SFML/bindings/ruby/sfml-window/window/ContextSettings.cpp

293 lines
10 KiB
C++

/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
#include "ContextSettings.hpp"
#include "main.hpp"
#include <SFML/Window/ContextSettings.hpp>
#include <iostream>
VALUE globalContextSettingsClass;
/* Free a heap allocated object
* Not accessible trough ruby directly!
*/
static void ContextSettings_Free( sf::ContextSettings *anObject )
{
delete anObject;
}
/* call-seq:
* settings.depthBits -> depth
*
* Bits of the depth buffer
*/
static VALUE ContextSettings_GetDepth( VALUE self )
{
sf::ContextSettings *object = NULL;
Data_Get_Struct( self, sf::ContextSettings, object );
return INT2FIX( object->DepthBits );
}
/* call-seq:
* settings.depthBits=(new_depth) -> new_depth
*
* Bits of the depth buffer
*/
static VALUE ContextSettings_SetDepth( VALUE self, VALUE aValue )
{
sf::ContextSettings *object = NULL;
Data_Get_Struct( self, sf::ContextSettings, object );
return INT2FIX( object->DepthBits = NUM2UINT( aValue ) );
}
/* call-seq:
* settings.stencilBits -> stencil
*
* Bits of the stencil buffer
*/
static VALUE ContextSettings_GetStencil( VALUE self )
{
sf::ContextSettings *object = NULL;
Data_Get_Struct( self, sf::ContextSettings, object );
return INT2FIX( object->StencilBits );
}
/* call-seq:
* settings.stencilBits=(new_stencil) -> new_stencil
*
* Bits of the stencil buffer
*/
static VALUE ContextSettings_SetStencil( VALUE self, VALUE aValue )
{
sf::ContextSettings *object = NULL;
Data_Get_Struct( self, sf::ContextSettings, object );
return INT2FIX( object->StencilBits = NUM2UINT( aValue ) );
}
/* call-seq:
* settings.antialiasingLevel -> antialiasing
*
* Level of antialiasing
*/
static VALUE ContextSettings_GetAntialiasing( VALUE self )
{
sf::ContextSettings *object = NULL;
Data_Get_Struct( self, sf::ContextSettings, object );
return INT2FIX( object->AntialiasingLevel );
}
/* call-seq:
* settings.antialiasingLevel=(new_antialiasing) -> new_antialiasing
*
* Level of antialiasing
*/
static VALUE ContextSettings_SetAntialiasing( VALUE self, VALUE aValue )
{
sf::ContextSettings *object = NULL;
Data_Get_Struct( self, sf::ContextSettings, object );
return INT2FIX( object->AntialiasingLevel = NUM2UINT( aValue ) );
}
/* call-seq:
* settings.majorVersion -> major
*
* Major number of the context version to create
*/
static VALUE ContextSettings_GetMajorVersion( VALUE self )
{
sf::ContextSettings *object = NULL;
Data_Get_Struct( self, sf::ContextSettings, object );
return INT2FIX( object->MajorVersion );
}
/* call-seq:
* settings.majorVersion=(new_major) -> new_major
*
* Major number of the context version to create
*/
static VALUE ContextSettings_SetMajorVersion( VALUE self, VALUE aValue )
{
sf::ContextSettings *object = NULL;
Data_Get_Struct( self, sf::ContextSettings, object );
return INT2FIX( object->MajorVersion = NUM2UINT( aValue ) );
}
/* call-seq:
* settings.minorVersion -> minor
*
* Minor number of the context version to create
*/
static VALUE ContextSettings_GetMinorVersion( VALUE self )
{
sf::ContextSettings *object = NULL;
Data_Get_Struct( self, sf::ContextSettings, object );
return INT2FIX( object->MinorVersion );
}
/* call-seq:
* settings.minorVersion=(new_minor) -> new_minor
*
* Minor number of the context version to create
*/
static VALUE ContextSettings_SetMinorVersion( VALUE self, VALUE aValue )
{
sf::ContextSettings *object = NULL;
Data_Get_Struct( self, sf::ContextSettings, object );
return INT2FIX( object->MinorVersion = NUM2UINT( aValue ) );
}
static VALUE ContextSettings_InitializeCopy( VALUE self, VALUE aSource )
{
sf::ContextSettings *object = NULL;
Data_Get_Struct( self, sf::ContextSettings, object );
sf::ContextSettings *source = NULL;
Data_Get_Struct( aSource, sf::ContextSettings, source );
*object = *source;
return self;
}
/* call-seq:
* ContextSettings.new( depth = 24, stencil = 8, antialiasing = 0, major = 2, minor = 0) -> settings
*
* The constructor creates the settings
*/
static VALUE ContextSettings_New( int argc, VALUE *args, VALUE aKlass )
{
sf::ContextSettings *object = NULL;
if( argc == 0 )
{
object = new sf::ContextSettings();
}
else if( argc == 1 )
{
object = new sf::ContextSettings( NUM2UINT( args[0] ) );
}
else if( argc == 2 )
{
object = new sf::ContextSettings( NUM2UINT( args[0] ), NUM2UINT( args[1] ) );
}
else if( argc == 3 )
{
object = new sf::ContextSettings( NUM2UINT( args[0] ), NUM2UINT( args[1] ), NUM2UINT( args[2] ) );
}
else if( argc == 4 )
{
object = new sf::ContextSettings( NUM2UINT( args[0] ), NUM2UINT( args[1] ), NUM2UINT( args[2] ), NUM2UINT( args[3] ) );
}
else if( argc == 5 )
{
object = new sf::ContextSettings( NUM2UINT( args[0] ), NUM2UINT( args[1] ), NUM2UINT( args[2] ), NUM2UINT( args[3] ), NUM2UINT( args[4] ) );
}
else
{
rb_raise( rb_eArgError, "Expected 0..5 arguments but was given %d", argc );
return Qnil;
}
VALUE rbData = Data_Wrap_Struct( aKlass, 0, ContextSettings_Free, object );
rb_obj_call_init( rbData, argc, args );
return rbData;
}
void Init_ContextSettings( void )
{
/* SFML namespace which contains the classes of this module. */
VALUE sfml = rb_define_module( "SFML" );
/* ContextSettings allows to define several advanced settings of the OpenGL
* context attached to a window.
