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84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
//
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// Disclaimer:
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// ----------
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//
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// This code will work only if you selected window, graphics and audio.
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//
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// Note that the "Run Script" build phase will copy the required frameworks
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// or dylibs to your application bundle so you can execute it on any macOS
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// computer.
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//
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// Your resource files (images, sounds, fonts, ...) are also copied to your
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// application bundle. To get the path to these resources, use the helper
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// function `resourcePath()` from ResourcePath.hpp
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//
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#include <SFML/Graphics.hpp>
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#include <SFML/Audio.hpp>
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// Here is a small helper for you! Have a look.
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#include "ResourcePath.hpp"
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int main()
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{
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// Create the main window
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sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML window");
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// Set the Icon
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const sf::Image icon(resourcePath() / "icon.png");
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window.setIcon(icon);
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// Load a sprite to display
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const sf::Texture texture(resourcePath() / "background.jpg");
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sf::Sprite sprite(texture);
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// Create a graphical text to display
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const sf::Font font(resourcePath() / "tuffy.ttf");
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sf::Text text(font, "Hello SFML", 50);
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text.setFillColor(sf::Color::Black);
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// Load a music to play
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sf::Music music;
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if (!music.openFromFile(resourcePath() / "doodle_pop.ogg"))
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{
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return EXIT_FAILURE;
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}
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// Play the music
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music.play();
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// Start the game loop
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while (window.isOpen())
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{
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// Process events
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while (const auto event = window.pollEvent())
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{
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// Close window: exit
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if (event.is<sf::Event::Closed>())
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{
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window.close();
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}
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// Escape pressed: exit
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if (const auto* keyPressed = event.getIf<sf::Event::KeyPressed>();
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keyPressed && keyPressed->code == sf::Keyboard::Key::Escape)
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{
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window.close();
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}
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}
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// Clear screen
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window.clear();
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// Draw the sprite
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window.draw(sprite);
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// Draw the string
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window.draw(text);
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// Update the window
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window.display();
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}
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}
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