mirror of
https://github.com/SFML/SFML.git
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845c38406b
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1640 4e206d99-4929-0410-ac5d-dfc041789085
389 lines
11 KiB
C++
389 lines
11 KiB
C++
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Window.hpp"
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#include "main.hpp"
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#include <SFML/Window/Window.hpp>
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/* SFML::Window is the main class of the Window module.
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*
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* It defines an OS window that is able to receive an OpenGL rendering.
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*
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* A SFML::Window can create its own new window, or be embedded into an already existing control using the Create(handle)
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* function. This can be useful for embedding an OpenGL rendering area into a view which is part of a bigger GUI with
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* existing windows, controls, etc. It can also serve as embedding an OpenGL rendering area into a window created by
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* another (probably richer) GUI library like Qt or wxWidgets.
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*
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* The SFML::Window class provides a simple interface for manipulating the window: move, resize, show/hide, control mouse
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* cursor, etc. It also provides event handling through its getEvent() function, and real-time state handling with its
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* attached SFML::Input object (see getInput()).
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*
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* Note that OpenGL experts can pass their own parameters (antialiasing level, bits for the depth and stencil buffers,
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* etc.) to the OpenGL context attached to the window, with the SFML::ContextSettings structure which is passed as an
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* optional argument when creating the window.
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*
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* Usage example:
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*
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* # Declare and create a new window
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* window = SFML::Window.new( SFML::VideoMode.new( 800, 600 ), "SFML window" )
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*
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* # Limit the framerate to 60 frames per second (this step is optional)
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* window.setFramerateLimit( 60 );
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*
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* # The main loop - ends as soon as the window is closed
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* while window.open?
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*
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* # Event processing
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* while event = window.getEvent
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*
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* # Request for closing the window
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* if event.type == SFML::Event::Closed
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* window.close()
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* end
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* end
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*
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* # Activate the window for OpenGL rendering
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* window.setActive()
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*
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* # OpenGL drawing commands go here...
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*
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* # End the current frame and display its contents on screen
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* window.display()
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* end
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*/
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VALUE globalWindowClass;
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extern VALUE globalVideoModeClass;
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extern VALUE globalContextSettingsClass;
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extern VALUE globalEventClass;
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extern VALUE globalInputClass;
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#define VALIDATE_CLASS( variable, type, name ) \
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if( CLASS_OF( variable ) != type ) \
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{ \
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rb_raise( rb_eTypeError, "%s argument must be instance of %s", name, STR2CSTR( rb_funcall( type, rb_intern( "to_s" ), 0 ) ) ); \
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}
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/* Free a heap allocated object
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* Not accessible trough ruby directly!
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*/
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static void Window_Free( sf::Window *anObject )
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{
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delete anObject;
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}
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static VALUE Window_Create( int argc, VALUE *args, VALUE self )
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{
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sf::Window *object = NULL;
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sf::VideoMode *mode = NULL;
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sf::ContextSettings *settings = NULL;
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Data_Get_Struct( self, sf::Window, object );
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switch( argc )
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{
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case 2:
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VALIDATE_CLASS( args[0], globalVideoModeClass, "first" );
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VALIDATE_CLASS( args[1], rb_cString, "second" );
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Data_Get_Struct( args[0], sf::VideoMode, mode );
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object->Create( *mode , STR2CSTR( args[1] ) );
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break;
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case 3:
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VALIDATE_CLASS( args[0], globalVideoModeClass, "first" );
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VALIDATE_CLASS( args[1], rb_cString, "second" );
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VALIDATE_CLASS( args[2], rb_cFixnum, "third" );
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Data_Get_Struct( args[0], sf::VideoMode, mode );
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object->Create( *mode, STR2CSTR( args[1] ), FIX2UINT( args[2] ) );
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break;
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case 4:
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VALIDATE_CLASS( args[0], globalVideoModeClass, "first" );
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VALIDATE_CLASS( args[1], rb_cString, "second" );
