsingEncoding:NSISOLatin1StringEncoding];
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if (cstr != NULL)
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return std::string(cstr);
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else
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return "";
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}
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-(std::wstring)tostdwstring
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{
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// According to Wikipedia, Mac OS X is Little Endian on x86 and x86-64
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// https://en.wikipedia.org/wiki/Endianness
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NSData* asData = [self dataUsingEncoding:NSUTF32LittleEndianStringEncoding];
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return std::wstring((wchar_t*)[asData bytes], [asData length] / sizeof(wchar_t));
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}
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@end
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