mirror of
https://github.com/SFML/SFML.git
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2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
135 lines
4.6 KiB
XML
135 lines
4.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="sfml-network" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug DLL_Win32">
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<Option output="..\..\lib\mingw\sfml-network-d.dll" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\Temp\sfml-network\Debug DLL_Win32" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-DSFML_DYNAMIC" />
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<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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</ResourceCompiler>
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<Linker>
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<Add library="ws2_32" />
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<Add directory="..\..\bin\static" />
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</Linker>
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</Target>
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<Target title="Release DLL_Win32">
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<Option output="..\..\lib\mingw\sfml-network.dll" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\Temp\sfml-network\Release DLL_Win32" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-DSFML_DYNAMIC" />
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<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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</ResourceCompiler>
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<Linker>
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<Add library="ws2_32" />
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<Add directory="..\..\bin\static" />
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</Linker>
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</Target>
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<Target title="Debug static_Win32">
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<Option output="..\..\lib\mingw\libsfml-network-s-d.a" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="..\..\Temp\sfml-network\Debug static_Win32" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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</ResourceCompiler>
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<Linker>
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<Add library="ws2_32" />
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</Linker>
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</Target>
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<Target title="Release static_Win32">
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<Option output="..\..\lib\mingw\libsfml-network-s.a" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="..\..\Temp\sfml-network\Release static_Win32" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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</ResourceCompiler>
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<Linker>
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<Add library="ws2_32" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add directory="..\..\src" />
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<Add directory="..\..\include" />
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</Compiler>
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<Unit filename="..\..\include\SFML\Network\Ftp.hpp" />
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<Unit filename="..\..\include\SFML\Network\Http.hpp" />
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<Unit filename="..\..\include\SFML\Network\IPAddress.hpp" />
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<Unit filename="..\..\include\SFML\Network\Packet.hpp" />
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<Unit filename="..\..\include\SFML\Network\Selector.hpp" />
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<Unit filename="..\..\include\SFML\Network\Selector.inl" />
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<Unit filename="..\..\include\SFML\Network\SelectorBase.hpp" />
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<Unit filename="..\..\include\SFML\Network\SocketHelper.hpp" />
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<Unit filename="..\..\include\SFML\Network\SocketTCP.hpp" />
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<Unit filename="..\..\include\SFML\Network\SocketUDP.hpp" />
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<Unit filename="..\..\include\SFML\Network\Sockets.hpp" />
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<Unit filename="..\..\include\SFML\Network\Win32\SocketHelper.hpp" />
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<Unit filename="..\..\src\SFML\Network\Ftp.cpp" />
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<Unit filename="..\..\src\SFML\Network\Http.cpp" />
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<Unit filename="..\..\src\SFML\Network\IPAddress.cpp" />
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<Unit filename="..\..\src\SFML\Network\Packet.cpp" />
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<Unit filename="..\..\src\SFML\Network\SelectorBase.cpp" />
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<Unit filename="..\..\src\SFML\Network\SocketTCP.cpp" />
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<Unit filename="..\..\src\SFML\Network\SocketUDP.cpp" />
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<Unit filename="..\..\src\SFML\Network\Win32\SocketHelper.cpp" />
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<Extensions>
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<code_completion />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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