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VALIDATE_CLASS( args[2], rb_cFixnum, "third" );
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VALIDATE_CLASS( args[3], globalContextSettingsClass, "fourth" );
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Data_Get_Struct( args[0], sf::VideoMode, mode );
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Data_Get_Struct( args[3], sf::ContextSettings, settings );
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object->Create( *mode, STR2CSTR( args[1] ), FIX2UINT( args[2] ), *settings );
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break;
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default:
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rb_raise( rb_eArgError, "Expected 2..4 arguments but was given %d", argc );
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break;
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}
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return Qnil;
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}
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static VALUE Window_Display( VALUE self )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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object->Display();
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return Qnil;
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}
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static VALUE Window_EnableKeyRepeat( VALUE self, VALUE anEnableFlag )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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if( anEnableFlag == Qfalse )
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{
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object->EnableKeyRepeat( false );
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}
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else if( anEnableFlag == Qtrue )
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{
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object->EnableKeyRepeat( true );
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}
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else
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{
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rb_raise( rb_eTypeError, "Expected true or false" );
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}
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return Qnil;
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}
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static VALUE Window_GetEvent( VALUE self )
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{
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sf::Event event;
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sf::Window *window = NULL;
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Data_Get_Struct( self, sf::Window, window );
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if( window->GetEvent( event ) == true )
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{
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VALUE rbObject = rb_funcall( globalEventClass, rb_intern( "new" ), 1, INT2FIX( event.Type ) );
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sf::Event *rubyRawEvent = NULL;
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Data_Get_Struct( rbObject, sf::Event, rubyRawEvent );
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*rubyRawEvent = event;
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return rbObject;
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}
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else
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{
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return Qnil;
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}
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}
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static VALUE Window_GetFrameTime( VALUE self )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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return rb_float_new( object->GetFrameTime() );
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}
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static VALUE Window_GetHeight( VALUE self )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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return INT2FIX( object->GetHeight() );
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}
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static VALUE Window_GetInput( VALUE self )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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VALUE rbData = Data_Wrap_Struct( globalInputClass, 0, 0, const_cast< sf::Input * >( &object->GetInput() ) );
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rb_obj_call_init( rbData, 0, 0 );
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return rbData;
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}
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static VALUE Window_GetSettings( VALUE self )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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VALUE rbData = Data_Wrap_Struct( globalContextSettingsClass, 0, 0, const_cast<sf::ContextSettings *>( &object->GetSettings() ) );
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rb_obj_call_init( rbData, 0, 0 );
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return rbData;
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}
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static VALUE Window_GetWidth( VALUE self )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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return INT2FIX( object->GetWidth() );
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}
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static VALUE Window_IsOpened( VALUE self )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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if( object->IsOpened() == true )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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static VALUE Window_SetActive( VALUE self, VALUE anActiveFlag )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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if( anActiveFlag == Qfalse )
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{
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object->SetActive( false );
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}
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else if( anActiveFlag == Qtrue )
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{
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object->SetActive( true );
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}
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else
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{
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rb_raise( rb_eTypeError, "Expected true or false" );
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}
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return Qnil;
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}
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static VALUE Window_SetCursorPosition( VALUE self, VALUE aX, VALUE aY )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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object->SetCursorPosition( FIX2UINT( aX ), FIX2UINT( aY ) );
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return Qnil;
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}
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static VALUE Window_SetFramerateLimit( VALUE self, VALUE aLimit )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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object->SetFramerateLimit( FIX2UINT( aLimit ) );
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return Qnil;
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}
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static VALUE Window_SetIcon( VALUE self, VALUE aWidth, VALUE aHeight, VALUE somePixels )
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{
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const unsigned int rawWidth = FIX2UINT( aWidth );
