mirror of
https://github.com/SFML/SFML.git
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6366c02d19
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1670 4e206d99-4929-0410-ac5d-dfc041789085
303 lines
9.9 KiB
C++
303 lines
9.9 KiB
C++
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Rect.hpp"
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#include "Vector2.hpp"
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#include "main.hpp"
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VALUE globalRectClass;
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/* Internal function
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* Forces the argument someValue to be a Vector2. IF it can convert it then it will.
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* So you can always safely asume that this function returns a Vector2 object.
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* If it fails then an exception will be thrown.
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*/
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VALUE Rect_ForceType( VALUE someValue )
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{
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if( rb_obj_is_kind_of( someValue, rb_cArray ) == Qtrue )
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{
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VALUE arg1 = rb_ary_entry( someValue, 0 );
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VALUE arg2 = rb_ary_entry( someValue, 1 );
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VALUE arg3 = rb_ary_entry( someValue, 2 );
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VALUE arg4 = rb_ary_entry( someValue, 3 );
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return rb_funcall( globalRectClass, rb_intern( "new" ), 4, arg1, arg2, arg3, arg4 );
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}
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else if( rb_obj_is_kind_of( someValue, globalRectClass ) == Qtrue )
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{
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return someValue;
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}
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else
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{
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rb_raise( rb_eRuntimeError, "expected Array or Rect" );
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}
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}
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/* Internal function
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* Will copy the x and y from aSource to self.
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*/
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static void Rect_internal_CopyFrom( VALUE self, VALUE aSource )
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{
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VALUE rect = Rect_ForceType( aSource );
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VALUE left = rb_funcall( rect, rb_intern( "left" ), 0 );
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VALUE top = rb_funcall( rect, rb_intern( "top" ), 0 );
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VALUE width = rb_funcall( rect, rb_intern( "width" ), 0 );
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VALUE height = rb_funcall( rect, rb_intern( "height" ), 0 );
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rb_funcall( self, rb_intern( "left=" ), 1, left );
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rb_funcall( self, rb_intern( "top=" ), 1, top );
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rb_funcall( self, rb_intern( "width=" ), 1, width );
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rb_funcall( self, rb_intern( "height=" ), 1, height );
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rb_iv_set( self, "@dataType", rb_iv_get( rect, "@dataType" ) );
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}
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/* Internal function
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* Validate that the passed types are the same and numeric.
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*/
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static void Rect_internal_ValidateTypes( VALUE aFirst, VALUE aSecond, VALUE aThird, VALUE aFourth )
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{
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if( CLASS_OF( aFirst ) != CLASS_OF( aSecond ) || CLASS_OF( aFirst ) != CLASS_OF( aThird ) || CLASS_OF( aFirst ) != CLASS_OF( aFourth ) )
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{
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rb_raise( rb_eRuntimeError, "left, top, width and height must be of same type" );
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}
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if( rb_obj_is_kind_of( aFirst, rb_cNumeric ) == Qfalse )
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{
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rb_raise( rb_eRuntimeError, "left, top, width and height must be numeric!" );
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}
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}
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/* call-seq:
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* Rect.new( x, y ) -> true or false
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* Rect.new( vector2 ) -> true or false
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*
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*/
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static VALUE Rect_Contains( int argc, VALUE * args, VALUE self )
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{
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VALUE pointX = Qnil;
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VALUE pointY = Qnil;
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VALUE left = rb_funcall( self, rb_intern( "left" ), 0 );
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VALUE top = rb_funcall( self, rb_intern( "top" ), 0 );
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VALUE width = rb_funcall( self, rb_intern( "width" ), 0 );
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VALUE height = rb_funcall( self, rb_intern( "height" ), 0 );
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switch( argc )
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{
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case 1:
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pointX = rb_funcall( args[0], rb_intern( "x" ), 0 );
