SFML/test/TestUtilities/SystemUtil.hpp
2024-04-12 11:49:11 -06:00

67 lines
1.8 KiB
C++

// Header for SFML unit tests.
//
// For a new system module test case, include this header.
// This ensures that string conversions are visible and can be used by Catch2 for debug output.
#pragma once
#include <filesystem>
#include <iosfwd>
#include <vector>
#include <cstddef>
// String conversions for Catch2
namespace sf
{
class Angle;
class String;
class Time;
template <typename>
class Vector2;
template <typename>
class Vector3;
void setStreamPrecision(std::ostream& os, int maxDigits10);
std::ostream& operator<<(std::ostream& os, const Angle& angle);
std::ostream& operator<<(std::ostream& os, const String& string);
std::ostream& operator<<(std::ostream& os, Time time);
template <typename T>
std::ostream& operator<<(std::ostream& os, const Vector2<T>& vector);
template <typename T>
std::ostream& operator<<(std::ostream& os, const Vector3<T>& vector);
} // namespace sf
////////////////////////////////////////////////////////////
/// Class template for creating custom approximate comparisons.
/// To register a new type, simply implement a custom operator==
/// overload for that type.
////////////////////////////////////////////////////////////
template <typename T>
struct Approx
{
explicit Approx(const T& t) : value(t)
{
}
const T& value;
};
bool operator==(const float& lhs, const Approx<float>& rhs);
bool operator==(const sf::Vector2<float>& lhs, const Approx<sf::Vector2<float>>& rhs);
bool operator==(const sf::Vector3<float>& lhs, const Approx<sf::Vector3<float>>& rhs);
bool operator==(const sf::Angle& lhs, const Approx<sf::Angle>& rhs);
template <typename T>
std::ostream& operator<<(std::ostream& os, const Approx<T>& approx)
{
return os << approx.value;
}
[[nodiscard]] std::vector<std::byte> loadIntoMemory(const std::filesystem::path& path);