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93 lines
3.9 KiB
C++
93 lines
3.9 KiB
C++
#include <SFML/Graphics/RenderWindow.hpp>
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// Other 1st party headers
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Window/VideoMode.hpp>
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#include <SFML/System/String.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <GraphicsUtil.hpp>
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#include <WindowUtil.hpp>
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#include <type_traits>
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TEST_CASE("[Graphics] sf::RenderWindow", runDisplayTests())
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{
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SECTION("Type traits")
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{
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STATIC_CHECK(std::has_virtual_destructor_v<sf::RenderWindow>);
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STATIC_CHECK(!std::is_copy_constructible_v<sf::RenderWindow>);
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STATIC_CHECK(!std::is_copy_assignable_v<sf::RenderWindow>);
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STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::RenderWindow>);
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STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::RenderWindow>);
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}
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SECTION("Construction")
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{
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SECTION("Style, state, and settings")
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{
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const sf::RenderWindow window(sf::VideoMode(sf::Vector2u(256, 256), 24),
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"Window Title",
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sf::Style::Default,
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sf::State::Windowed,
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sf::ContextSettings{});
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(256, 256));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
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CHECK(!window.isSrgb());
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CHECK(window.getView().getCenter() == sf::Vector2f(128, 128));
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CHECK(window.getView().getSize() == sf::Vector2f(256, 256));
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CHECK(window.getView().getRotation() == sf::Angle::Zero);
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CHECK(window.getView().getViewport() == sf::FloatRect({0, 0}, {1, 1}));
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CHECK(window.getView().getTransform() == sf::Transform(0.0078125f, 0, -1, 0, -0.0078125f, 1, 0, 0, 1));
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}
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SECTION("State and settings")
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{
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const sf::RenderWindow window(sf::VideoMode(sf::Vector2u(240, 300), 24),
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"Window Title",
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sf::State::Windowed,
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sf::ContextSettings{});
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(240, 300));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
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CHECK(!window.isSrgb());
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CHECK(window.getView().getCenter() == sf::Vector2f(120, 150));
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CHECK(window.getView().getSize() == sf::Vector2f(240, 300));
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CHECK(window.getView().getRotation() == sf::Angle::Zero);
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CHECK(window.getView().getViewport() == sf::FloatRect({0, 0}, {1, 1}));
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CHECK(window.getView().getTransform() ==
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Approx(sf::Transform(0.00833333f, 0, -1, 0, -0.00666667f, 1, 0, 0, 1)));
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}
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}
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SECTION("Clear")
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{
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sf::RenderWindow window(sf::VideoMode(sf::Vector2u(256, 256), 24),
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"Window Title",
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sf::Style::Default,
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sf::State::Windowed,
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sf::ContextSettings{});
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REQUIRE(window.getSize() == sf::Vector2u(256, 256));
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auto texture = sf::Texture::create(window.getSize()).value();
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window.clear(sf::Color::Red);
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texture.update(window);
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CHECK(texture.copyToImage().getPixel(sf::Vector2u(64, 64)) == sf::Color::Red);
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window.clear(sf::Color::Green);
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texture.update(window);
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CHECK(texture.copyToImage().getPixel(sf::Vector2u(128, 128)) == sf::Color::Green);
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window.clear(sf::Color::Blue);
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texture.update(window);
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CHECK(texture.copyToImage().getPixel(sf::Vector2u(196, 196)) == sf::Color::Blue);
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}
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}
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