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146 lines
6.1 KiB
C++
146 lines
6.1 KiB
C++
#include <SFML/Window/Window.hpp>
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// Other 1st party headers
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#include <SFML/Window/VideoMode.hpp>
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#include <SFML/System/String.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <WindowUtil.hpp>
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#include <type_traits>
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TEST_CASE("[Window] sf::Window", runDisplayTests())
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{
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SECTION("Type traits")
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{
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STATIC_CHECK(!std::is_copy_constructible_v<sf::Window>);
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STATIC_CHECK(!std::is_copy_assignable_v<sf::Window>);
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STATIC_CHECK(!std::is_nothrow_move_constructible_v<sf::Window>);
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STATIC_CHECK(!std::is_nothrow_move_assignable_v<sf::Window>);
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}
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SECTION("Construction")
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{
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SECTION("Default constructor")
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{
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const sf::Window window;
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CHECK(!window.isOpen());
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CHECK(window.getPosition() == sf::Vector2i());
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CHECK(window.getSize() == sf::Vector2u());
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CHECK(!window.hasFocus());
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CHECK(window.getNativeHandle() == sf::WindowHandle());
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CHECK(window.getSettings().depthBits == 0);
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CHECK(window.getSettings().stencilBits == 0);
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CHECK(window.getSettings().antialiasingLevel == 0);
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CHECK(window.getSettings().majorVersion == 1);
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CHECK(window.getSettings().minorVersion == 1);
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CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
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CHECK(!window.getSettings().sRgbCapable);
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}
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SECTION("Mode and title constructor")
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{
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const sf::Window window(sf::VideoMode({360, 240}), "Window Tests");
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(360, 240));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
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}
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SECTION("Mode, title, and style constructor")
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{
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const sf::Window window(sf::VideoMode({360, 240}), "Window Tests", sf::Style::Resize);
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(360, 240));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
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}
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SECTION("Mode, title, style, and state constructor")
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{
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const sf::Window window(sf::VideoMode({360, 240}), "Window Tests", sf::Style::Resize, sf::State::Windowed);
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(360, 240));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
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}
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SECTION("Mode, title, style, state, and context settings constructor")
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{
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const sf::Window window(sf::VideoMode({360, 240}),
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"Window Tests",
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sf::Style::Resize,
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sf::State::Windowed,
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sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1});
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(360, 240));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getSettings().depthBits >= 1);
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CHECK(window.getSettings().stencilBits >= 1);
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CHECK(window.getSettings().antialiasingLevel >= 1);
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}
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SECTION("Mode, title, and state")
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{
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const sf::Window window(sf::VideoMode({360, 240}), "Window Tests", sf::State::Windowed);
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(360, 240));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
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}
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SECTION("Mode, title, state, and context settings constructor")
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{
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const sf::Window window(sf::VideoMode({360, 240}),
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"Window Tests",
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sf::State::Windowed,
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sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1});
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(360, 240));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getSettings().depthBits >= 1);
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CHECK(window.getSettings().stencilBits >= 1);
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CHECK(window.getSettings().antialiasingLevel >= 1);
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}
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}
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SECTION("create()")
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{
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sf::Window window;
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SECTION("Mode and title")
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{
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window.create(sf::VideoMode({240, 360}), "Window Tests");
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(240, 360));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
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}
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SECTION("Mode, title, and style")
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{
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window.create(sf::VideoMode({240, 360}), "Window Tests", sf::Style::Resize);
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(240, 360));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
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}
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SECTION("Mode, title, style, and context settings")
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{
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window.create(sf::VideoMode({240, 360}),
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"Window Tests",
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sf::Style::Resize,
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sf::State::Windowed,
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sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1});
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(240, 360));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getSettings().depthBits >= 1);
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CHECK(window.getSettings().stencilBits >= 1);
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CHECK(window.getSettings().antialiasingLevel >= 1);
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}
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}
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}
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