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pointY = rb_funcall( args[0], rb_intern( "y" ), 0 );
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break;
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case 2:
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VALIDATE_CLASS( args[0], rb_cNumeric, "x" );
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VALIDATE_CLASS( args[1], rb_cNumeric, "y" );
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pointX = args[0];
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pointY = args[1];
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break;
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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VALUE first = rb_funcall( pointX, rb_intern( ">=" ), 1, left );
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VALUE second = rb_funcall( pointX, rb_intern( "<" ), 1, rb_funcall( left, rb_intern( "+" ), 1, width ) );
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VALUE third = rb_funcall( pointY, rb_intern( ">=" ), 1, top );
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VALUE fourth = rb_funcall( pointY, rb_intern( "<" ), 1, rb_funcall( top, rb_intern( "+" ), 1, height ) );
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if( first == Qtrue && second == Qtrue && third == Qtrue && fourth == Qtrue )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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static VALUE Rect_Intersect( VALUE self, VALUE aRect )
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{
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VALUE selfLeft = rb_funcall( self, rb_intern( "left" ), 0 );
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VALUE selfTop = rb_funcall( self, rb_intern( "top" ), 0 );
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VALUE selfWidth = rb_funcall( self, rb_intern( "width" ), 0 );
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VALUE selfHeight = rb_funcall( self, rb_intern( "height" ), 0 );
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VALUE selfRight = rb_funcall( selfLeft, rb_intern( "+" ), 1, selfWidth );
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VALUE selfBottom = rb_funcall( selfTop, rb_intern( "+" ), 1, selfHeight );
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VALUE rectLeft = rb_funcall( aRect, rb_intern( "left" ), 0 );
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VALUE rectTop = rb_funcall( aRect, rb_intern( "top" ), 0 );
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VALUE rectWidth = rb_funcall( aRect, rb_intern( "width" ), 0 );
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VALUE rectHeight = rb_funcall( aRect, rb_intern( "height" ), 0 );
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VALUE rectRight = rb_funcall( rectLeft, rb_intern( "+" ), 1, rectWidth );
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VALUE rectBottom = rb_funcall( rectTop, rb_intern( "+" ), 1, rectHeight );
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VALUE left, top, right, bottom;
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if( rb_funcall( selfLeft, rb_intern( ">" ), 1, rectLeft ) == Qtrue )
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{
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left = selfLeft;
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}
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else
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{
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left = rectLeft;
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}
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if( rb_funcall( selfTop, rb_intern( ">" ), 1, rectTop ) == Qtrue )
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{
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top = selfTop;
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}
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else
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{
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top = rectTop;
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}
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if( rb_funcall( selfRight , rb_intern( ">" ), 1, rectRight ) == Qtrue )
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{
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right = selfRight;
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}
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else
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{
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right = rectRight;
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}
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if( rb_funcall( selfBottom , rb_intern( ">" ), 1, rectBottom ) == Qtrue )
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{
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bottom = selfBottom;
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}
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else
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{
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bottom = rectBottom;
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}
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if( rb_funcall( left, rb_intern( "<" ), 1, right) == Qtrue && rb_funcall( top, rb_intern( "<" ), 1, bottom) == Qtrue )
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{
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VALUE newWidth = rb_funcall( right, rb_intern( "-" ), 1, left );
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VALUE newHeight = rb_funcall( bottom, rb_intern( "-" ), 1, top );
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return rb_funcall( globalRectClass, rb_intern( "new" ), 4, left, top, newWidth, newHeight );
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}
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else
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{
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return Qnil;
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}
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}
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/* call-seq:
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* Rect.new() -> rect
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* Rect.new( [left, top, width, height] ) -> rect
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* Rect.new( rect ) -> rect
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* Rect.new( left, top, width, height ) -> rect
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* Rect.new( position, size ) -> rect
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*
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* Create a new rect instance.
