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0444781a4b
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1535 4e206d99-4929-0410-ac5d-dfc041789085
202 lines
6.7 KiB
C++
202 lines
6.7 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_THREAD_HPP
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#define SFML_THREAD_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <cstdlib>
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namespace sf
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{
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namespace priv
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{
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class ThreadImpl;
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}
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////////////////////////////////////////////////////////////
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/// \brief Utility class to manipulate threads
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///
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////////////////////////////////////////////////////////////
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class SFML_API Thread : NonCopyable
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{
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public :
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typedef void (*FuncType)(void*); ///< Type of functions that can be used as thread entry points
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////////////////////////////////////////////////////////////
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/// \brief Construct the thread from a function pointer
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///
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/// \param function Entry point of the thread
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/// \param userData Data to pass to the thread function
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///
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////////////////////////////////////////////////////////////
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Thread(FuncType function, void* userData = NULL);
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////////////////////////////////////////////////////////////
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/// \brief Virtual destructor
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///
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/// This destructor calls Wait(), so that the thread cannot
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/// survive when its sf::Thread instance is destroyed.
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///
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////////////////////////////////////////////////////////////
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virtual ~Thread();
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////////////////////////////////////////////////////////////
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/// \brief Run the thread
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///
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////////////////////////////////////////////////////////////
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void Launch();
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////////////////////////////////////////////////////////////
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/// \brief Wait until the thread finishes
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///
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/// This function will block the execution until the
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/// thread's function ends.
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///
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////////////////////////////////////////////////////////////
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void Wait();
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////////////////////////////////////////////////////////////
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/// \brief Terminate the thread
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///
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/// This function immediately stops the thread, without waiting
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/// for its function to finish.
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/// Terminating a thread with this function is not safe,
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/// and can lead to local variables not being destroyed
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/// on some operating systems. You should rather try to make
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/// the thread function terminate by itself.
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///
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////////////////////////////////////////////////////////////
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void Terminate();
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protected :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// This constructor is only accessible from derived classes
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///
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////////////////////////////////////////////////////////////
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Thread();
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private :
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friend class priv::ThreadImpl;
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////////////////////////////////////////////////////////////
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/// \brief Function called as the entry point of the thread
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///
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/// You must override this function when inheriting from
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/// sf::Thread.
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///
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////////////////////////////////////////////////////////////
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virtual void Run();
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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priv::ThreadImpl* myThreadImpl; ///< OS-specific implementation of the thread
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FuncType myFunction; ///< Function to call as the thread entry point
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void* myUserData; ///< Data to pass to the thread function
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};
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} // namespace sf
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#endif // SFML_THREAD_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Thread
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/// \ingroup system
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///
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/// Threads provide a way to run multiple parts of the code
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/// in parallel. When you launch a new thread, the execution
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/// is split and both the new thread and the caller run
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/// in parallel.
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///
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/// There are two ways to use sf::Thread. The first (and
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/// preferred) way of using it is to created derived classes.
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/// When inheriting from sf::Thread, the virtual function
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/// Run() has to be overriden, and defines the entry point
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/// of the thread. The thread automatically stops when
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/// this function ends.
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///
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/// Usage example:
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/// \code
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/// class MyThread : public sf::Thread
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/// {
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/// private :
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///
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/// virtual void Run()
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/// {
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/// // beginning of the thread
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/// ...
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/// // end of the thread
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/// }
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/// };
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///
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/// MyThread mythread;
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/// mythread.Launch(); // start the thread (internally calls thread.Run())
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///
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/// // from now on, both mythread and the main thread run in parallel
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/// \endcode
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///
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/// The second way of using sf::Thread uses a non-member function
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/// as the entry point and thus doesn't involve creating
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/// a new class. However, this method is only provided for
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/// compatibility with C-style code or for fast prototyping;
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/// you are strongly encouraged to use the first method.
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///
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/// Usage example:
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/// \code
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/// void ThreadFunc(void* data)
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/// {
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/// // beginning of the thread
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/// ...
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/// // end of the thread
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/// }
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///
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/// sf::Thread mythread(&ThreadFunc, NULL);
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/// mythread.Launch(); // start the thread (internally calls ThreadFunc(NULL))
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///
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/// // from now on, both mythread and the main thread run in parallel
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/// \endcode
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///
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/// Creating parallel threads of execution can be dangerous:
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/// all threads inside the same process share the same memory space,
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/// which means that you may end up accessing the same variable
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/// from multiple threads at the same time. To prevent this
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/// kind of situations, you can use mutexes (see sf::Mutex).
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///
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/// \see sf::Mutex
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///
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////////////////////////////////////////////////////////////
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