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2dd72be036
- Only fail the Mesa 3D arch check, if it's been enabled - Add a cross-compilation CI job for Windows ARM64 - Fix ARM64 architecture detection for the Ninja generator
89 lines
3.8 KiB
CMake
89 lines
3.8 KiB
CMake
set(MESA3D_URL "https://github.com/pal1000/mesa-dist-win/releases/download/23.0.0/mesa3d-23.0.0-release-msvc.7z")
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set(MESA3D_SHA256 "FEF8A643689414A70347AE8027D24674DEFD85E8D6428C8A9D4145BB3F44A3B0")
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get_filename_component(MESA3D_ARCHIVE "${MESA3D_URL}" NAME)
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get_filename_component(MESA3D_ARCHIVE_DIRECTORY "${MESA3D_URL}" NAME_WLE)
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if(ARCH_X64)
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set(MESA3D_ARCH "x64")
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elseif(ARCH_X86)
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set(MESA3D_ARCH "x86")
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elseif(SFML_USE_MESA3D)
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message(FATAL_ERROR "Mesa 3D does currently not support the target architecture.")
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endif()
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set(MESA3D_ARCHIVE_PATH "${PROJECT_BINARY_DIR}/${MESA3D_ARCHIVE_DIRECTORY}/${MESA3D_ARCHIVE}")
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set(MESA3D_ARCH_PATH "${PROJECT_BINARY_DIR}/${MESA3D_ARCHIVE_DIRECTORY}/${MESA3D_ARCH}")
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# we support automatically installing and uninstalling the necessary files
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# if SFML_USE_MESA3D is set and true during configuration, we add custom commands to
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# automatically copy over the necessary files whenever an executable/test target is built
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# if SFML_USE_MESA3D is not set or false but the Mesa 3D directory is present, use its file list to
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# remove any files that were previously copied into ${PROJECT_BINARY_DIR}/bin and subdirectories
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if(SFML_OS_WINDOWS AND SFML_USE_MESA3D)
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# we are installing the files
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# if the Mesa 3D directory is not yet present, download and extract the
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# files relevant for the architecture we are configured to build for
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if(NOT EXISTS "${MESA3D_ARCH_PATH}")
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message(STATUS "Downloading ${MESA3D_ARCHIVE}")
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file(DOWNLOAD "${MESA3D_URL}" "${MESA3D_ARCHIVE_PATH}" SHOW_PROGRESS EXPECTED_HASH SHA256=${MESA3D_SHA256})
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if(NOT EXISTS "${MESA3D_ARCHIVE_PATH}")
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message(FATAL_ERROR "Failed to download ${MESA3D_URL}")
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endif()
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message(STATUS "Extracting ${MESA3D_ARCH} files from ${MESA3D_ARCHIVE}")
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execute_process(COMMAND "${CMAKE_COMMAND}" -E tar x "${MESA3D_ARCHIVE_PATH}" -- ${MESA3D_ARCH} WORKING_DIRECTORY "${PROJECT_BINARY_DIR}/${MESA3D_ARCHIVE_DIRECTORY}")
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file(REMOVE "${MESA3D_ARCHIVE_PATH}")
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endif()
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# add the files as file dependencies to a custom target that we can add as a dependency to executable/test targets
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file(GLOB MESA3D_FILE_LIST "${MESA3D_ARCH_PATH}/*")
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get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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foreach(MESA3D_FILE ${MESA3D_FILE_LIST})
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get_filename_component(MESA3D_FILE_NAME "${MESA3D_FILE}" NAME)
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list(APPEND MESA3D_INSTALLED_FILES "${PROJECT_BINARY_DIR}/bin/$<IF:$<BOOL:${IS_MULTI_CONFIG}>,$<CONFIG>/,>${MESA3D_FILE_NAME}")
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endforeach()
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# if files are missing from the target directory of the configuration being built, copy them over
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add_custom_command(OUTPUT ${MESA3D_INSTALLED_FILES} COMMAND "${CMAKE_COMMAND}" ARGS -E copy_if_different ${MESA3D_FILE_LIST} "${PROJECT_BINARY_DIR}/bin$<IF:$<BOOL:${IS_MULTI_CONFIG}>,/$<CONFIG>,>")
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add_custom_target(install-mesa3d DEPENDS ${MESA3D_INSTALLED_FILES})
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set_target_properties(install-mesa3d PROPERTIES EXCLUDE_FROM_ALL ON)
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elseif(SFML_OS_WINDOWS AND MESA3D_ARCH AND EXISTS "${MESA3D_ARCH_PATH}")
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# we are removing the files
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# compile a list of file names that we have to remove
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file(GLOB MESA3D_FILE_LIST "${MESA3D_ARCH_PATH}/*")
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foreach(MESA3D_FILE ${MESA3D_FILE_LIST})
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get_filename_component(MESA3D_FILE_NAME "${MESA3D_FILE}" NAME)
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list(APPEND MESA3D_FILE_NAMES "${MESA3D_FILE_NAME}")
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endforeach()
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# recursively go through all files in bin and remove files that match the file name of a Mesa 3D file
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file(GLOB_RECURSE BINARY_FILE_LIST "${PROJECT_BINARY_DIR}/bin/*")
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foreach(BINARY_FILE ${BINARY_FILE_LIST})
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get_filename_component(BINARY_FILE_NAME "${BINARY_FILE}" NAME)
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list(FIND MESA3D_FILE_NAMES "${BINARY_FILE_NAME}" INDEX)
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if(NOT INDEX EQUAL -1)
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file(REMOVE "${BINARY_FILE}")
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endif()
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endforeach()
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endif()
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