SFML mainline mirror
Go to file
Mario Liebisch 976c4219e5 Added an .editorconfig file
This allows most IDEs and editors (with the proper plugin) to
automatically use the correct identation and line endings.

In short, you'll never ever have to worry about tabs or line breaks in your
code again. In additon, this won't have any effect on your other files or
projects, who'll continue to use your own global or custom settings.

There are plugins available for Microsoft Visual Studio, Notepad++, gedit, vim,
and many other popular editors and IDEs.

More information can be found on http://www.editorconfig.org/.
2015-02-06 11:07:39 +01:00
cmake Replaced Xlib by XCB implementation. 2014-12-29 08:59:20 +01:00
doc Added version in doc header 2014-12-27 20:57:57 +01:00
examples Code adjustments to fix warnings. 2015-01-05 22:23:16 +01:00
extlibs Improve flexibility of dependencies locations on OS X 2014-10-07 10:46:05 +02:00
include/SFML Improved the documentation of SFML-specific statuses in sf::Ftp 2015-01-03 23:47:15 +01:00
src/SFML Update WindowImplX11.cpp 2015-01-11 21:44:44 +01:00
tools Fixed Xcode templates to work with any SOVERSION 2014-12-07 10:29:55 +01:00
.editorconfig Added an .editorconfig file 2015-02-06 11:07:39 +01:00
.gitattributes Excluded attributes from none textual files. 2014-11-30 20:35:07 +01:00
changelog.txt Updated the version to 2.2, added support for patch versions and added the changelog.txt 2014-12-04 16:09:54 +01:00
CMakeLists.txt Updated the version to 2.2, added support for patch versions and added the changelog.txt 2014-12-04 16:09:54 +01:00
license.txt Source code changes. 2014-10-06 01:18:47 +02:00
readme.txt Fixed some links in the readme.txt. 2014-12-28 23:53:09 +01:00

SFML - Simple and Fast Multimedia Library
=========================================

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network.
It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.

Authors
-------

Laurent Gomila - main developer (laurent@sfml-dev.org)
Marco Antognini - OS X developer (hiura@sfml-dev.org)
Jonathan De Wachter - Android developer (dewachter.jonathan@gmail.com)
Jan Haller (bromeon@sfml-dev.org)
Stefan Schindler (tank@sfml-dev.org)
Lukas Dürrenberger (eXpl0it3r@sfml-dev.org)
binary1248 (binary1248@hotmail.com)
Artur Moreira (artturmoreira@gmail.com)

Download
--------

You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php).
You can also get the current development version from the git repository (https://github.com/LaurentGomila/SFML).

Install
-------

Follow the instructions of the tutorials (http://www.sfml-dev.org/tutorials/2.2/), there is one for each platform/compiler that SFML supports.

Learn
-----

There are several places to learn SFML:
* The official tutorials (http://www.sfml-dev.org/tutorials/2.2/)
* The online API documentation (http://www.sfml-dev.org/documentation/2.2/)
* The community wiki (https://github.com/LaurentGomila/SFML/wiki/)
* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for French people)

Contribute
----------

SFML is an open-source project, and it needs your help to go on growing and improving.
If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines (http://www.sfml-dev.org/contribute.php).