mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 21:01:05 +08:00
8431753ba3
some basic things work, much still has to be done - made as few changes as possible to make it compile under D2 - removed system.thread, use standard threads - lots of other changes git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1333 4e206d99-4929-0410-ac5d-dfc041789085
168 lines
4.0 KiB
D
168 lines
4.0 KiB
D
/*
|
|
* DSFML - SFML Library wrapper for the D programming language.
|
|
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
|
* Copyright (C) 2010 Andreas Hollandt
|
|
*
|
|
* This software is provided 'as-is', without any express or
|
|
* implied warranty. In no event will the authors be held
|
|
* liable for any damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute
|
|
* it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented;
|
|
* you must not claim that you wrote the original software.
|
|
* If you use this software in a product, an acknowledgment
|
|
* in the product documentation would be appreciated but
|
|
* is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such,
|
|
* and must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any
|
|
* source distribution.
|
|
*/
|
|
|
|
module dsfml.system.vector3;
|
|
|
|
/**
|
|
* Vector3 is an utility class for manipulating 3 dimensional
|
|
* vectors. Template parameter defines the type of coordinates
|
|
* (integer, float, ...)
|
|
*/
|
|
struct Vector3(T)
|
|
{
|
|
T x;
|
|
T y;
|
|
T z;
|
|
|
|
static Vector3 opCall(T x, T y, T z)
|
|
{
|
|
Vector3!(T) ret;
|
|
|
|
ret.x = x;
|
|
ret.y = y;
|
|
ret.z = z;
|
|
|
|
return ret;
|
|
}
|
|
|
|
/// unary (-) overload
|
|
Vector3 opNeg()
|
|
{
|
|
return Vector3!(T)(-x, -y, -z);
|
|
}
|
|
|
|
/// (+=) overload
|
|
Vector3 opAddAssign(Vector3 other)
|
|
{
|
|
x += other.x;
|
|
y += other.y;
|
|
z += other.z;
|
|
return this;
|
|
}
|
|
|
|
/// (-=) overload
|
|
Vector3 opSubAssign(Vector3 other)
|
|
{
|
|
x -= other.x;
|
|
y -= other.y;
|
|
z -= other.z;
|
|
return this;
|
|
}
|
|
|
|
/// (+) overload
|
|
Vector3 opAdd(Vector3 other)
|
|
{
|
|
return Vector3!(T)( (x + other.x), (y + other.y), (z + other.z) );
|
|
}
|
|
|
|
/// (-) overload
|
|
Vector3 opSub(Vector3 other)
|
|
{
|
|
return Vector3!(T) ( (x - other.x), (y - other.y), (z - other.z) );
|
|
}
|
|
|
|
/// (*) overload
|
|
Vector3 opMul(int i)
|
|
{
|
|
return Vector3!(T) ( (x * i), (y * i), (z * i) );
|
|
}
|
|
|
|
/// (*=) overload
|
|
Vector3 opMulAssign(int i)
|
|
{
|
|
x *= i;
|
|
y *= i;
|
|
z *= i;
|
|
return this;
|
|
}
|
|
|
|
/// (/) overload
|
|
Vector3 opDiv(int i)
|
|
{
|
|
return Vector3!(T) ( (x / i), (y / i), (z / i) );
|
|
}
|
|
|
|
/// (/=) overload
|
|
Vector3 opDivAssign(int i)
|
|
{
|
|
x /= i;
|
|
y /= i;
|
|
z /= i;
|
|
return this;
|
|
}
|
|
|
|
///
|
|
const bool opEquals(ref const(Vector3) other)
|
|
{
|
|
return (x == other.x) && (y == other.y) && (z == other.z) ;
|
|
}
|
|
}
|
|
|
|
version (UnitTest)
|
|
{
|
|
unittest
|
|
{
|
|
Vector3f main = Vector3f(10f, 10f, 10.f);
|
|
Vector3f other = Vector3f(10f, 10f, 10.f);
|
|
Vector3f result;
|
|
|
|
result = -main;
|
|
assert (result == Vector3f(-10.f, -10.f, -10.f) );
|
|
|
|
result = main;
|
|
result += other;
|
|
assert (result == Vector3f(20.f, 20.f, 20.f));
|
|
|
|
result = main;
|
|
result -= other;
|
|
assert (result == Vector3f(0.f, 0.f, 0.f));
|
|
|
|
result = main + other;
|
|
assert (result == Vector3f(20.f, 20.f, 20.f));
|
|
|
|
result = main - other;
|
|
assert (result == Vector3f(0.f, 0.f, 0.f));
|
|
|
|
result = main * 10;
|
|
assert (result == Vector3f(100.f, 100.f, 100.f));
|
|
|
|
result *= 2;
|
|
assert (result == Vector3f(200.f, 200.f, 200.f));
|
|
|
|
result = main / 2;
|
|
assert (result == Vector3f(5.f, 5.f, 5.f));
|
|
|
|
result = main;
|
|
result /= 2;
|
|
assert (result == Vector3f(5.f, 5.f, 5.f));
|
|
}
|
|
}
|
|
|
|
/// Aliases
|
|
alias Vector3!(float) Vector3f;
|
|
/// ditto
|
|
alias Vector3!(int) Vector3i;
|