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const unsigned int rawHeight = FIX2UINT( aHeight );
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const unsigned long dataSize = rawWidth * rawHeight * 4;
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sf::Uint8 * const tempData = new sf::Uint8[dataSize];
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VALUE pixels = rb_funcall( somePixels, rb_intern("flatten"), 0 );
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for(unsigned long index = 0; index < dataSize; index++)
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{
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sf::Uint8 val = NUM2CHR( rb_ary_entry( pixels, index ) );
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tempData[index] = val;
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}
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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object->SetIcon( rawWidth, rawHeight, tempData );
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delete[] tempData;
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return Qnil;
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}
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static VALUE Window_SetJoystickTreshold( VALUE self, VALUE aTreshold )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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object->SetJoystickTreshold( rb_float_new( aTreshold ) );
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return Qnil;
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}
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static VALUE Window_SetPosition( VALUE self, VALUE aX, VALUE aY )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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object->SetPosition( FIX2UINT( aX ), FIX2UINT( aY ) );
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return Qnil;
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}
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static VALUE Window_SetSize( VALUE self, VALUE aWidth, VALUE aHeight )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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object->SetSize( FIX2UINT( aWidth ), FIX2UINT( aHeight ) );
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return Qnil;
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}
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static VALUE Window_SetTitle( VALUE self, VALUE aTitle )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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object->SetTitle( STR2CSTR(aTitle) );
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return Qnil;
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}
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static VALUE Window_Show( VALUE self, VALUE aShowFlag )
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{
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sf::Window *object = NULL;
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Data_Get_Struct( self, sf::Window, object );
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if( aShowFlag == Qfalse )
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{
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object->Show( false );
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}
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else if( aShowFlag == Qtrue )
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{
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object->Show( true );
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}
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else
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{
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rb_raise( rb_eTypeError, "Expected true or false" );
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}
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return Qnil;
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}
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static VALUE Window_New( int argc, VALUE *args, VALUE aKlass )
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{
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sf::Window *object = NULL;
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sf::VideoMode *mode = NULL;
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sf::ContextSettings *settings = NULL;
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switch( argc )
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{
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case 0:
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object = new sf::Window( *mode , STR2CSTR( args[1] ) );
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break;
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case 2:
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VALIDATE_CLASS( args[0], globalVideoModeClass, "first" );
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VALIDATE_CLASS( args[1], rb_cString, "second" );
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Data_Get_Struct( args[0], sf::VideoMode, mode );
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object = new sf::Window( *mode , STR2CSTR( args[1] ) );
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break;
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case 3:
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VALIDATE_CLASS( args[0], globalVideoModeClass, "first" );
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VALIDATE_CLASS( args[1], rb_cString, "second" );
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VALIDATE_CLASS( args[2], rb_cFixnum, "third" );
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Data_Get_Struct( args[0], sf::VideoMode, mode );
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object = new sf::Window( *mode, STR2CSTR( args[1] ), FIX2UINT( args[2] ) );
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break;
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case 4:
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VALIDATE_CLASS( args[0], globalVideoModeClass, "first" );
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VALIDATE_CLASS( args[1], rb_cString, "second" );
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VALIDATE_CLASS( args[2], rb_cFixnum, "third" );
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VALIDATE_CLASS( args[3], globalContextSettingsClass, "fourth" );
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Data_Get_Struct( args[0], sf::VideoMode, mode );
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Data_Get_Struct( args[3], sf::ContextSettings, settings );
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object = new sf::Window( *mode, STR2CSTR( args[1] ), FIX2UINT( args[2] ), *settings );
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break;
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default:
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rb_raise( rb_eArgError, "Expected 2..4 arguments but was given %d", argc );
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break;
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}
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, Window_Free, object );
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rb_obj_call_init( rbData, 0, 0 );
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return rbData;
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}
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void Init_Window( void )
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{
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globalWindowClass = rb_define_class_under( GetNamespace(), "Window", rb_cObject );
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// Class methods
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rb_define_singleton_method( globalWindowClass, "new", FUNCPTR( Window_New ), -1 );
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// Instance methods
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// Aliases
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}
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