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*/
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static VALUE Rect_Initialize( int argc, VALUE *args, VALUE self )
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{
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VALUE arg0 = Qnil;
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VALUE arg1 = Qnil;
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switch( argc )
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{
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case 0:
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rb_iv_set( self, "@left", INT2NUM( 0 ) );
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rb_iv_set( self, "@top", INT2NUM( 0 ) );
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rb_iv_set( self, "@width", INT2NUM( 0 ) );
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rb_iv_set( self, "@height", INT2NUM( 0 ) );
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break;
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case 1:
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Rect_internal_CopyFrom( self, args[0] );
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break;
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case 2:
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arg0 = Vector2_ForceType( args[0] );
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arg1 = Vector2_ForceType( args[1] );
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rb_iv_set( self, "@left", rb_funcall( arg0, rb_intern( "x" ), 0 ) );
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rb_iv_set( self, "@top", rb_funcall( arg0, rb_intern( "y" ), 0 ) );
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rb_iv_set( self, "@width", rb_funcall( arg1, rb_intern( "x" ), 0 ) );
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rb_iv_set( self, "@height", rb_funcall( arg1, rb_intern( "y" ), 0 ) );
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break;
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case 4:
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Rect_internal_ValidateTypes( args[0], args[1], args[2], args[3] );
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rb_iv_set( self, "@left", args[0]);
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rb_iv_set( self, "@top", args[1]);
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rb_iv_set( self, "@width", args[2]);
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rb_iv_set( self, "@height", args[3]);
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break;
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default:
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rb_raise( rb_eArgError, "Expected 0, 3 or 4 arguments but was given %d", argc );
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}
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rb_iv_set( self, "@dataType", CLASS_OF( rb_iv_get( self, "@left" ) ) );
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return self;
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}
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void Init_Rect( void )
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{
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/* SFML namespace which contains the classes of this module. */
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VALUE sfml = rb_define_module( "SFML" );
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/* Utility class for manipulating 2D axis aligned rectangles.
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*
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* A rectangle is defined by its top-left corner and its size.
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*
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* It is a very simple class defined for convenience, so its member variables (left, top, width and height) are public
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* and can be accessed directly, just like the vector classes (SFML::Vector2 and SFML::Vector3).
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*
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* To keep things simple, SFML::Rect doesn't define functions to emulate the properties that are not directly members
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* (such as right, bottom, center, etc.), it rather only provides intersection functions.
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*
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* SFML::Rect uses the usual rules for its boundaries:
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*
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* - The left and top edges are included in the rectangle's area
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* - The right (left + width) and bottom (top + height) edges are excluded from the rectangle's area
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*
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* This means that SFML::Rect.new(0, 0, 1, 1) and SFML::Rect.new(1, 1, 1, 1) don't intersect.
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*
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* SFML::Rect works just like SFML::Vector2 and SFML::Vector3 when it comes to types. It will accept any value that is
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* Numeric but all values must be of the same class.
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*
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* Usage example:
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*
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* # Define a rectangle, located at (0, 0) with a size of 20x5
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* r1 = SFML::Rect.new( 0, 0, 20, 5 )
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*
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* # Define another rectangle, located at (4, 2) with a size of 18x10
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* position = SFML::Vector2.new( 4, 2 )
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* size = SFML::Vector2.new( 18, 10 )
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* r2 = SFML::Rect.new( position, size )
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*
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* # Test intersections with the point (3, 1)
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* b1 = r1.contains( 3, 1 ) # true
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* b2 = r2.contains( 3, 1 ) # false
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*
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* # Test the intersection between r1 and r2
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* result = r1.intersects( r2 ) # If r1 don't intersect r2 then result would be nil
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* # result == (4, 2, 16, 3)
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*
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*/
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globalRectClass = rb_define_class_under( sfml, "Rect", rb_cObject );
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// Instance methods
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rb_define_method( globalRectClass, "initialize", Rect_Initialize, -2 );
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rb_define_method( globalRectClass, "contains", Rect_Contains, -2 );
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rb_define_method( globalRectClass, "intersects", Rect_Contains, 1 );
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// Instance operators
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// Attribute accessors
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rb_define_attr( globalRectClass, "left", 1, 1 );
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rb_define_attr( globalRectClass, "top", 1, 1 );
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rb_define_attr( globalRectClass, "width", 1, 1 );
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rb_define_attr( globalRectClass, "height", 1, 1 );
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}
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