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Using std::copy() potentially makes available helpful checks in debug mode and can also lead to faster code by calling memcpy() in release mode. The <algorithm> header was already included. |
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.. | ||
Audio | ||
Graphics | ||
Network | ||
System | ||
Window | ||
Audio.hpp | ||
Config.hpp | ||
Graphics.hpp | ||
Network.hpp | ||
OpenGL.hpp | ||
System.hpp | ||
Window.hpp |