*
* All these settings have no impact on the regular SFML rendering
* (graphics module) -- except the anti-aliasing level, so you may need to use
* this structure only if you're using SFML as a windowing system for custom
* OpenGL rendering.
*
* The DepthBits and StencilBits members define the number of bits per pixel
* requested for the (respectively) depth and stencil buffers.
*
* AntialiasingLevel represents the requested number of multisampling levels
* for anti-aliasing.
*
* MajorVersion and MinorVersion define the version of the OpenGL context that
* you want. Only versions greater or equal to 3.0 are relevant; versions
* lesser than 3.0 are all handled the same way (i.e. you can use any version
* < 3.0 if you don't want an OpenGL 3 context).
*
* Please note that these values are only a hint. No failure will be reported
* if one or more of these values are not supported by the system; instead,
* SFML will try to find the closest valid match. You can then retrieve the
* settings that the window actually used to create its context, with
* Window::GetSettings().
*/
globalContextSettingsClass = rb_define_class_under( sfml, "ContextSettings", rb_cObject );
// Class methods
rb_define_singleton_method( globalContextSettingsClass, "new", ContextSettings_New, -1 );
// Instance methods
rb_define_method( globalContextSettingsClass, "initialize_copy", ContextSettings_InitializeCopy, 1 );
rb_define_method( globalContextSettingsClass, "depthBits", ContextSettings_GetDepth, 0 );
rb_define_method( globalContextSettingsClass, "depthBits=", ContextSettings_SetDepth, 1 );
rb_define_method( globalContextSettingsClass, "stencilBits", ContextSettings_GetStencil, 0 );
rb_define_method( globalContextSettingsClass, "stencilBits=", ContextSettings_SetStencil, 1 );
rb_define_method( globalContextSettingsClass, "antialiasingLevel", ContextSettings_GetAntialiasing, 0 );
rb_define_method( globalContextSettingsClass, "antialiasingLevel=", ContextSettings_SetAntialiasing, 1 );
rb_define_method( globalContextSettingsClass, "majorVersion", ContextSettings_GetMajorVersion, 0 );
rb_define_method( globalContextSettingsClass, "majorVersion=", ContextSettings_SetMajorVersion, 1 );
rb_define_method( globalContextSettingsClass, "minorVersion", ContextSettings_GetMinorVersion, 0 );
rb_define_method( globalContextSettingsClass, "minorVersion=", ContextSettings_SetMinorVersion, 1 );
// Aliases
rb_define_alias( globalContextSettingsClass, "depth", "depthBits" );
rb_define_alias( globalContextSettingsClass, "depth=", "depthBits=" );
rb_define_alias( globalContextSettingsClass, "depth_bits", "depthBits" );
rb_define_alias( globalContextSettingsClass, "depth_bits=", "depthBits=" );
rb_define_alias( globalContextSettingsClass, "stencil", "stencilBits" );
rb_define_alias( globalContextSettingsClass, "stencil=", "stencilBits=" );
rb_define_alias( globalContextSettingsClass, "stencil_bits", "stencilBits" );
rb_define_alias( globalContextSettingsClass, "stencil_bits=", "stencilBits=" );
rb_define_alias( globalContextSettingsClass, "antialiasing", "antialiasingLevel" );
rb_define_alias( globalContextSettingsClass, "antialiasing=", "antialiasingLevel=" );
rb_define_alias( globalContextSettingsClass, "antialiasing_level", "antialiasingLevel" );
rb_define_alias( globalContextSettingsClass, "antialiasing_level=", "antialiasingLevel=" );
rb_define_alias( globalContextSettingsClass, "major", "majorVersion" );
rb_define_alias( globalContextSettingsClass, "major=", "majorVersion=" );
rb_define_alias( globalContextSettingsClass, "major_version", "majorVersion" );
rb_define_alias( globalContextSettingsClass, "major_version=", "majorVersion=" );
rb_define_alias( globalContextSettingsClass, "minor", "minorVersion" );
rb_define_alias( globalContextSettingsClass, "minor=", "minorVersion=" );
rb_define_alias( globalContextSettingsClass, "minor_version", "minorVersion" );
rb_define_alias( globalContextSettingsClass, "minor_version=", "minorVersion=" );
}