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Christian Widmer 87aaa9e145 Window/Unix: Fix compilation with glxext header versions >=20180525
When mesa updated their headers, they changed the include guard
from __glxext_h_ to __glx_glxext_h_, which breaks compilation
due to conflicting declarations. This commit modifies the preprocessor
directives to allow for compilation with older and newer mesa header
versions.
Fixes: #1472
2018-08-28 20:36:08 +02:00
.github Added GitHub issue and PR templates 2018-04-28 15:38:22 +02:00
cmake Fix audio components linking order 2018-08-14 14:59:57 +02:00
doc Only use 3 columns in the index 2018-05-06 08:42:42 +02:00
examples Remove reference to unused CMAKE_OSX_DEPLOYMENT_TARGET in cocoa example 2018-08-27 13:36:57 +01:00
extlibs Added support for interfacing with joysticks via DirectInput when it is available. 2018-02-10 14:47:37 +01:00
include/SFML Improved macOS implementation for Cursor 2018-08-27 21:42:59 +02:00
src/SFML Window/Unix: Fix compilation with glxext header versions >=20180525 2018-08-28 20:36:08 +02:00
tools Android: Removed libsndfile from extlib build scripts 2018-04-28 13:12:20 +02:00
.editorconfig Added an .editorconfig file 2015-02-06 11:07:39 +01:00
.gitattributes Added a FLAC file to the Sound example to cover all three supported formats. 2015-03-28 22:49:46 +01:00
changelog.md Adjusted the changelog for SFML 2.5 2018-05-06 08:48:53 +02:00
CMakeLists.txt Removed unnecessary cmake osx deployment target value 2018-08-13 23:05:21 +02:00
CONTRIBUTING.md Turned the header image in readme.md into a link. 2018-02-10 17:12:54 +01:00
license.md Updated the copyright year to 2018. 2018-02-10 14:51:46 +01:00
readme.md Turned the header image in readme.md into a link. 2018-02-10 17:12:54 +01:00

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SFML — Simple and Fast Multimedia Library

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.

Authors

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You can get the latest official release on SFML's website. You can also get the current development version from the Git repository.

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Follow the instructions of the tutorials, there is one for each platform/compiler that SFML supports.

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SFML is an open-source project, and it needs your help to go on growing and improving. If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines.