SFML/CSFML/build/codeblocks/csfml-window.cbp
LaurentGom 914db8bce0 Upgraded to the latest version of OpenAL Soft (1.11.753) on Windows
Fixed linker settings for Code::Blocks projects so that libgcc_s_dw2-1.dll is not required when compiling with gcc 4

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1432 4e206d99-4929-0410-ac5d-dfc041789085
2010-03-02 08:38:45 +00:00

80 lines
2.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-window" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\csfml-window-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-window\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
<Add option="-DGLEW_BUILD" />
</Compiler>
<Linker>
<Add option="-lsfml-window-s-d" />
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\csfml-window" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-window\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
<Add option="-DGLEW_BUILD" />
</Compiler>
<Linker>
<Add option="-lsfml-window-s" />
<Add option="-lsfml-system-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
<Add directory="..\..\..\lib\mingw" />
</Linker>
<Unit filename="..\..\include\SFML\Window\Context.h" />
<Unit filename="..\..\include\SFML\Window\Event.h" />
<Unit filename="..\..\include\SFML\Window\Input.h" />
<Unit filename="..\..\include\SFML\Window\Types.h" />
<Unit filename="..\..\include\SFML\Window\VideoMode.h" />
<Unit filename="..\..\include\SFML\Window\Window.h" />
<Unit filename="..\..\include\SFML\Window\WindowHandle.h" />
<Unit filename="..\..\src\SFML\Window\Context.cpp" />
<Unit filename="..\..\src\SFML\Window\ContextStruct.h" />
<Unit filename="..\..\src\SFML\Window\Input.cpp" />
<Unit filename="..\..\src\SFML\Window\InputStruct.h" />
<Unit filename="..\..\src\SFML\Window\VideoMode.cpp" />
<Unit filename="..\..\src\SFML\Window\Window.cpp" />
<Unit filename="..\..\src\SFML\Window\WindowStruct.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>